When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "X-Saber" monster.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 10, 2010
XX-Saber Boggart Knight opens the week. We have a
Level 4, Earth attributed, Beast-Warrior type
monster, who has a nice 1900 attack and a defense of
1000. 1900 attack on a Level 4 on its own isn't
going to win you many contests but...
When Normal Summoned, you can Special Summon a
Level 4 or lower X-Saber Monster from your Hand, so
that's a good ability. You can't use Boggart Knight
for a Synchro Summon unless it is for an X-Saber
Synchro, but that's likely what you're using him for
anyway. Solid enough tech for the Deck it belongs
XX_Saber Boggart Knight
This is one of those cards that they made as a
promo to help a deck taht really needed no help at
this point. We have a 1900 ATK EARTH Beast-Warrior
of level 4. Those stats right there are pretty good,
as 1900 is standard for a big attacker and making it
an x-saber is great.
The effect is that whenever you Normal Summon it
you can Special Summon a level 4 or lower X-Saber
monste from your hand, and you can only use the
Knight to make X-Saber SYnchros.
Now, the main combo with this card is to get out
an easy Faultroll, usually only available from
Gardestrike (another promo) or One For One into
Ragigura or Palomar. This makes the deck that much
faster and more consistent at the same time.
I honestly think that running 3 of him is a bit
overkill, as he himself is not the game winner, but
merely a means to an end. If he was a Warrior, then
we would have a total winner, as Wayne can then play
with him, but as it is, the X-Saber deck is looking
to be a beast to beat and I look forward to it's
interaction with Infernity decks.
XX-Saber Boggart Knight …
Remember Marauding Captain? … DO u? … yeah, u
probably do. This guy is similar in a way, as he
helps to swarm the field quickly in one turn. But
while the Captain could help perform a baby lock,
Boggart here is just much stronger, so can hold his
own better in a fight. Or he drops an X-Saber Tuner
and goes for the Synchro summon (provided its for an
X-Saber Synchro). These are all well and good
things, but it suffers from the same hiccup that
players of the Captain felt – hand depletion. Right
now, only Infernity decks enjoy the benefits of
having the smallest hand possible. Pretty much every
other deck begs for a draw engine of some sort and
wants to keep their hand as loaded as possible.
Overextending can leave u very wide open and
vulnerable if things don’t work out in your favor …
However, that could be said for pretty much ANY
play in Yu-gi-oh. Conservative is nice, but in this
day and age with the game, continually holding back
and “waiting” for your big push will have u kicking
yourself when your opponent wipes u out the very
next turn because u failed to get aggressive when u
had the chance. Boggart is a good and strong
addition to the X-Sabers. Effect ain’t game
breaking, but with 1900 ATK - he’s one of their
stronger draft picks, and kicks up the X-Saber
speed, which is what most decks desperately want in
the first place.
N o V a
XX-Saber Boggart Knight, weird name but a really
good card. 1900 ATK, with a mere 1000 DEF, however
when its Normal Summoned you can special summon any
level 4 or lower X-Saber monster from your hand, but
it can only be used as Synchro Material for an
X-Saber synchro monster. I don't think this card
could get much better, unless it was a Warrior
monster, then you could use Reinforcements of the
Army with it, but unfortunately its a Beast-Warrior.
This provides 2 free X-Saber monsters for XX-Saber
Faultroll, allowing you to spam the field with your
Sabers and even pull off some Synchros. Another
interesting combo you can do is with XX-Saber
Ragigura. When Ragigura is summoned, you can recycle
an X-Saber from the graveyard to your hand. Then you
can summon Faultroll, and if you have Gottoms on the
field, you have the infinite loop with Gottoms,
Faultroll and Ragigura. There are a lot of things
you can really do with this card, I highly suggest
it for you X-Saber players out there!
XX-Saber Boggart Knight
To kick off the week, we're reviewing the latest
Sneak promo, also available to those unlucky souls
who pulled it in super rare form...
This is like Marauding Captain, except with a
huge power boost and X-Saber support! This is a
great card for those X-Saber fans out there, and
will make the deck move much faster. You can also
pull out a quick Synchro. The fact that he can't
make non-Saber Synchros can be annoying at times
when you really need someone like Goyo, but it'll
usually be fine because your deck gets faster,
stronger, and gets better synergy.
Fun Fact: We call him Booger Knight. We're so
Tomorrow: He looks funny. What a vague hint.
The terribly named Boggart Knight has an interesting
and powerful effect. I’m not entirely sure what sort
of naming convention the X-Sabers are following (the
names seem terrible) but the strategy itself is
firmly going to entrench itself into the Tier 0/Tier
S (cream of the crop) category.
Boggart Knight possesses an optional effect that is
very powerful for getting out Faultroll or synching
up for a monster such as Urbellum or Hyunlei. The
1900 ATK itself is nothing to sneeze at either. 1900
is the current sweet spot for monsters since it
allows for easy pushes over Laquari, Shura,
Gearframe, and other threats.
When viewing the scope of TCG-exclusive additions to
X-Sabers along with THSD’s original cards, it seems
rather short-sighted to me to include so much
support so soon. X-Sabers already had a solid field
presence booster with Fulhelmknight and Emmersblade/Darksoul.
Generally, you simply can’t shore up every weakness
of a Yu-Gi-Oh! archetype without turning it into a
Tele-DaD level of power.
Design wise, the card also contributes to the
possible combinations that involve discarding an
opponent’s entire hand on turn one before they get
to play a turn. *Obviously* it’s never a wise
decision to allow a player to win a game before the
opposing player gets a turn (hence Konami banning
every FTK under the sun).
ABPF and now TSHD have released four immensely
powerful boosts to the X-Saber engine. A recruiter,
an amazing Synchro monster (on par with Brionac and
Goyo Guardian), an absolute floater, and a 1900
on-theme beatstick have entered the picture.
XX-Saber Boggart Knight:
Other than the name, this card is nice. Don't
pass the uh, "dutchie" to this dude, or he will bogg...
you know what, never mind. But seriously this is a
very powerful addition to the X-Saber theme
(although I'm not so sure they needed it). If
X-Sabers weren't tier one yet, they will be for sure
after the release of Shining Darkness. Boggart
provides them with the now requisite 1900 atk
beater, plus boosts there ability to swarm/synchro
and use Faultroll. Emmersblade or Darksoul can add
Boggart to your hand from the deck, making the
Gottoms discard loop even easier for X-Saber users
to pull off. At least they gave him an X-Saber only
synchro restriction, which is something I would love
to see more of...
Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.