If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 9, 2010
An Archfiend that could be playable? Well let's
see just how playable this card is, or is not. To
start, we have an Archfiend that doesn't require a
Lifepoint cost every turn. Level 8 requires two
tributes, so is this card going to warrant such a
sacrifice? 2900 attack is great, 2100 defense is
decent, Dark and Fiend are good, Level 8 is
Now, if a face-up Dark Fiend-type monster would
be destroyed, other than this card, you can remove
from play a Dark Fiend-type monster from your
Graveyard instead. Reasonable protection for most
Fiends, other than herself, that doesn't exactly
seem like how an Empress should be treated, does it?
Finally, when this card is destroyed, and sent
from the Field to the Graveayrd, you can select a
Dark Fiend-type monster of Level 6 or greater, and
Special Summon it. But the catch here, is that
again, while she can't protect herself with her
effect, not can she Special Summon herself with it.
If I were playing a hardcore and dedicated Fiend
Deck, I might at least try her. Despite being an
Archfiend, I wouldn't play her there...
Archfiend Empress ...
I said it before, and I’ll say it again. Freeza
loves Fiends, so I’ll be the first to admit that I’m
a little biased. It’s nice that they are giving my
favorite monster type some support, outside from the
Infernities (ha! Remember those?) and Fabled. Now if
they could only reinvest in Dark World …
Ok, anyways – I like the Archfiend Empress. The
only thing is I feel she’s a little late to the
game. She’d have made a great deck boss a couple
years back, when her 2900 could have been put to
devastating use. Nowadays, even WITH the high
attacking monsters, all the quick little trick
plays, boosts, side steps and whatnot is what will
win it for u. Not sheer might.
That being said – 2900 is still a lot of punch
that shouldn’t be taken lightly. She’s Dark and
Fiend – both excellent things. And there is no
restriction on her summoning, aside from not being
able to special summoned with her own effect. She
can protect ANOTHER Dark Fiend from being destroyed
by removing a Dark Fiend, instead, from your
graveyard. … This is somewhat questionable.
Especially since it has to be exactly 1 Dark Fiend
being popped (so no protection from Dark Hole …
sorry), and often u kinda like some fiends floating
in your graveyard … Dark Necrofear fuel, other
resurrection plays, etc. … and particularly when it
comes to the Empress’s second effect. Once
destroyed, by any means and sent to the graveyard, u
can special summon a level 6 or higher Dark Fiend
from your grave.
That is the trump effect and what makes the
Empress worth playing. But the deal is u have be
playing a fair number of high level Dark Fiends in
the first place to make that effect worthwhile … and
obviously she’ll only shine in a pure Fiend Deck.
That being said – she’s worth taking for a spin.
Archfiend Empress is, without a doubt, the lamest
Sneak promo this game has ever seen since that
Hidden Soldiers card and Justi-Break. At least Toon
Dark Magician Girl is Dark Magician Girl.
You can read through its effect all you want, but
you won't find much. To protect a Dark Fiend from
any kind of destruction, remove a Dark Fiend from
your graveyard. When she dies, you can revive a
high-level Dark Fiend, but not another Empress. And
that's it. She has no self-summoning effect. You
don't want to use a two-tribute monster that can't
summon itself. Being a Fiend, she has plenty of
support, but no support that's going to help her.
Being an Archfiend does nothing, either. As we all
know, Archfiends suck.
So, what was Konami doing giving us this for the
promo instead of a Scrap or Karakuri, or a Synchro
Tuner? Who knows. Archfiend Empress, if anything, is
doomed by her type and total lack of the support she
needs. No, I'm not going to make some pun about how
Archfiend Empress fails because she has no people to
Fun Fact: The person next to me pulled this at the
Sneak and was very angry.
Tomorrow: I think at least one R was turned into an
L during translation.
Hey Pojo, Pheano here with another Card Of The
Day For you.
Today we will be taking a look at one of the new
cards from Starstrike Blast, Archfiend Empress.
Archfiend Empress is a Level eight Dark Fiend with
twenty-nine hundred Attack and twenty-one hundred
Defense. If you control exactly one other Dark Fiend
type monster your can stop it from being destroyed
by removing from play one Dark Fiend Monster in your
Graveyard. Also when this card is destroyed and sent
from the field to the Graveyard you can Special
Summon a Level six or higher Dark Fiend Monster
other than Archfiend Empress from your Graveyard.
Where do I even begin, this card is so bad. Ok
first let’s talk about the type of deck it would be
used in. Obviously this would be used in a Dark
Fiend deck and those are almost nonexistent. The
only Dark Fiend deck I can think of that is any good
would be Dark Worlds and they aren’t very good
anymore since all they are now are just beat sticks
and now a days random beat sticks aren’t very
impressive. Next off is being able to get this out,
it’s a double tribute monster and the only deck that
can really support those is Frogs and this doesn’t
have any synergy with that deck. Again Dark Worlds
can muster up the tributes but its counter
productive to their strategy since they want to
swarm and now your reducing the swarm for this card.
Then you have the conditions to properly use this
card. First of all you need to have one other Dark
Fiend to use this meaning you needed to have three
monsters on the board to use this and that’s just
not practical, I would rather just summon Obelisk
The Tormentor. Second you need to have a number of
Dark Fiends to use to remove from play for this
cards Effect which is what makes it so this can only
be played in a Dark Fiend deck. Again the only deck
you could really load the grave up with Dark Fiends
would be Dark Worlds but for the most part you want
them to stay in the grave so you can use cards like
Pot Of Avarice on them. And then the final effect to
bring back a monster is to specific, Dark Worlds
can’t even use this effect unless they play
Reign-Beaux, Overlord Of Dark World but they never
do so that means they can’t bring anything back with
it. In short there is really only one deck that can
support this at all and its fairly counter
productive to their strategy since it cuts down on
their swarm, it will kill their Graveyard and forces
them to play cards they normally wouldn’t.
In the Traditional Format no one will care if you
have this out and that being said this is far to
hard to get out in a format where odd are you will
only get one turn. There is really no practical way
to get this out in one turn, with another monster
and with enough food for it in the Graveyard. And
even if you do get this out they play so much mass
removal that this will get destroyed so fast since
it doesn’t protect itself only the other monster.
Also this can’t be used to really support and decks
played in their metagame.
This card is just bad.
Hit me up on Pojo or Youtube (pheanoblack) if you
have any comments or questions, I’m always open to
In keeping with this week's theme of cards from
Starstrike Blast, is the card some of you may
actually already have if you went to the sneak peek.
Of course I'm talking about Demon Empress.
*Is brutally tackled by two guys from Konami's
(or whoever censors Yu-gi-oh these days) Censoring
Department and beaten to a pulp, then left to finish
this flipping article*
Sorry, I meant Archfiend Empress. Anyway,
Archfiend Empress is a dark, fiend type, 8 star with
not too shabby stats of 2900/2100. It's effect is
not bad, but not that effective either. If one, and
only one (you shall not count to 4, and 5 is right
out) face-up, dark, fiend-type monster would be
destroyed, you can remove one dark, fiend-type
monster in your grave from play instead. And when
this card is sent to the graveyard, you can select
one level 6 or higher, dark, fiend-type monster
(except this card, of course) and special summon it.
Sounds pretty good, huh? Except for the part I left
out, where it says: if one face-up fiend type
monster would be destroyed, except this card, you
can remove…yadayada. So you have to have two
monsters on the field, a certain kind of monster in
the grave, and pray that your opponent will pick on
the monster that's not Archfiend Empress to destroy.
And then your opponent plays the newly unbanned Dark
Aside from that, it gets some advantage from
being a Demo- sorry, Archfiend, and benefiting from
all that support in that archetype. Unfortunately
that's not much. And so, while it could very well be
a devastating force if you can get it out and use
it, I don't think the end is really worth the means.
Traditional: Eh.. 2.5 (Could be used in Chaos) [Why
does it all have to be used in Chaos? I mean,
Art: Now who likes them feisty?
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