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Pojo's Yu-Gi-Oh Card of the Day

Japanese Card
Arcanite Magician, the Supreme Wizard
#STBL-JP038

Early Japanese Translation: 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from a card you control to activate one of these effects: ● Select and destroy 1 card on the field. ● Draw 1 card.

Card Ratings
Traditional: 1.75
Advanced: 2.87 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.

Date Reviewed -
September 27, 2010

Back to the main COTD Page

 

Dark Paladin

Monday
 
Continuing to look at Starstrike Blast (unreleased) we open the week with Arcanite Magician, the Supreme Wizard.  We have a Spellcaster, Level 10 Fusion monster with 1400 attack, and 2800 defense, who is of the Light attribute.  Fusion summoned with one Spellcaster-type Synchro and one Spellcaster.
 
Arcanite Magician, the Supreme Wizard is just screaming for a Deck to be built around him.  It's actually quite plausible, and not even all that incredible difficult, but would need to be very dedicated.  Now, on the plus side, being a Fusion the Level 10 is pretty irrelevant. 
 
One would wonder why you would replace a Synchro for a Fusion, that's a lot of investment, not to mention this guy can only be Special Summoned from the Extra Deck via Fusion...Anyway, this monster gains 1000 attack for each Magic Counter on it, and you gain two automatically when you successfully Fusion summon.
 
So 3400 attack is good, but we have quite powerful Synchro monsters available with awesome effects and while they may not be quite as powerful, are far easier to Special Summon.  You can remove one counter to destroy one card on the Field, or to Draw one card.  I honestly feel Arcanite Magician is better than this, even his Assault Mode was more destructive.
 
Ratings:
 
Traditional:  1.75/5 
Advanced:   2.75/5 
Art:  5/5  That's a Light attributed Spellcaster?


Mark
Howard

Arcanite Magician

Once again, the Pojo travels TO THE FUTURE!!! in search of cooler cards to review. Today's card is Arcanite Magician, the Supreme Wizard/Assault Mode LV10 - Envoy of the Middle. Miracle Synchro Fusion takes your expired Arcanite (or something else or something) and turns it into 2800 DEF and two more booms, or 2 draws. It's a great card for Spellcaster turbo decks.

Although Arcanite Magician is difficult to get to due to its odd level (while even levels, think 4 + 2 are easy to make and even stackable, by using the lv 2 tuner twice to get to lv 8), but you can also use Tempest Magician, having her counters get sucked into the Citadel, then totally fusing her dead body with her sister to make this thing.

If anything, it's an interesting way to throw in 1 or 2 Miracle Synchro Fusion cards... albeit in a deck that's already grasping for Extra Deck air.

3/5
Art: That armor looks incredibly inconvenient. How long does it take her to put that stuff on, anyway?
Fun Fact: The Amanda Show.
Tomorrow: "How can we not break this deck?"


Otaku

Today we look at Arcanite Magician, Supreme Wizard.  This card isn’t quite out in English, so take the review with a grain of salt: translation errors are still possible.

 

This is a Fusion monster.  Fusion monsters have so many tricks and shortcuts available now, but have largely been supplanted by Synchro Monsters.  Synchro Monsters eat up valuable Extra Deck slots making dedicating main deck slots to Fusion materials and Polymerization (or substitutes) even less desirable than in the past.  It helps that the Fusion materials are semi-generic: a Spellcaster-Type Synchro monster and a Spellcaster-Type monster.  Too specific for just any deck, but within reason for Spellcaster decks.  There aren’t that many Spellcaster Synchro monsters available, but I like what I am seeing: besides the well known Arcanite Magician there is also Explosive Magician and Tempest Magician.  Sadly, all are burdened by requiring the non-Tuners for the Synchro summon be Spellcasters, making it unlikely Arcanite Magician, Supreme Wizard can show up anywhere else.

 

Arcanite Magician, Supreme Wizard can only be Special Summoned from the Extra Deck by Fusion Summon.  Mildly disappointing but at least it allows you to Special summon it from the Graveyard and removed from play area provided it was Fusion Summoned it properly in the first place.  Being Level 10 would be irrelevant exception a lower level might have allowed it to be Synchro fuel.  As we get further into the card, you’ll see why that would be a nice option.  It is Light (good) and of course a Spellcaster (good considering you all but have to run it in a Spellcaster deck anyway).  For all the work of getting it out, you get a 1400 ATK/2800 DEF monster.  Kind of small, but the effect fixes that.

 

When Fusion summoned, you place two Spell counters on it.  Arcanite Magician, Supreme Wizard boosts itself by 1000 ATK for each Spellcaster, so usually it’ll clock in at a beefy 3400 ATK.  Once per turn you can remove a counter from one card you control (not just this monster) and get one of two effects: drawing a card or destroying a card on the field.

 

Good effects, but they’d be better if you could use them more than once per turn.  Perhaps they feared they would be too good: you could get a lot of draw out of this if it weren’t once-a-turn.  What saves this card is Miracle Synchro Fusion.  It follows a classic Fusion cheat seen on similar cards for other themes, allowing you to use monsters from the Graveyard as Fusion materials at the cost of all Fusion materials involved being removed from play instead of being sent to the Graveyard.  This basically allows you to build a Spellcaster/Synchro deck and slap in Miracle Synchro Fusion as a nasty insta-boss monster.  Obviously it’ll be a dead draw those first few turns, but the described deck should bring out a Synchro Spellcaster in a turn or two, so that by turn three its viable (and probably beneficial).  Even without the Graveyard aspect, it can allow you to burn through something like the original Arcanite Magician then trade it in for the Supreme Wizard version.

 

Ratings

 

Traditional: 1/5

 

Advanced: 3.5/5

 

Summary

Go ahead and build a deck around it: it looks like a fun, effective card.  I don’t think it will be winning a lot of major tournaments because the highly specialized nature of the deck makes it prone to bad hands/draws, lowering its overall performance and giving a strong incentive not to run it competitively.  If you do face it in a tournament, don’t relax: you might get lucky, but if the player running it isn’t unlucky then you’ll have a good fight on your hands.

 

I am still selling my former collectables on eBay.  I’ve had a lot of hobbies over the years, so at various times I’ll have comic books, manga, action figures, and video games on the auction block.  You can take a look at what’s up for bids here.  I had a complicated weekend so expect a lot to be added midweek.  Just a reminder, Pojo is in no way responsible for any transactions and was merely kind enough to let me mention the auctions here. ;)

General
Zorpa

Arcanite Magician-The Supreme Wizard
 
This is another one of those Synchro Fusion monsters that we have been seeing. This one is like a slightly improved version of teh original Arcanite Magician. To start the card is a level 10 LIGHT Fusion Spellcaster with a weak 1400 ATK and great 2800 DEF. It does need ot be Fusion Summoned with a Spellcaster Synchro as well as another Spellcaster monster. As always, the stats rearely decide whether a card is good or not, and this card is no exception. But are the effects going to make up for this?
 
The effects are that it cannot be Special Summoned except for Fusion Summon, so no Special Summon trickes here. When it is Fusion Summoned, you do get the 2 Arcanite Spell Counters that give it 1000 ATK for the pair. You can also remove a spell counter in order to destroy a card or draw a card, which adds a lot more variability to the monster which is a good thing. Except that you can only do so once per turn, meaning that you cannot wipe an opponent's board like you can with Arcanite itself.
 
The poor summoning condition doomed this card from the start, but the once per turn line just killed it. This card is inferior to the original Arcanite in almost every way. It is harder to play and less devastating to your opponent with only a slight stat boost  and a little more variability with the effect to show for it.
 
Traditional-1/5
Advanced-1/5


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