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Pojo's Yu-Gi-Oh Card of the Day

Chaos Goddess
#TSHD-EN044 

1 LIGHT Tuner + 2 or more non-Tuner DARK monsters. Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.

Card Ratings
Traditional: 1.75
Advanced: 1.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - May 18, 2010

Back to the main COTD Page

 

Dark Paladin

Tuesday

Moving from Tuner to Synchro, we come to Chaos Goddess, a Level 8 Synchro Monster, who is a Fairy, and Light attributed, with 2500 attack and 1800 defense. She is Synchro Summoned with one Light Tuner and two or more non-Tuner Dark monsters...

Now, right away, regardless of how good this card may be, you have to realize, you can't just throw some Light Tuners and Dark Monsters into your Deck and expect to pull this off. She needs her own Deck to flourish, but is she worth building a Deck around? I think she is...

Once per turn, you can send one Light monster from your Hand to the Graveyard to Special Summon one Level 5 or higher Dark Monster from your Graveyard. You can't use that monster for Synchro, but if you're using the right Dark monsters, this could be great. Besides, the 2500 attack is a good thing too.

The beauty part here is that you could use a pretty wholesome Dark deck while using some powerful Counter Fairy cards of the such (or
something) and still pack in a handful of Level 5 and above Dark monsters.

Ratings:

Traditional: 3.25/5
Advanced: 4.25/5
Art: 4/5

General Zorpa

Chaos Goddess

This card is an ok OCG import. I dunno if it is worht the SCR rarity, but there yah go. She starts of with the stats of being a Synchro, and is a LIGHT level 8 Fairy with 2500 ATK and 1500 DEF. It does need a specific Tuner thoguh, a LIGHT one. It also needs 2 or more Non-Tuners. Those last requirements right there are the deathblows to the card. A Synchro that specific needs to win the game if you are going to go through the effort to bring it out.

And the effect does not do what is needed. You send a LIGHT monster in hand to Special Summon a level 5 or Higher DARK monster from your graveyard and you can't SYnchro with that monster.

A lackluster effect on a Synchro that is REALLY hard to get out does not a good card make. If it had been generic, it would have seen play, but as of right now, it is just too hard to bring out and nothing really works well with it.

Traditional-1/5
Advanced-1/5


N o V a

Chaos Goddess. Now at first this may seem rather difficult to summon, but there are some rather easy to use Light tuner monsters you can use to help synchro summon it. It would be better if it was 1 or more Dark non-tuner monsters, because then you could simply do Chaos-End Master with Sphere of Chaos, but its summoning requirements aren't really that big of a deal. Now its effect, once a turn you can send a Light monster in your hand to the graveyard to select a level 5 or higher Dark monster and special summon it from the graveyard. It just cant be used as a synchro material for another synchro summon. This is actually a pretty decent effect, considering there are a lot of good Dark monsters that are level 5 or higher, and you can also bring back Dark synchro monsters from your graveyard, so long as they were properly summoned. Colossal Fighter, Red Dragon Archfiend and a few others are good examples. Getting Chaos Goddess out may appear to be a challenge to some people, but if you can get it out, depending on how your deck is built, this card can do wonders for you.

Traditional: 2/5
Advanced: 2/5


Mark
Howard

Chaos Goddess is the newest direct-Chaos support card, not seen since the start of WW2. There really isn't much I can say about this card... Basically, to make your own Chaos Goddess, you just take a potentially useful card, and give it a thousand downsides.

You have to somehow make this level 8 Synchro with 3 monsters, the Tuner being Light, and the other two being Dark. As if that wasn't hard enough, you can only use her effect once per turn, and you need to discard a Light monster. The monster you summon has to be a level 5 or higher Dark, and it can't be used for a Synchro Summon. So... Is there anything Chaos Goddess can actually do?

1/5
Art: At least she's not orange.
Fun Fact: Fullmetal Alchemist is pure win.
Tomorrow: Bzzt.

Freeza

Chaos Goddess ...

What a waste of a secret rare. U see a secret rare Synchro with the word "Chaos" in the title and u think ur in for something good, right? ... This card fails on so many levels I almost don't even know WHERE to begin. It's got 8 stars but only 2500 ATK ... Stardust gets away with that crap, but its got a terrific effect and ridiculous survivability. Most other monsters? - that 2500 sucks ... especially when u also look at the requirments to even synchro Chaos Goddess in the first place - 1 light Tuner and another 2 dark monsters ... Annoyed yet? ... Well, u will be once u actually get to her effect - Cuz now u have to ditch yet ANOTHER card from your hand (and it has to be a light monster) in order to special summon a level 5 or higher Dark monster from your grave ... so u dont have the freedom to special summon a light monster if u choose, AND the Dark monster has to be at least a level 5 or above ... uhg ... Fail. Fail. Fail.

She's pretty, but this is an abysmal card.

Traditional: 1/5
Advanced: 1/5

- FREEZA


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