Once per turn, if you control another face-up "Ice Barrier” monster, you can reveal any number of “Ice Barrier” monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 8, 2010
Dance Princess of the Ice Barrier, another Ice
Barrier card, who is a Level 4, Water type monster,
and a Spellcaster, with a respectable 1700 attack
and a rather low 900 defense. Now, stop me if
you have heard this before...once a turn, if you
control another face-up "Ice Barrier" monster, you
can reveal any number of "Ice Barrier" monsters from
your Hand to return an equal number of Magic or Trap
cards your opponent controls and return them to your
opponent's Hand. Not bad, especially if she is
helping you win this turn, and she certainly fits in
well with the rest of the Ice Barrier monsters.
Dance Princess of the Ice Barrier …
FINALLY! New cards to play with!
First off. This is probably one of the stupidest
named cards ever. Dance Princess? Hahaha ok.
1700 ATK – solid. Water – fun. Spellcaster – great.
The effect? … well that’s where things get a little
chewy … Ice Barriers like to bounce, so Dance does
it fairly well, but she’s too reliant upon other
things. Firstly, she needs another Ice Barrier out
with her in order to do it. Fail. And then u need
MORE Ice Barriers in your hand. U need to reveal
them in order to send only set spells and traps back
to ur opponent’s hand. Double Fail.
If she could do this herself without reliance upon
another Ice Barrier being with her, and could send
any and all spell/traps back to either owner, u
might have something … but that isn’t the case.
She’s pretty, so … put her in ur binder to dress it
up. But don’t ever bring it out or put it in ur
Dance Princess of the Ice Barrier is pretty
strange. The name, I mean. Why? Why have a dance
princess? The Ice Barrier has some odd jobs.
The Dance Princess doesn't do much. Really. She has
a stable attack score and is level 4, but she's just
an Ice Barrier Trunade. And Ice Barrier is one of
the worst new-ish themes, because it can't actually
do anything. It can't summon. It can't bring out
beatsticks. It can't hold the field. If you're
lucky, Dance Princess of the Ice Barrier will be
able to spin a few cards, but what then? Trunade on
a monster isn't very useful, because if your normal
summon is Giant Trunade, then your Giant Trunade
better double as the field of monsters your normal
summon is supposed to help you spam.
Art: Dance Princess is kawaii!
Fun Fact: LittleKuriboh also has an abridged series
Tomorrow: I wouldn't want to SNEAK a PEEK at this
Hey Pojo, today’s card is Dance Princess of the
Ice Barrier. This Monster is a 1700ATK 900DEF whose
ability lets you reveal any number of ice barriers
in your hand to return face down magic and traps on
your opponent’s side of the field, equal to that
number, to your opponent’s hand.
Now this card seems pretty good if you’re running an
ice barrier deck. It has decent attack, and a tricky
effect. Now I say tricky, because this card’s
effect, if I am reading it correctly, states that
you return the set spell and traps equal to the
number of ice barriers you reveal. By changing the
number of face downs by using MST or similar
strategies then the effect wouldn’t go off.
But that is not always the case, and therefore is a
pretty decent card. If her effect doesn’t get you,
she can still attack with some decent strength.
But if you don’t want to run ice barriers, I suggest
a Giant Trunade.
Hey Pojo, Pheano here with another Card Of The
Day For you.
Today we will be taking a look at one of the new
cards from Starstrike Blast, Dance Princess Of The
Ice Barrier. Dance Princess Of The Ice Barrier is a
Level four Water Spellcaster with seventeen hundred
Attack and nine hundred Defense. Once per turn if
you control another face-up Ice Barrier Monster you
can reveal other Ice Battier Monsters in your hand
to return the same number of Set Spell or Trap cards
to the opponents hand.
This card has a lot of potential some day. If Ice
Barriers get a card that will let them summon out
multiple monsters at once much like Rekindling then
this card will be great due to its OTK potential. To
my knowledge they do not have a card like this and
are lacking enough support to make good use out of
this. On top of the lack of good Ice Barrier support
there is a lack of good Water support. The only
Water support that this card can really use would be
Salvage so you can get some extra Ice Barrier
Monster in your hand, Spiritual Water Art – Aoi so
you can discard some of the cards from their hand
after you return them to their hand, and Moray Of
Greed so you can return all of the Ice Barrier
Monsters back to your deck for more live cards after
you have used them for this card’s effect. While
those are good support for this strategy its just
not enough to make this a viable and relevant combo
in the current metagame. Until it gets the support
it needs, like a Rekindling for this arch-type, to
string together OTK’s don’t expect this card to do
In the Traditional Format this card is virtually
useless due to how broken everything else is in that
format is so broken and there are far better ways to
clear the back row like Harpies Feather Duster and
It’s a good card with potential but it lacks the
support to make a solid combo with it.
Art: 5/5 I usually don’t do a thing on the art but I
really like the art on this.
Hit me up on Pojo or Youtube (pheanoblack) if you
have any comments or questions, I’m always open to
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