Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Neo Spacian Ground Mole
#STON-EN005 

If this card battles with your opponent's monster, you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).

Card Ratings
Traditional: 2.50
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - July xx, 2010

Back to the main COTD Page

 

Dark Paladin
Thursday
 
Neo Spacian Grand Mole, another card that fits the category of excellent tech...We have a Level 3 Earth monster, Rock type, with 900 attack and 300 defense. 
 
The stats are rather unremarkable and insignificant.  In short, when involved in Battle, this monster and the monster attacking (or
attacked) return to the respective owner's Hands at the start of the Damage Step, without Damage applying.  You can ram into something you want off the Field, and it's gone without Damage, it's awesome.
 
Ratings:
 
Traditional:  4/5  Light or Dark would obviously be better. 
Advanced:   5/5 
Art:  3.5/5 
General Zorpa

Neo Spacian Grand Mole

This is one of the most annoying cards in the game. He is a level 3 EARTH rock monster with 900 ATK and 300 DEF. The stats are also less than impressive, but as I always say, it's effects that matter. Being a NEo Spacian gets it some support, but it is limited support.

The effect is that at the start of damage calculation in the Battle Phase, you can return both battling monsters to their owner's hands. This is an especially effective way to get rid of Synchro monsters, returning them to the extra deckw ithout activating their effects and in many cases, scoring some card advantage as well.

This is very much still a tech card. Many decks including Gladiators, X-Sabers and even a few other decks have run with this card. It is also a very hard card to kill, as it doesn't die in Battle and it cannot be destroyed by Bottomless Trap Hole. Basically it is slow, solid monster removal that is reusable.

It is not quite good enough to be called a staple, but it is a solid card and should be considered for play.

Traditional-1/5
Advanced-1/5


Jae Kim
Blog:
Go-YGO.com

Thursday: Neo Spacian Grand Mole

This card is a great answer to Synchro monsters. It helps anti-meta decks and Rock stun type decks tremendously. Those decks should always main deck a copy of this Mole. I think it's an example of great card design.

It probably won't fit into other decks. However, I think it's good enough to the point that it wouldn't really hurt your X-Saber deck to splash one in. I wouldn't recommend it but that kind of proves how versatile this cute Mole can be!

T: 4/5
A: 4/5

DarthLuigi36

Neo-Spacian Grand Mole

Oh noooooooo! Not the mooooooooole!

One of my personal favorite cards. Grand Mole is a 3-star EARTH Rock monster. Being a Rock is awesome, since he fits into Rock Stun decks. It would be kinda cool if he was a Beast though, so you could get him with Rescue Cat. He has 900 ATK and 300 DEF, which, considering what he does, is decent.

Grand Mole is basically an Insta-Synchro-Death Button. No Synchro monster is safe from him as long as he gets his attack in safely. He can also kill off Fusion monsters in the same way. It’s pretty fun to bounce back Elemental Hero Absolute Zero, then laugh as Grand Mole is in your hand when Zero’s effect activates. When he’s not killing off Synchros, he’s also great at disrupting slow monsters like Super-Nimble Mega Hamster or Treeborn Frog.

As a Rock-type, he fits into the aforementioned Rock Stun decks. These decks use cards like Koa’ki Meiru Guardian, Fossil Dyna Pachycephalo, Legendary Jujitsu Master, etc. to control the game and mess with the opponent’s plays. Grand Mole fits perfectly into the scheme of things here.

Grand Mole suffers from a few problems though. First, defensive cards like Dimensional Prison and Book of Moon are heavily played right now. If he’s turned face-down by Book of Moon, he won’t be able to bounce away whatever attacks him. Secondly, the pace that the game is played at now is not kind to a card like Grand Mole. Using your Normal Summon and leaving yourself open after is almost like saying, “Please, would you OTK me?”

Art: 3/5. Those drills are quite dashing, I must say.

Traditional: 1/5 He doesn’t do anything useful here. Most of the monsters you would care to bounce back are going to finish you off before you get the chance.

Advanced: 4/5 An excellent Synchro killer, and great disruption card in general, but you better have a plan to keep yourself from dying next turn if he leaves you open.


Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.