When using this card as a Synchro Material Monster, the other Synchro Material Monsters is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.04.10
What a fun new card to play with …
800 ATK … meh … Wind … meh … Spellcaster? – Good!
This helps. And the fact that he’s a Tuner is great.
But what makes the boy so “special”? – Well, he’s
part of the exclusive club of Tuners that once only
held Vayu as a member … the Tuners that shortcut
Synchro summoning (with their own restrictions) from
outside the usual areas. Where Vayu could Synchro
from the graveyard, EB needs to be on the field, but
can Tune with a card u have in hand. Lovely. And at
level 3, he can make almost anything. Tons of Level
7’s to choose from. He puts any non-summonable level
5’s in your hand to use, so he helps in that sense.
Plus he’s a Spellcaster so he can be special
summoned by the Spellcaster’s quickplay that I’m
drawing a blank of the name of right now …
The drawback is that the monster loses its
special ability (much like what Vayu creates) and
when it is removed from the field, it is removed
from play. That’s fine. U bring out your big heavies
to swarm for a win, anyway. And if need be, a book
of moon will flip the Synchro down, and once back up
again – it should have its effect back.
Basically – people are going to be doing a lot
with this guy … I predict big things.
He’s got potential written all over his smug little
N o V a
It appears Yu-Gi-Oh! has gone DBZ again since
Spirit Force was released. Difference is this cards
really good. Wind attributed, level three,
Spellcaster Tuner monster. It can tune itself with a
monster in your hand, and the Synchro Monster you
summon cannot activate its effect, its effects are
negated and when its removed from the field it gets
removed from play instead. Its pretty much no
different than using Vayu the Emblem of Honor
really. Considering you can synchro summon any level
eight Synchro Monster by simply having The Tricky,
Cyber Dragon or other various level 5 monsters you
may use, I'd say Eccentric Boy is pretty darn good.
More than likely I'd use Eccentric Boy to get out
Red Dragon Archfiend since its a 3000 attack monster
and I wont have to worry about losing monsters I
didnt attack with at the end of the turn. Its safe
to say this cards pretty good, and I expect to see
interesting things with it in the future.
This card adds a new angle to synchro
summoning... being able to use monsters from the
hand. This is a unique feature, but I'm not sure how
useful it will be yet. Yes, it can combo with cards
like Thunder Dragon, Cyber Dragon, The Tricky (Simorgh
deck), etc... but it still leans towards poor hand
management. You're using 2 cards to get a vanilla
beat stick on the field. I guess it could allow for
quick access to Stardust Dragon's alter egos
(Assault Mode or Magestic), but those decks are
really for fun only. Plus, it rfgs the Stardust used
to create one of his alters, so the effects that
return him to the field become useless. I'm glad to
see new methods of synchro added to the game, and
hope to see more additions in the future.
Advanced: 2.0 (there has to be some combo I'm not
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