Necro Gardna, also Restricted, is a rather
unremarkable card, at least statistically speaking.
We have a Dark attributed, Level 3 monster, (which
isn't bad) but who only has 600 attack and 1300
defense. Even with the toolbox of Warrior
Support that isn't going to win many contests.
Necro Gardna really only helps you in the Graveyard,
as you must remove it from play to use its effect.
By removing it from play, you can negate the attack
of one of your opponent's monsters. Useful in
a pinch to be sure, but is anybody playing this?
Is anybody even playing Warriors right now? I
think we're back to the category of "not bad, but
the environment isn't friendly to me...)
Necro Gardna went from crap to great to crap. He was
used in Lightsworn builds that won. Free attack
blocks and the ability to decide who gets to attack
and who doesn't. Who lives and who dies. He was also
used in Dark decks like DHZ that didn't win so much.
Now you can only use 1 Necro Gardna and 1 Burial
from the Different Dimension, so he's not nearly as
good as he used to be.
The power of Necro Gardna came from being able to
control your opponent. He's not effective when you
can only use 1 Gardna and he isn't worth recycling.
Art: Somebody needs a haircut.
Fun Fact: There is nothing fun about Fun Size candy.
If anything, King Size should be Fun Size. The
king's had enough to eat.
Hey Pojo, Pheano here with another Card Of The
Day For you.
Today we will be taking a look at another old school
card that has been Limited, Necro Gardna. You can
remove him from play in your Graveyard to negate an
attack. So with him you gain the ability to negate
any attack for free since removing him from your
Graveyard won’t cost you any of your cards being
that he is already in your Graveyard. The great
thing about him is that he is one of the few ways to
have a Battle Phase answer while under Cold Wave.
Necro Gardna isn’t used in too many decks due to the
fact that he is a dead draw so he should be used in
a deck that can put him straight into the Graveyard.
The main deck that he sees play in would be
Lightsworns due to their large amount of milling.
Also when drawn in a Lightsworn deck he can easily
be used to cover the cost of a card like Monster
Reincarnation of Lumina, Lightsworn Summoner.
Outside of Lightsworns he doesn’t see play in many
other decks aside from Vayu Turbo perhaps but that’s
about it since its hard to find a deck that has
synergy with him like Lightsworns do.
Back when he was at three he enabled Lightsworns to
have total control over the Battle Phase between him
and Honest. This made other deck unable to destroy
their monsters in battle to prevent them from
milling more names. When Lightsworns became the top
deck he was one of the first cards to go since it
prevented all Battle Phase based deck from competing
like Gladiator Beasts.
In the Traditional format he isn’t very useful since
the format is more about the Main Phase than the
Battle Phase given all of the OTK’s and FTK’s
present. A redeeming quality about him is the fact
that he can work with Crush Card Virus though but it
doesn’t warrant playing him.
He’s really good but being limited means the decks
that would run him aren’t able to use him
Hey Pojo, it's Assailant of Team Legion with your
Card of the Day.
Necro Gardna has what would be at best crappy stats.
It is a dark, 600/1300, 3 star. It is a warrior type
which allows you to RoTA it, but this is a small
consolation when compared with its stats. What made
this card limited, though, is its somewhat more
amazing effect. If it's in the grave you can remove
it to negate 1 of your opponent’s attacks. If it's
in the graveyard, no use to anybody anymore, you
only get an advantage? Give me some more of this!
Unfortunately you can't have anymore of it, since
Konami has swiped that lollipop from the hand of the
meta by limiting it.
Since I'm feeling in an allegorical mood today, I
would best describe Necro Gardna as one of the
standing stones of Yu-Gi-Oh's metaphorical
Stonehenge. One of the building blocks of a long
lost relic. It was useful in zombies, when getting
darks in the grave was good for them. It was better
in any kind of DAD deck, where the whole point was
to put three darks into the grave, or it could be
discarded for DAD's effect. Then both these decks
were brutally lined up against the Konami wall of
shame and shot multiple times with the devasting
They were absolutely astonishing in Lightsworn, when
it was the pinnacle of the meta, since Lightsworn
automatically milled monsters into the grave and
next turn you would conveniently have a Necro Garda
sitting in the grave, ready to be used. Then this
deck’s head was (possibly rightly) pitilessly
chopped off by the Konami guillotine
Now, while still being useful in some dark decks,
there are just too many better cards to run.
You could run Magic Cylinder, a card I'm hoping to
see somehow make it big in the current meta. You
could use Dimensional Prison. You could, if Mars was
lined up with Jupiter, the moon was full, it was the
summer solstice on a leap year, and you couldn't get
ahold of a D. Prison, use Sakuretsu Armor.
While in the end you might be able to fit it
somewhere in a dark deck, it's just not consistent
or reliable enough at 1. And in any other kind of
deck there are better cards to run.
Traditional: 2/5 (Could be useful in Chaos)
Art: Where does the guy with a long white mullet and
spikes on his arms sleep? Anywhere he wants to.
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