Place 1 Ocean Counter on this card during each player's Standby Phases. When this card is removed from the field, all Fish-Type and Sea Serpent-Type monsters you control gain 200 ATK for each Ocean Counter on this card, until the End Phase.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.5 is the highest rating.
Date Reviewed - 04.16.10
The Dragon Dwelling in the Deep looks freaking
amazing...unfortunately, he is not the most amazing
of cards. We have a Level 4, Water attributed,
Sea Serpent with 1400 attack, which is decent, and
Now, during each player's Standby Phase, you place
an Ocean Counter on this card, which is good.
It adds a little speed to this card. When The
Dragon Dwelling in the Deep is removed from the
Field, all Fish and Sea Serpent monsters you control
gain 200 attack for each Ocean Counter on this card
until the End Phase...
Now we see just how unplayable this card is...200
attack per counter, likely looking at 2, maybe 3, so
a 400 attack boost (maybe 600) until the End Phase?
If this were permanent, maybe it might see
play...maybe. Furthermore, why is this Dragon
dwelling in the Water???
The Dragon Dwelling in the Deep …
Meh. 1700 Atk. 4 Stars. It gets ‘cute’ points for
being a Sea Serpent – one of the tragically least
supported monster types. (support usually comes in
relation to their ‘Water’ attribute). But other
than that – does it actually DO anything? Well
generating counters on each player’s standby phase
is ok … so if it survives your opponent’s 1st
and 2nd turn while it is on the field –
by the time play returns to u it will have lasted 4
standby phases and created 4 counters … Then u
tribute it or something and all Fish and Sea Serpent
monsters will get the benefit of a 200 ATK boost for
each one of those counters, putting them at a
whopping +800 ATK points … *cough* …. Till
the end of the turn … *cough* *cough*
… Oh boy. All that work for nothing. And this is
provided u even get to remove 3D from the field at
the time of YOUR choosing. If u lose him on your
opponent’s turn, u wont get to press any attack
forward with your temporarily souped up sea
creatures. A simple solidarity will give all your
monsters that same +800 boost we spoke of, without
the need of the buildup (provided that u are playing
only Fish or only Sea Serpents), and the boost won’t
just go away at the end of the turn.
Yeah, this is almost as bad a monster as u will
find these days …
The Dragon Dwelling in
It's cool that they are giving us more water monsters
in the Fish and Sea-Serpent categories, but couldn't
they be good? This card's effect is WAY too
complicated for the lousy 400 (you will be lucky to
get any more) atk point boost you are going to get
out of it. Wouldn't using something like
Solidarity be more practical then trying to find
some ridiculous way of using this card in a combo?
Please stop giving us this junk oh great makers of
the cards... PLEASE!
Advanced: 1.5 (I think I'm in a
bad mood this week...)
The Dragon Dwelling in the Deep… isn’t a Dragon.It’s a Water/Sea Serpent and reminds me how
badly the taxonomy of Yu-Gi-Oh fails.This is a Level 4 monster with 1700 ATK and
1400 DEF.Sea Serpents were almost non-existent so this
card has a good chance of being played in a Sea
Serpent deck so long as the effect doesn’t ruin it.
The effect… doesn’t ruin it, but it certainly
doesn’t help a whole lot.During each Standby Phase it gets an Ocean
When this card is removed from the field, all Fish
and Sea Serpent monsters get +200 per Ocean Counter
until the End Phase.So basically we have a monster that when you
lose it or use it up can give a small ATK boost to a
restricted group.You could use it with
Temple of the Deep to constantly burn your two
Ocean Counters for a 400 ATK boost.
Short and sweet: use this if you need to flesh out a
Sea Serpent themed deck.Thing is, even with their tiny monster pool
I’d rather use
Spined Gillman: after its effect boost itself,
it shoots up to 1700, is Level 3, and boosts the ATK
of all Fish, Sea Serpent, and Aqua Type monsters by
In this state of the game, monsters simply don't
last long enough on the field to lead to effects
like "The Dragon Dwelling in the Deep" and "Shield
Worm" having much use. It's exceedingly rare to have
more than three monsters on the field in any
The artwork is nice but design simply has to realize
that you're not going to pull off ridiculous chains
involving four or more monsters all gaining ATK
through three Ocean Counters that have built up over
three Standby Phases. That is, unless your opponent
is just drawing and passing three turns in a row.
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