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Pojo's Yu-Gi-Oh Card of the Day

Hundred-Eyes Dragon
#JUMP-EN039 

1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters Once per turn, you can activate this card's effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card's name as that monster's name, and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 "Earthbound Immortal" monster from your Deck to your hand.

Card Ratings
Traditional: 3.25
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - 04.30.10

Back to the main COTD Page

 

Dark Paladin
Friday
 
Right off the bat, I want to say, that as good as Hundred-Eyes Dragon is/may be, it really is going to waste if you aren't playing an Earthbound Immortal Decktype...anyway, we have a Level 8, Dark attributed, Dragon Synchro monster, with 3000 attack and 2500 defense...no problems there.
 
Hundred-Eyes Dragon is Synchro Summoned with one Dark Tuner and one or more non-Tuner, Fiend-type monsters.  Now where did we hear the following this week...Once per turn you can remove one Level 6 or lower Dark Effect monster from yoru Graveayrd.  Until the End Phase, Hundred-Eyes Dragon gains the monsters name and Effect(s) while face-up on the Field.
 
If all that isn't enough for you, when destroyed and sent to the Graveayrd, add one "Earthbound Immortal" monster from your Deck to your Hand.  Hundred-Eyes Dragon IS one hell of a Synchro monster, and while you obviously don't need to be playing Earthbound Immortal, it doesn't hurt here, I guess.
 
Ratings:
 
Traditional:  3.5/5 
Advanced:   4.5/5 
Art:  5/5

N o V a
Finishing off this week is Kallens key monster from the Dark Signer season, Hundred-Eyes Dragon. Now at first glance this thing seems really hard to summon. Its not. You can easily synchro summon this in Dark World decks. Because Dark World monsters are Fiends, and for a DARK tuner you can use Dark Resonator, before Tragoedia was limited, you could use Tragoedia to copy a level 6 monster in your graveyard to make it a level 6 and tune Krebons into Tragoedia for Hundred-Eyes Dragon. Once a turn you can remove a level 6 or lower dark monster from your graveyard and it gets that name and it gains the same effects as the removed monster. Should you be using this in a deck that uses Earthbound Immortals, it allows free access to any Earthbound Immortal in your deck when its destroyed and sent to the graveyard. Hundred-Eyes Dragon is actually quite the powerful card if used correctly.

Traditional: 3/5
Advanced: 2.5/5
Greg Hundred-Eyes Dragon:

     The Synchro requirements for this card seem a bit odd for a Dragon synchro monster with ties to the Earthbound Immortals... a deck that usually doesn't need or focus on synchro monsters anyway.  I don't use EBIs and probably never will, I'm not a big fan of the archetype, so if I miss something for this card forgive me.  Why require a fiend monster and a dark tuner monster?  Seems like a lot of work for a card that isn't really all that great anyway.  This card just seems oddly out of place for Earthbound Immortal support.  The search effect is nice, but I don't know if it would warrant trying to work in tuners and the fiends needed to get this guy to the field.  If your EBI deck was working without this guy, I wouldn't bother trying to put him in.

Traditional:  1.0
Advanced:   2.0

Jae Kim
Blog:
Go-YGO.com
Friday: Hundred-Eyes Dragon
 
Synchro monsters, once upon a time, were very difficult to review because most Extra decks had room for all of them. Unfortunately, this is no longer the case. Duelists must now make genuine and difficult decisions about which monsters to include.
 
Hundred-Eyes Dragon is an interesting Synchro monster that clearly requires a deck-based around it to function. You can't simply splash DARK tuners and Fiends into any deck. Its effect is powerful enough so there's not much to say about this card. You can't splash it, but run it if you want to use a deck based around it.
 
T: 5/5
A: 5/5

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