Activate only by discarding all the cards in your hand when an "Infernity" monster is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 8, 2010
This is a ... fairly good Infernity card, but one of
those that a lot of people probably won't play.
It's basis is quite simple, and quite necessary.
It's the fastest card in the Infernity arsenal for
unloading you hand. Infernity Launcher does ok, but
only unloads 1 card per turn and only Infernity
Monsters. Reflector will drop any an ALL cards
immediately. I dont know what else u are playing in
your deck, but on the off chance that your hand gets
stacked up, u will love to have Infernity Reflector.
The worse thing to happen to an Infernity player is
to open up with a hand full of monsters. Reflector
is the solution. And not only does it unload your
hand, but it resurrects your destroyed monster, and
then burns your opponent for 1000 LP. All are good
things to happen.
The only downside to playing this card is if u draw
it mid or late game. If your deck is working
properly, by the time u get to this card, your hand
should be non-existent already. With no cards in
hand to discard, then u can't activate Reflector.
And if u are holding cards in hand intentionally to
bait your opponent into an attack, then 1) u have
better (more permanent) options of dealing with
their attacking monster as in a Mirror Force of a
Dimensional Prison or something, and 2) ur not
really maximizing the play effectiveness of the
U only have so much deck room for critical pieces
before u start watering it down. Reflector is a good
card, but u may have trouble justifying and getting
maximum usage of it over more necessary pieces of
your Infernity deck. ... But its still worth trying
Today's card is a filler Infernity support Trap,
Infernity Reflector. Because of the way it's worded,
you need to be able to discard at least 1 card to
use its effect. Why not just kill the opponent with
something like Dimensional Prison? If you need to
get more Infernities on the field, either stop this
one from being killed in the first place (and stop
risking your hand) or just keep using their revive 2
This card has no place in an Infernity deck
because there's so much the rest of the deck does.
It simply makes you put too much effort into one
card, when even an off-theme card does the job MUCH
better. Sure, it makes sure you have an empty hand,
but then again that's why Infernities run so many
spells and traps.
Art: For the TCG, the monsters got skirts.
Depressing Fact: Robins grow up so fast ;_;
Tomorrow: Changing off-theme cards into on-theme
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