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Pojo's Yu-Gi-Oh Card of the Day

Infernity Beetle
#TSHD-EN014 

While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.

Card Ratings
Traditional: 3.75
Advanced: 4.63 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - June 3, 2010

Back to the main COTD Page

 

Jae Kim
Blog:
Go-YGO.com
Infernity Beetle
 
There's really not much to say about Infernity Beetle. I think it basically renders Infernity Avenger obsolete (other than nifty looping tricks). I want to reprint part of a post I made showing the possible boards with Avenger + Beetle versus just Beetle. It was done roughly (and is the board that Lazaro Bellido, Dale Bellido, and Matt Peddle tend to make) so if you can find a better board with Avenger, let me know.
 
Scenario 1 with Avenger and Beetle available:
Final board= Hundred Eyes, Stardust, Doom Dragon, Archfiend, double Barrier set. This combination likely does not have game next turn. Brionac/Stardust are really the key cards and every level 8 after Stardust is unnecessary.
 
Scenario 2 with only Beetle:
Final board= Mist Wurm, Brionac, Stardust, Archfiend, Necro in defense with double barrier. This combination likely has game against almost every possible hand combination next turn. 
 
Infernity Beetle is staple. Every deck should run three. It's also well-designed (not overpowered).
 
T: 5/5
A: 5/5

Freeza

Infernity Beetle …
 
I hate bugs. I do. But in this game, some of them are pretty cool. And the newest, coolest one to join the fray is part of the Infernity Inner Circle, and is already one of the best Tuners in the game. No cards in hand – u can tribute this from the field to special summon up to 2 more from your deck. If you had an empty field to attack into, what would have been a 1200 direct attack is now a 2400 LP gut punch to your opponent.
 
It’s dark like all Infernities, and 0 DEF, which is fine. Its stats are low enough to be rescued from the grave, if need be, by Recurring Nightmare and Dark Erruption. And, oh yeah … did I mention it was a Tuner? … Yeah. That’s what makes it the key piece of the Infernity Death Circle. 1 becomes 2. And the 2 are used to tune with whatever 2 Infernity monsters are already on the field, creating Synchro monsters galore. Wash (Launcher), Rinse (Archfiend), Repeat (Necromancer). Clear your opponent’s field, and swarm with as many Synchros u need to finish the job. Once the cycle begins, there are only a very small handful of well timed cards that can pull ur opponent’s butt out of it.
 
And I’m sure I don’t need to tell u, but yes … u play 3 of them.
 
Traditional: 4.5/5
Advanced: 5/5
 
- FREEZA


Otaku

Infernity Beetle is an important part of Infernity decks, being one of their own Tuners.  If your hand is empty, you can sack one to bring up to two more from your deck.  Slight rub there: they have to be from your deck, so you can’t yank them from hand.  Still, even if it’s just blowing itself up for another copy, that thins your deck, and we looked at a card yesterday that can make use of two in your discard pile, so all it not lost.  It’s also handy just for being an Insect Tuner, should you want to run a Spiders deck, for example.  Infernity Beetle is also a tad larger than our last two reviews: Level 2 (which improves odds of getting a good Synchro) and while it keeps that useful 0 DEF (again, Recurring Nightmare if you skipped the previous reviews this week), the 1200 ATK is a bit larger and that can help if you just need to hit hard against an empty field.   Pretty good card: a must for Infernity at three and even useful for a few non-Infernity decks (mostly Insect like Spiders decks).

 

So if you have been reading the last two days, take note that this card gets an honest, general rating.

 

Ratings

 

Traditional: 1.5/5 

Advanced: 3.25/5


Mark
Howard

Infernity Beetle is a part of the infamous Infernity loop. Hell, this card is great even if you don't have the loop going. It's like Deep Sea Diva, but both monsters will be in defense position (just in case something happens to what you wanted to tune with) and you even get to thin out your deck by 2 cards. This is like going double Lonefire into Tytannial for Infernities, only your Lonefire Blossom is being summoned like Sparkman in a deck full of Oversouls, Birthrights and other fun friends.

Simply summon Archfiend through whatever, get your Mirages or Necromancers blasting, and you can pull this guy out. Then you summon out two other Beetles and make two amazing Synchros. This is another part of the Infernity loop, and no matter what you do with it, it's insane.

5/5
Art: Eewww, I hate bugs.
Fun Fact: If you found the Pokemon reference in my last review, you win the game.

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