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Pojo's Yu-Gi-Oh Card of the Day

Top 10 New YuGiOh Cards of 2011 - #3

T.G. Hyper Librarian
#JUMP-EN051 

1 Tuner + 1 or more non-Tuner monsters While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.

Card Ratings
Traditional: 3.00
Advanced: 4.88 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 4, 2012

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
T.G. Hyper Librarian, comes in at #3, a widely heralded card, and with good reason. This guy has been splashed into many a Deck, and while not the most powerful Synchro Monster, shows just how much fun and important it is to Draw cards. This is a Level 5, Dark attributed, Spellcaster type Synchro Monster, with 2400 attack and 1800 defense. Synchro Summoned with one Tuner and one or more non-Tuner Monsters. Level 5 is quite easy to Synchro, and as referred to earlier...while face-up on the Field, each time a Synchro Monster is Synchro Summoned, Draw one card for each. T.G. Hyper Librarian adds some well needed speed to about any Deck you are willing to put it in. 2400 attack is solid for Level 5, I see no reason not to use it.
 
Ratings:

Traditional:  3.5/5 
Advanced:  5/5 
Art:  5/5 
Miguel

Cataloging their way to the #3 spot is Yugioh's fastest bookkeeper, T.G. Hyper Librarian. It's a level 5 Dark/Spellcaster type Synchro. With 2400 ATK and 1800 DEF, Librarian can hold its own for a while. Librarian's effect is simple, but can tip the game in your favor. While this card is face up, everytime a synchro monster is synchro summoned, draw 1 card for each. This means you and your opponent. When used at the right time, this card can refill your hand just as quickly as you use it. It's easy to get out, without needing any real specific, tuners or non-tuners, almost any deck can use it. You have it, you use it, you draw like crazy with it. 
 
Traditional: 3.5
Advanced: 5


Jeff Lang
T.G Hyper Librarian

                Beyond amazing synchro, and is a must need if you can summon it in a game. You can gain pluses off of this card if your deck is combo oriented, or simply making something the turn after, so you won’t minus possibly because you synchro summoned. This card can also work against your opponent at times, they may need to go into a synchro to tip the game in their favor, and this is where the card truly shines to me.
 
Advanced: 4.5/5
Trad: 2/5

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