Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned Monster┤s ATK. You cannot conduct your Battle Phase the same turn you activate this card.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - July 22, 2010
ZERO-MAX...why does this card have its name in ALL
CAPS??? I'm just curious. Anyway, if you
have no cards in your Hand (could this be a card for
Infernity players) you can Special Summon an
monster from your Graveyard.
Destroy all face-up monsters on the Field with an
attack lower than the attack of the monster you
Special Summoned. So you obviously want to go
big, or go home when playing this card. Yet,
you can't conduct your Battle Phase, and that's what
kills this card in my eyes. Infernity players
have better options than this.
The Infernity Deck is already jam packed with so
many 'must play' cards, that there is pretty much no
room for this. It can clear a bunch of monsters,
depending on what u grab (ideally, u'll grab maybe
the Infernity Death Dragon, which will pop just
about ANYTHING) ... but the problems there lay in 1)
the mass destruction - Anything Stardust Dragon
related (the Dragon itself or Starlight Road), will
shut your mouth and steal your girlfriend. 2) the
fact that Zero-Max will pop your OWN monsters as
well. and 3) the fact that u can't conduct your
battle phase that turn. Infernity Decks clear the
field and obliterate in 1 turn. If u can't even
begin to get at ur opponent's life points, then
everything else u do this turn is all for nothing.
You get the free special summon out of it, but
really - what's the point? You've got several better
options for that.
The list of better top decks for Infernity decks is
too long to go into ... Just know that as far as
Infernities go - Zero-Max dances at the bottom of
The last line of this card's text kills it for
Infernity decks. Not being able to attack the
turn you pull off one of their combos makes it
almost pointless unless you can get to at least 2
barriers before the turn is up. I've
been experimenting/play testing with Infernities
lately (mainly because they are insanely fun to play
against yourself, trying to make the best combo of
monsters you can takes quite a bit of thought and
planning) and have come to realize that the current
builds are for the most part, one trick ponies, if
you don't do something with your giant field of
monsters and can't protect them next turn, you've
lost. MAX would allow them access to one more
revival trick, but they have better answers.
I've been using Monster Reincarnation in my build
recently along with an extra Mirage, and I've got to
say I'd rather run those 2 than Zero-Max. I
think if Infernities are forced to evolve by the
Ban-List, then perhaps people will look into MAX, as
the scramble to figure out what direction the deck
can go in next.
ZERO - MAX is sort of
an oxymoronic name, and so is its effect. It's a
Dark Hole AND a Monster Reborn IN THE SAME CARD. You
probably started building a bomb shelter until you
read the last line of text. Skip your Battle Phase.
Remember that this is an Infernity card, and
Infernities live on the Battlefield... Or Phase. You
wouldn't run a card like this in an FTK deck.
Infernities can control, yes, but they can also FTK,
and because they run out of steam quickly, that's
probably what you should be doing.
Art: I can't say "At least that's decent" twice in
one week, so, uh....
Fun Fact: Voldemort sucks at Smash Bros.
Tomorrow: Don't listen to this card. It's not very
Normal Spell Card
"Activate only if you have no cards in your hand.
Select 1 'Infernity' monster in your Graveyard.
Special Summon it, and destroy all face-up
monsters on the field with ATK lower than the
Special Summoned Monster┤s ATK. You cannot conduct
your Battle Phase the same turn you activate this
This is a very interesting spell card for infernity
duelists. When I was on the Deck Check team in
YCS Chicago, I saw Erin Diaz maining a copy or two
of this card, and I can understand where he's coming
from. Special summon an infernity, and Raigeki
anything that has lower attack? Very nice,
near broken effect, as you can get any infernity
monster. Top 3 picks are Archfiend,
Necromancer, and Doom Dragon, just because Doom
Dragon is a near 100% field nuke. Oh, but the
catch is that you can't attack. It can save
you if you survive a swarm, but Infernity players
tend to want to attack the turn they go handless.
Good card, and the "no attack" effect makes it more
features the clash of Zero versus
High Max as told in Mega Man X6.
Wait, no it doesn’t.It is more
Infernity support.It is a Normal Spell that
requires you have an empty hand to
play it.That means setting it first
to truly empty your hand out.Why does this matter?Even though you can activate
it right after setting it (as I
said, it is a
Spell, so that’s perfectly legal) I
think your opponent gets priority
after you set it.So… they can pop off
Mystical Space Typhoon or
Dust Tornado to pop it.
The effect is pretty snazzy, except
for the catch involved.The effect lets you select an
Infernity monster from your
Graveyard, Special Summon it to the
field, then you must nuke all
monsters with a lower ATK than the
Special Summoned monster.You do look at the current
attack: if something in play is
raising or lowering the ATK of the
monster you picked, you use that
That catch I mentioned?No Battle Phase for you the
turn you use it.Unlike yesterday’s card, this
shouldn’t be too restrictive.Yes you won’t get to attack
after potentially clearing several
monsters off the field.
Infernity monsters often work
best from the Graveyard, so nuking
your own isn’t so minor a draw back
I didn’t even consider it a “catch”.There are enough decent
choices that even though you lose
the chance to immediately capitalize
on the potentially empty field.If you’re staring down
something huge with 3000+ ATK, you
can hopefully revive
Infernity Doom Dragon, wipe out
any tiny monsters clogging the
field, then pop that fatty for at
least 1500 points of damage.After all, you already lost
your Battle Phase, so there’s no
draw back.Another saving grace is that
the combination of effects neuters
to normal counters to this type of
thing.There is no guaranteed
destruction when you activate
Stardust Dragon can’t block it.The destruction effect has to
resolve immediately after the
Special Summon so
Bottomless Trap Hole misses its
Looking at it, I’d say this is a
solid card to run in an
Infernity deck.It’s mostly for when you’re
not controlling the game and you
have to eliminate some problem
monster(s) from the field.The downside is it might
sabotage reliability: yes you’ll
almost always have an
Infernity monster in your
Graveyard to revive.Sometimes you will have
something in play you don’t want to
kill or something you can’t kill
that belongs to the opponent… a much
rarer occurrence with simpler
Raigeki Break, and
Smashing Ground.Ultimately I believe the
massive “swing” potential should get
it at least into Side Decks and
probably a copy or two into Main
I’d also like to add I’ll be selling
quite a bit of my soon-to-be-former
possessions on eBay. You can
take a look
here at my second auction if
you’re interested in a Nintendo
with some accessories and 17 games!
Just a reminder, Pojo is in no way
responsible for this and was merely
kind enough to let me mention the
auction here. ;)
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