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Pojo's Yu-Gi-Oh Card of the Day

Supreme Arcanite Magician
#STBL-EN038 

1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects:● Select 1 card on the field, and destroy it.● Draw 1 card.

Card Ratings
Traditional: 2.50
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 17, 2010

Back to the main COTD Page

 

Dark Paladin
Friday
 
Arcanite Magician, the Supreme Wizard closes the week.  We have a Spellcaster, Level 10 Fusion monster with 1400 attack, and 2800 defense, who is of the Light attribute.  Fusion summoned with one Spellcaster-type Synchro and one Spellcaster.
 
Arcanite Magician, the Supreme Wizard is just screaming for a Deck to be built around him.  It's actually quite plausible, and not even all that incredible difficult, but would need to be very dedicated.  Now, on the plus side, being a Fusion the Level 10 is pretty irrelevant. 
 
One would wonder why you would replace a Synchro for a Fusion, that's a lot of investment, not to mention this guy can only be Special Summoned from the Extra Deck via Fusion...Anyway, this monster gains 1000 attack for each Magic Counter on it, and you gain two automatically when you successfully Fusion summon.
 
So 3400 attack is good, but we have quite powerful Synchro monsters available with awesome effects and while they may not be quite as powerful, are far easier to Special Summon.  You can remove one counter to destroy one card on the Field, or to Draw one card.  I honestly feel Arcanite Magician is better than this, even his Assault Mode was more destructive.
 
Ratings:
 
Traditional:  2.25/5
Advanced:     3.25/5
Art:  5/5  That's a Light attributed Spellcaster?

Mark
Howard
Supreme Arcanite Magician is the next Synchro Fusion monster, which specifically states that Fusions belong in the Extra Deck, just in case you didn't know that. Use Miracle Synchro Fusion on a Spellcaster and Arcanite/Blast/Tempest Magician. Right there, it's not a consistent card, Miracle Synchro Fusion, which is required to summon this. Supreme Arcanite has one hell of an effect to compliment its stats, but does that cut it when it has a once-per-turn clause? You can get a draw 1, then draw another 1 through two turns, or destroy two cards over two turns, but again, it's risky.

This is a tricky card to rate and use and such, especially when it can only be used in Spellcasters, ironically a deck that has trouble summoning the Arcanite Magician (level 7 in a deck that uses so much Synchro stacking and even levels) that will give you the most of Supreme: Summon Arcanite, blow up 2 cards, use it for Supreme for further damage.

3/5
Art: Look at all that armor. That can't be good.
Fun Fact: Katamari is quite Japanese.
Tomorrow: Funtastic (?) weekend.

Assailant
The Legion

Finally I get to review an actually good card. Anyway, this is Assailant of Team Legion here with your Card of the Day. Today’s card is Supreme Arcanite Magician. This fusion monster has 1400 ATK and 2800 DEF and an effect very similar to its younger sibling, Arcanite Magician. When it is fusion summoned, put 2 spell counters on him, this card gains 1000 ATK for each counter on him, yada, yada. This puts him on the field at a whopping 3400 ATK, which isn't shabby to say the least. During your turn, you can remove a spell counter from your side of the field to either destroy one card on the field, or draw one card.

If you’re playing any kind of Spellcaster deck, this card makes for a pretty good boss monster, the only downside being that you have to throw in polymerization, which might not be optimal for any kind of deck these days. But the beauty of this card can actually be seen in siding in Super Polymerization. If you ever happen to be playing against a Spellcaster deck, which, in case you've been living under a rock these days, just won 1st, 2nd, and 3rd place at YCS Atlanta, this thing is hilariously easy to summon. If your opponent has any kind of Spellcaster on the field, and if you can pull off the synchro summon of a 6 or 7 star, you can go right into this guy. If you have a Spellcater on your side of the field, and your opponent has any kind of Spellcaster synchro, BAM, instant -1 for your opponent and now they've got this.. colossus of a thing to deal with. Which probably won't be easy. Think Chimeratech Fortress Dragon versus Gadgets or Dragon Knight Draco-Equiste versus Little City STUN. So, as far as I can see, there is no downside to throwing this thing in your extra deck, just in case.
 
Advanced: 4/5
Traditional: 3/5
Art: “Behold, the Death Star ray!”


The
Crowing

Here's a card we've reviewed before, but back then I wasn't on the COTD crew and this card wasn't in the TCG. How times change.

Anyway,  Supreme Arcanite Magican is the pseudo "shooting star dragon" of arcanite magician.

He is a level 10 Spellcaster fusion that can only be fusion summoned by fusing a Spellcaster type synchro material monster (Might as well say Arcanite Magician, since Tempest and the Exploder Magician sucks, I mean it even has Arcanite Magician in its name) and any spellcaster type monster.

So, heres a chance to go dig out those Miracle Synchro Fusions in your shoebox

Anyway, like his pre-evolved form, Supreme Arcanite magician deals in counters, 2 counters to be exact. and he gains 1k for each counter making him a 3400 when he comes out.

So what does he do with those counters? The exact same thing arcanite magican does, namely remove a counter to blow up something. Or if that doesnt catch your fancy you could remove a counter to draw a card. You dont have to remove a counter from him, you can remove it from any card you control, so Breaker or Magical City work well.

So, could you potentially make an Exodia deck out of this guy using him and Magical City of Endymion? No, because his ability is once per turn, unlike Arcanite Magician.

so......yeah, hes horrible, the only redeeming quality is he has 2800 defense and is light. So yeah theres that.

Both Formats 1/5
Art- Boring


Otaku

Today we again look at Arcanite Magician, Supreme Wizard the officially christened Supreme Arcanite Magician, which was originally reviewed under an approximation of its Japanese name. I just have not time to play or even buy Yu-Gi-Oh stuff lately, so consider this review an “outsider’s” perspective or chance for a good laugh at my expense. ;)

 

Let us start with the basics: this is a Fusion monster.  Fusion monsters have so many tricks and shortcuts available but their basic shtick was stolen and improved upon by Synchro Monsters.  Synchro Monsters eat up valuable Extra Deck slots making dedicating main deck slots to Fusion materials and Polymerization (or substitutes) even less desirable than in the past.  It helps that the Fusion materials are semi-generic: a Spellcaster-Type Synchro monster and a Spellcaster-Type monster.  Too specific for just any deck, but within reason for Spellcaster decks.  There aren’t that many Spellcaster Synchro monsters available, but I like what I am seeing: besides the well known Arcanite Magician there is also Explosive Magician and Tempest Magician.  Sadly, all are burdened by requiring the non-Tuners for the Synchro summon be Spellcasters, making it unlikely Supreme Arcanite Magician can show up anywhere else.  Two more are on the horizon, and one (j. Tech Genus Hyper Librarian) looks promising for a Synchro Swarm deck.  Plus it is a completely general Synchro Summon.

 

Supreme Arcanite Magician can only be Special Summoned from the Extra Deck by Fusion Summon.  Mildly disappointing but at least it allows you to Special summon it from the Graveyard and removed from play area provided it was Fusion Summoned it properly in the first place.  Being Level 10 would be irrelevant exception a lower level might have allowed it to be Synchro fuel.  As we get further into the card, you’ll see why that would be a nice option.  It is Light (good) and of course a Spellcaster (good considering you all but have to run it in a Spellcaster deck anyway).  For all the work of getting it out, you get a 1400 ATK/2800 DEF monster.  Kind of small, but the effect fixes that.

 

When Fusion summoned, you place two Spell Counters on it.  Supreme Arcanite Magician boosts itself by 1000 ATK for each Spellcaster, so usually it’ll clock in at a beefy 3400 ATK.  Once per turn you can remove a counter from one card you control (not just this monster) and get one of two effects: drawing a card or destroying a card on the field.

 

Good effects, but they’d be better if you could use them more than once per turn or at least each effect at once per turn.  One can only assume it was a balance issue, since a dedicated deck can generate a lot of Spell Counters quickly: Royal Magical Library OTK was a real deck, after all.  On its own, the classic Fusion formula would make it too expensive an investment.  Fortunately there are ample shortcuts, a few of which are actually quite good.

 

Miracle Synchro Fusion follows a classic Fusion cheat seen on similar cards for other themes, allowing you to use monsters from the Graveyard as Fusion materials at the cost of all Fusion materials involved being removed from play instead of being sent to the Graveyard.  This basically allows you to build a Spellcaster/Synchro deck and slap in Miracle Synchro Fusion (with today’s card) as a nasty insta-boss monster.  Obviously it’ll be a dead draw those first few turns, but the described deck should bring out a Synchro Spellcaster so fast and reliably that by your third turn, it’s ready to be dropped.  Even without the Graveyard aspect, it can allow you to burn through something like the original Arcanite Magician then trade it in for the Supreme Wizard version.  Something I didn’t count on was some solid Spellcaster decks arising.  Between that and possibly tricks to force your opponent into running Spellcasters (Creature Swap or DNA Surgery) can use Super Polymerization to rob your opponent of resources while getting a fatty.  It might be worth clearing a little room in your Side Deck for decks “friendly” to this build.

 

Ratings

 

Traditional: 1/5

 

Advanced: 3.5/5

 

Summary

This looks like a large, fun card to play, and if the format favors, it might even be something to win big with.  That’s a nice present, right?  Even if it doesn’t pan out, it has enough going for it that future releases hold potential promise.

 

I am still selling my former collectables on eBay.  For those looking for last minute Christmas gifts, if Transformers are you thing click here for a listing of my current auctions.  The big piece in my collection sold the same night it was listed and Christmas is nearly here, so I wouldn’t delay!  Okay, I would, because I am broke and feel I’ve become too materialistic.  If you’re not in that situation though, take a look at some of my favorite things!


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