Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Wattfox
#TSHD-EN026 

If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap card effects, or Monster Card effects, for the rest of this turn.

Card Ratings
Traditional: 1.75
Advanced: 2.13 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 17, 2010

Back to the main COTD Page

 
General Zorpa

Wattfox

Today's card is a rather interesting little critter in that it is kind of like Neko Mane King. He is a level 2 LIGHT Thunder monster with 800 ATK and 100 DEF. These stats are abyssmal. I mean it does not get much worse than this, but as with most effect monsters, the power is in the text box.

The effect is that if it is destroyed by a Card, Effect or Battle of your opponent's they cannot activate Spells, Traps, or Special Summon monsters as well as activate monster effects. This is rather handy when you have a threat on your opponent's board that you cannot deal with right away (Mystic Tomato) and you ran this little guy into a bigge rmonster. Then you are free to do pretty much anything for the rest of your turn!

This can be huge especially in decks that rely on a specific OTK. He is also able to be used over and over again due to Limit Reverse and Graceful Revival, where his poor stats allow him to be abused. You can also use Recharging Batteries to get him back to your hand.

There are definitely some fun things we can do with this card, but as it is recruiters and Cold Wave do a better job of paving the way for attacks. He can actually also stop Gorz and Tragoedia which is always nice as well as any recruiter shenanigans that we have to deal with. He actually might be useful in a Batteryman deck as they are already packing much of the equipment necessary for them to abuse this card.

The big flaw is that it does not stop attacks. However, I do not think that is too much to make the card unplayable, we just need to find a place for this little guy.

Traditional-2/5
Advanced-2.5/5


Freeza

Wattfox ...
 
Thunder has never been a hugely supported or played monster type, but these Watt things are ... interesting ... They are definitely worth a closer look ...
 
The Fox doesn't pack much punch with only 2 stars and 800 ATK points to his name ... but he's got a pretty decent effect. When he's destroyed by any means by your opponent, they essentially can't do a THING for the remainder of their turn. Can't activate spells, traps, or monster effects, and can't special summon monsters. It's not as good as say if it were able to be triggered if U destroyed it yourself, and/or it kept ur opponent from setting anything either (monster form of Cold Wave) ... there u'd have a very GOOD monster ... But since he can't do it like that, Wattfox is just ok. He's Light, which is well supported and thus always carries the threat of Hones. And he's a tuner which never hurts.
 
Not so bad if ur trying to construct something Electrical based ... Otherwise? ... meh.
 
Traditional: 2/5
Advanced: 2.5/5
 
- FREEZA

Greg Wattfox:

     An interesting effect to say the least...  Right now, I just don't see many ways to utilize it to great efficiency.  Slam it into an opponent's monster with higher attack to ensure that the rest of your attackers aren't killed off by something on the back row maybe?  Set it, then if your opponent destroys it, their turn is essentially over because they won't be able to do much with the rest of their turn.  I don't know, I guess some sort of control deck could benefit from this card, but I don't see many other uses for it other than that.

Traditional:  1.5
Advanced:   2.0

Mark
Howard

Elefox-- Er, I mean, Wattfox is our next card. If this weak card is destroyed, your opponent can activate Spells or Traps, or summon monsters for the rest of the turn. This guy is pathetic, so I doubt the opponent would attempt to destroy it with a card effect. And if it's destroyed by JD or Black Rose Dragon, they probably already used their summon, or don't need another one.

It's just a nice little card that has no good use. It can probably stop the opponent from setting traps during their Main Phase 2, but they might already do that if you're running Watts. And if you aren't running Watts, why are you wasting space on this guy?

1.5/5
Art: That's not appealing at all. I am very disappoint.
Fun Fact: Hooray, it's my first day of summer! I hate summer.
Tomorrow: The most expensive card I pulled at the TSHD Sneak.

Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.