Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 2, 2010
Hmmm ... He's ok. Half the Infernity monsters don't
have any ATK, so as one of the few that has a
semblance of one, he's worth at least a little bit
of a look. No cards in hand and the Randomizer lets
u draw. If u get a monster, u get to burn your
opponent a bit. If ur lucky, near the end of the the
duel, that little burn will win it for u. Best case
scenario is that u draw into an Infernity Archfiend.
Opponent will burn for 800, and u'll get to special
summon it and pull another Infernity card from your
deck. If u draw into a spell or trap - U lose 500
points. Honestly? - that's not such a huge heavy
loss, seeing as how u just got an extra draw and now
have another spell or trap in your hand that u
should be more than happy to use or set, so now your
hand is clear once again.
He's a fun card, and when u are using his effect,
usually his benefits outweigh any of his drawbacks.
His only 'failing' is that he's not part of the
Infernity 'Inner Circle' (Launcher, Beetle,
Necromancer, and Archfiend), meaning that he's not
involved in any specific loop, kick-but combo. There
are a few u can set up with him, but it would take
an investment in other cards that would severely
water and slow down an Infernity deck.
So for what he is and what he can do, Randomizer can
hang OUT with the cool kids, ... but he's just
'Screech', while the rest of the Infernitys are
'Slater' and 'Zack Morris'.
is a toughie: it’s a Level 1
Dark/Warrior/Effect monster with 900
ATK and 0 DEF.The good news is that the low
stats make it an easily searched out
card (like many other
Infernity monsters) and also an
easy to retrieve (from the discard)
If you’ve got no cards in your hand,
the effect of
Infernity Randomizer lets you
draw a card.If it’s a monster, you get a
nice bonus: 200 points of damage to
the opponent per level of the
if you top deck
Tragoedia with it, that’s a fat
points of burn.If it’s a Spell or Trap, you
take 500 damage
My understanding of using this card
is you don’t want to Normal Summon
it all that often.You can (especially if you
need to clear your hand for other
effects), and then use it to draw
when your hand no longer needs to be
empty, but either way you need
to get a Tuner into play and Synchro
it into something more useful.It’s small and a liability
Infernity decks excel at
emptying their hands and swarming,
so that should be just fine.
Scores are for
Infernity decks, not general
ratings (though you might be able to
create an interesting deck around
the burn effect).
Infernity Randomizer is one of the many cards thrown
into an archetype that don't really do anything.
This card isn't worth summoning when you can instead
initiate the Infernity Loop and win, and it also
encourages a weak control playstyle. It's certainly
pretty good, but it's so overshadowed that it
becomes worthless in the only deck it can work in.
Art: Hm, I indeed declare it to be quite
Fun Fact: If you want random, watch the Demented
Cartoon Movie or I'll find you.
Tomorrow: Bugs get me all bugged out!
Note: This reviewer has read the rulings on
Randomizer and will assume you can keep the card you
draw and reveal. If not, DISREGARD THIS, I SUCK AT
Unlike the new Blackwing support, the Infernity
support that has been released thus far is actually
quite solid. Infernity Randomizer, Destroyer, Break,
Guardian (not in TSHD), and others are all examples
of well-designed cards that can have amazing effects
in slower formats.
Randomizer, to me, belongs in a Messenger of Peace
based deck. In this capacity, it's actually better
than Des Lacooda (because it's faster) and deals
slight burn damage. Imagine a deck based around
Infernity Guardian and Infernity Randomizer, backed
by lockdown spell or trap cards, that lets you
instantly recoup card advantage. If your opponent
manages to take one off the board, Necromancer will
The drawback to this type of deck is that
Necromancer or Launcher retrieving Archfiend is a
far potent play. So I suspect heavy hits to the
Infernity engine will be required before more
balanced cards in the Infernity toolset can shine.
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