Blackwing Aurora of the Northern
Early Japanese Translation: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 face-up "Blackwing" Tuner monster and 1 face-up non-Tuner monster you control. Once per turn, you can remove 1 "Blackwing" Synchro Monster from your Extra Deck. Until the End Phase, while face-up on the field, this card's name is treated as that monster's name, its ATK becomes equal to that monster's ATK, and it gains the same effects as that monster.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed -
September 28, 2010
Blackwing-Aurora of the Northern Lights does lots of
things that many Blackwing monsters do not.
First, he's Level 10, and not a Synchro monster,
with ? attack and 0 defense, Light attributed, and a
You can't Normal Summon or Set this bird, but he can
only be Special Summoned by removing a face-up
Blackwing-Tuner and non-Tuner you control...which is
good this guy isn't a Synchro as Level 10 would be
hard to accomplish, while this is more or less an
a-typical Blackwing ploy.
Once a turn, you can remove a Blackwing Synchro
Monster from your Extra Deck, and until the End
Phase, Aurora of the Norther Lights becomes that
monster...name, attack, and any effects said Synchro
monster may have. This is really interesting,
as this isn't a bad card at all, but in an all ready
loaded Blackwing arsenal, do you need it?
Blackwing - Aurora of the Northern Lights …
This is one of those cards that u hate when u first
look at it, but then by the 3rd or 4th time u read
it – u start to see that it aint so bad … Only, it’s
not at all that awesome either.
U can’t normal summon it, which is good, cuz u’d be
an idiot to try. So the question then becomes – why
go through the fuss of removing tuners and monsters
on your field from play to special summon Aurora,
when u can just Synchro summon for whatever Synchro
monster u want anyway? – Well the benefit of Aurora
is that it can copy ANY Blackwing Synchro u’ve got,
no matter what built it in the first place. U might
only have a 2 star Tuner and a token or something,
but u can bring out Aurora and have it copy the ATK
and effect of ur Armor Master or Blackwing Dragon or
something … which is great … especially for a final
blow. … But it’s only great for that 1 turn, cuz
after that, if u haven’t finished off ur opponent –
Aurora is a sitting duck, and it can be slaughtered
by just about anything.
So here u have a card that can win it for u if u are
already relatively in control and have resources at
ur disposal … but is an abysmal top-deck, and can
only really help u out on the turn u get it to the
field, since it shouldn’t last much longer … hmmm …
Could go either way with this thing … I’d say – try
it, but don’t rely on it.
Blackwing- Aurora of the Northern Lights
This is one of the new Blackwing monsters, and that
usually means that we are going to be trying to put
it into a very fast and competitive deck that has
very few slots for new cards. Aurora starts out bad
with its stats. It is a level 10 DARK WInged Beast
with 0 ATK and DEF. Right there, unless it gets like
2000 ATK for each Blackwing you contorl it is going
to be completely unplayable. Or is it?
Aurora's effect states that it cannot be Normal
Summoned or Ste and only Special Summoned by
removing form play a Blackwing Tuner and non-Tuner
that you control. The beneficial effect si that you
can remove from play a Blackwing Synchro in your
extra deck from the game in order to have it gain
the name and effects of that monster until the end
of the turn. Wow, now that is anti-climactic.
If it sent the monster to the garveyard, this card
would be good. If it could be Summoned by removing
Blackwings from EITHER side fo the field, it would
be great. But it doe sneither of those things,
meaning that the card is almost bunk. Basically, why
would you just not Synchro Summon for the monster?
It uses less cards, doesn't remove your Synchros and
is basically better gameplay. With the translation I
am using, it is hard to tell whether or not the card
retains the effects of the monster while it is face
up on the field, but it definitely doesn't keep the
stats and name. So bye bye birdie.
We're getting new Blackwings in Starstrike Blast...
But those Blackwings are still bad. Konami is intent
on not giving Blackwings real support. So, what does
this card do, exactly? It's like paying a card in
your hand to make a Synchro, but you have to remove
your Blackwings from the game and this goes back to
a 0 ATK piece of trash. You can't even throw it out
with Allure of Darkness. How far would you go to
tweak a level and attack with a different Synchro
for a turn?
Art: That's ugly. What's up with the head thingy?
Fun Fact: I like eggs.
Tomorrow: We get a mega awesome Blackwing card.
Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.