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Pojo's Yu-Gi-Oh Card of the Day

Transforming Sphere
#JUMP-EN042 

Once per turn, you can select 1 face-up Defense Position monster your opponent controls. Discard 1 card and equip the opponent's selected monster to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase, the monster equipped with this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.

Card Ratings
Traditional: 1.13
Advanced: 1.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - 04.27.10

Back to the main COTD Page

 

Dark Paladin
Tuesday
 
Transforming Sphere, is a very interesting monster, and I'm not sure as to whether or not I like it.  We have a Union monster of sorts, although not specifically specified as the type.  We have a Level 3, Wind attributed, Winged-Beast type monster with 100 attack and defense.
 
Transforming Sphere can once per turn seclet a face-up Defense position mosnter your opponent controls.  You then must discard one card and the selected monster is equipped to this card, and Transforming Sphere gains the attack of the equipped monster.
 
This is a rather unique ability, but you are obviously limited somewhat that you can only choose a defense position monster.  The potential this card could have had if it could steal any card?  Anyway, after attacking, Transforming Sphere transfers to defense position.
 
Furthermore, during the End Phase, the monster equipped to this card by its own effect, is Special Summoned back to your opponent's side of the Field, in face-up Defense position.  So, you have to discard AND you only keep possession of the monster for the turn...
 
Ratings:
 
Traditional:  1.5/5 
Advanced:   2.5/5  You better win if you use this card, in say, the
turn you use the effect. 
Art:  4/5

Freeza

Transforming Sphere ...
 
Its a holo ... and its got a lot of words on it ... and its a promo, right? ... so it's gotta be DECENT, right???
 
Wrong. It's lame. Crappy ATK and DEF, especially for its level. It attribute really ain't the best for its monster type (dark winged beasts are better than wind - duh!), and its effect? - a whole lot of work for such an average play ... U get to snatch and attach your opponent's monster ... great. But u only get the ATK boost, u switch into DEF mode after u attack, and u don't even get to KEEP the monster. While u have it, u don't even get the equipped monster's effect ... that MIGHT have been something ... but it's not. It's less than something. It's nothing.
 
Pretty pointless.
 
Traditional: 1/5
Advanced: 1/5
 
- FREEZA


N o V a
Transforming Sphere is a rather odd card. It requires the opponent to have a face-up Defense monster and discard a card, then you can equip their defense monster to Transforming Sphere, and it gains the attack of the equipped monster. But thats not all. Its changed to defense position at the end of the Battle Phase, and during the end phase the equipped monster is special summoned to your opponents field in defense position. Having 100 defense leaves it wide open to basically every monster in the game. Another point I'd like to make is that most players rarely put monsters in defense position, at least face up anyways, unless they feel like their opponent may have Mirror Force. The upside to this card is if you can make it work and keep it protected, you can move a monster out of the way from their field to power up Sphere till the end of the turn. Regardless, this card will not really see any play in any deck and I highly suggest not running it unless you build a deck that is based around this card.

Traditional: 1/5
Advanced: 1/5
Greg

Transforming Sphere:

     This card could have been decent... IF you didn't have to discard a card to activated the effect, or if it didn't require you to take a face-up/defense position monster.  Why discard a card to get rid of your opponent's monster (only temporarily) and give your 100 Atk monster a boost?  You could just use high Atk monsters to begin with, and that card you are discarding could just be monster removal of some form that would actually remove the monster from the field permanently.  Not to mention with only 100 Def, when it switches itself to Def position at the end of your turn, that pretty much guarantees that it's going to be destroyed next turn by ANY monster your opponent should happen to draw.  This card doesn't do anything well enough to warrant use.

Traditional:  1.0
Advanced:  1.5


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