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Pojo's Yu-Gi-Oh Card of the Day

Blackwing - Aurora the Northern Lights
#STBL-EN016 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner). Once per turn, you can remove from play 1 "Blackwing" Synchro Monster from your Extra Deck. This card's name, ATK, and effects become the same as that monster's, until the End Phase.

Card Ratings
Traditional: 1.90
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 21, 2010

Back to the main COTD Page

 

Dark Paladin

Tuesday

It's a Bird!?!

Blackwing-Aurora of the Northern Lights opens the week, and it does lots of things that many Blackwing monsters do not. First, he's Level 10, and not a Synchro monster, with ? attack and 0 defense, Light attributed, and a Winged-Beast (surprise!)

You can't Normal Summon or Set this bird, but he can only be Special Summoned by removing a face-up Blackwing-Tuner and non-Tuner you control...which is good this guy isn't a Synchro as Level 10 would be hard to accomplish, while this is more or less an a-typical Blackwing ploy.

Once a turn, you can remove a Blackwing Synchro Monster from your Extra Deck, and until the End Phase, Aurora of the Norther Lights becomes that monster...name, attack, and any effects said Synchro monster may have. This is really interesting, as this isn't a bad card at all, but in an all ready loaded Blackwing arsenal, do you need it?

Ratings:

Traditional: 2.5/5
Advanced: 3.5/5
Art: 5/5


Assailant
The Legion

Finally I get to review an actually good card. Anyway, this is Assailant of Team Legion here with your Card of the Day. Today’s card is Supreme Arcanite Magician. This fusion monster has 1400 ATK and 2800 DEF and an effect very similar to its younger sibling, Arcanite Magician. When it is fusion summoned, put 2 spell counters on him, this card gains 1000 ATK for each counter on him, yada, yada. This puts him on the field at a whopping 3400 ATK, which isn't shabby to say the least. During your turn, you can remove a spell counter from your side of the field to either destroy one card on the field, or draw one card.

If you’re playing any kind of Spellcaster deck, this card makes for a pretty good boss monster, the only downside being that you have to throw in polymerization, which might not be optimal for any kind of deck these days. But the beauty of this card can actually be seen in siding in Super Polymerization. If you ever happen to be playing against a Spellcaster deck, which, in case you've been living under a rock these days, just won 1st, 2nd, and 3rd place at YCS Atlanta, this thing is hilariously easy to summon. If your opponent has any kind of Spellcaster on the field, and if you can pull off the synchro summon of a 6 or 7 star, you can go right into this guy. If you have a Spellcater on your side of the field, and your opponent has any kind of Spellcaster synchro, BAM, instant -1 for your opponent and now they've got this.. colossus of a thing to deal with. Which probably won't be easy. Think Chimeratech Fortress Dragon versus Gadgets or Dragon Knight Draco-Equiste versus Little City STUN. So, as far as I can see, there is no downside to throwing this thing in your extra deck, just in case.

Advanced: 4/5
Traditional: 3/5
Art: “Behold, the Death Star ray!”


The
Crowing

Well short week this week since its Christmas on Saturday.

We open up with Blackwing Aurora of the Northern Lights. Who breaks all the rules of the blackwings. Because its a level 10 LIGHT Winged Beast with ? attack and 0 defense.

It cannot be normal summoned or set and must be special summoned by removing two face up monsters you control and one of them has to be a tuner and the other a non tuner. After you've done this you can remove from play a Blackwing Synchro monster in your Extra Deck from play to have this card gain the name, attack and effect of said monster removed, until the end phase.

So, yeah thats a lot of removing. And if you have a blackwing tuner on the field and a non tuner monster why not just synchro it right then and there? This card makes no logical sense and I cant see why you would ever want to run it, unless you were making some terrible Macro Blackwings or something.

Both Formats 1/5
Art- I kinda like it. a bird in the background of the Aurora borialis.


Dragon
Master
Knight
The Legion

Today’s card, in keeping with the Christmas theme, is Blackwing – Aurora the Northern Lights. He’s a 10 star Light Winged Beast with ? ATK and no Def. He’s summoned by removing from play a Blackwing tuner and another monster you control, and, once per turn, you can remove from play a Blackwing Synchro in your extra deck to give this guy the removed monster’s name, ATK, and effect until the End Phase. All in all, this card seems pretty useless. He’s summoned just like a synchro, except that the material monsters are removed from play instead of sent to the grave, and you have to have this guy in your hand to use, unlike Synchros. The only upside would be that you don’t have to match star levels to summon this guy, but he’s still left as a 0/0 sitting duck (no pun intended) at the end of the turn. And at 10 stars, there’s no way you’re going to be able to use this as synchro material to keep it from being run over next turn. There are just too many better cards for Blackwing players to use than this.

Traditional: 1/5
Advanced: 1.5/5
Art: Probably the most ‘birdlike’ Blackwing so far
Fun Fact: He’s the only light type Blackwing
Another Fun Fact: This card was reviewed before on September 28th


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