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Pojo's Yu-Gi-Oh Card of the Day

Bottomless Trap Hole
DB2-EN0201

When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).

Card Ratings
Traditional: 3.75
Advanced: 4.60 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 09.17.09

Back to the main COTD Page

 

Dark Paladin
Thursday

Bottomless Trap Hole, a card that seems to vary in popularity from Format to Format, a card that you can currently use two of, if you so desire. As you all should be aware, Bottomless Trap Hole destroy a
Monster(s) your opponent Special Summons with 1500 attack or more, and removes it (them) from play.

As contrary as this is to my Chaos Sorcerer review was, the fact that people COULD play two of them should at least make you side one BTT, and play the other. The fact that BTT eats up Synchro should make you play both, and petition that you can't play four or five.

Honestly, with two copies of BTT running around, I wouldn't be surprised to see Return Decks and all kinds of fun stuff like that making a comeback so people have an answer to BTT, but you never know.
You wouldn't want people admitting they got a good idea from Dark Paladin...

Ratings:

I give Bottomless Trap Hole a 4.75/5 for both Formats

Art: 4/5
General Zorpa Bottomless Trap Hole

This is one of the few cards that can hose Blackwings, Gladiators and Lightsworn and it is one of the best removal cards in the game. It is a Normal Trap and it will destroy a Special or Normal Summoned monster with 1500 ATK and remove it form play. This is great, but since it says destroy, negation effects will still work on it, even though it says "remove form play".

This card was limited to 2, I have no idea why. It is a good solid card, and most people were running only 2 anyway. It is just one of those weird banlist moves that will be reversed when Konami comes to their sensee. Ideally, this card is run in a pair with a complementing Dimensional Prison. This way you can cover most of your bases and protect your monsters and your lifepoints fairly easily.

It does remove cards from play, so graveyard shenanigans make it that much better than the original Trap Hole or any other variant since. It does what it doe swell, and pretty much without compare, but was not really in need of even being touched on the banlist. I do think that the stint on the list will make the card that much more noticed by people, so it might even be good for overall playability. I just don't like only having access to 2 when I could side a third...

Traditional-1/5
Advanced-4.5/5

Jeff Lang
Today’s card up for review is Bottomless Trap Hole. Can somebody please tell me why this card was semi limited for? I honestly don’t get why even trade off cards are touched at all. But outside of my ranting, this card is a solid choice to use. The game is not built around smaller monsters, but larger, so I don’t see why you wouldn’t use this card. It will more than likely hit something the turn after you set it, so why not use it? Alone, this is one of the few cards that can take down the dreaded Dark Armed and Judgment Dragons

Trad: 5/5
Adv: 5/5

N o V a
Today we review another "Staple" card now in this new format. Bottomless Trap Hole is considered a staple, at least in my books, because of the fact that the format is mainly Blackwings, VayuSynchro, Zombies, Monarchs and Lightsworns. Lightsworns have Wulf, Lyla, Celestia, Jain, Garoth, Judgment Dragon and so on, Monarchs should be rather obvious as with Blackwings and the others. Bottomless Trap Hole takes care of any Blackwing Synchro VayuSynchro brings out as well as basically any Synchro monster in the game. Another great thing about Bottomless Trap Hole is it can hit more than one monster at once, anything that special summons multiple monsters can trigger Bottomless Trap Hole so long as its 1500 attack cost is met. Overall Bottomless Trap Hole is a must in any deck with the exception of Lightsworns since as it is, Lightsworns aren't very trap heavy.

Traditional: 4/5
Advanced: 4/5

Freeza
Bottomless Trap Hole ...

As old-school a trap as they come ... not much to say on Bottomless as it has always been one of my faves and an old standby ... one of those cards that is always nice to have room for and can almost never go out of style. The more people want to normal or special summon big bad monsters - the more u love having simple cost-free solutions waiting to deal with them. Now it wont snag Arcanite Magician, but it'll snag just about anything else that will make your life difficult. So u say we can only use 1? ... Well its not that this card has suddenly gotten "better"... its just that the scape of the game is that people are abusing Bottomless as much as they already SHOULD have been ages ago.

Traditional: 3.5/5
Advanced: 4/5

- FREEZA

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