Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Creepy Coney
#PHSW-EN036 

FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.

Card Ratings
Traditional: 1.50
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 21, 2011

Back to the main COTD Page

 

Dark

Paladin

Wednesday

Creepy Coney IS a creepy enough looking bunny, no? This is a Level 3, Earth attributed, Beast type Monster, with 1000 attack and 1900 defense. Sadly this isn't a Tuner Monster, which is merely a matter of fact, not so much something we are necessarily holding against this card. Inflict 1000 Damage for each face-up Normal Monster you control, minus Tokens. Obviously this couldn't be Monsters, that would be ridiculous. But how many Normal Monsters do you play? Not very damn many I'm willing to guess, but in a Normal Deck, I'm still not sure I'd play it.

Ratings:

1.5/5 even in a Normal Deck

Art: 3.5/5


John Rocha

We continue our reviews today with Crappy, I mean Creepy Coney. This card is not all bad however. It has a number of good things going for it. One, it is a Level 3 Beast so Super-Nimble Mega Hamster can set it to the field. Two, it has 1900 defense which can stave off most monsters in the game.

The next thing you are going to want is a deck to play this card in. The obvious choice is in a Gemini deck. Of course, if you are playing them, then burn is probably not your theme. You could try this card out in an Ojama deck. But then again, I do not see anyone playing Ojama decks these days. We could play a number of high defense normal monsters and use Tri-Wight and Enchanting Fitting Room to special summon a field of normal monsters. But a deck around that would be too cumbersome and inconsistent.

Now let’s try some fun stuff. Set Super-Nimble first turn and let your opponent attack it to set the Creep Coney. On your turn, summon Agent of Creation – Venus and summon 3 Shine Balls. Flip Coney for 3000 damage, Xyz two Shine Balls for Gachi Gachi, and Xyz Venus and Coney for a monster that now has around 2900 attack. Something else we can do is instead of Venus use Rescue Rabbit to summon two normal monsters and inflict 2000 damage.

We could do some cool things with Creepy Coney, but the bottom line is that this card will probably not see the time of day in a competitive deck.

Traditional: 1/5
Advanced: 1/5

Miguel

Wednesday is here and we are looking at yet another rabbit, Creepy Coney. Coney is a level 3 Earth/Beast with 1000 ATK and 1900 DEF. It's a flip effect, and it does: Inflict 1000 damage to your opponent for each face up normal monster you control, except for tokens. I remember when normal monsters had their own deck, with very little to no effect monsters. Now they have a lot of support, almost enough to make it's own deck without normal monsters in it. But if I had to place a few effect monster in my normal deck, I would consider placing a copy of Coney in it. But I would try to get the most of out of it with cards like Double Summon, Swing of Memories, Birthright and a few other ways to get normal monsters on the field. There's only one place for Coney, and that's in a normal monster deck, even then, there are enough support to live without it.

Traditional: 1
Advanced: 2
Tomorrow: No....more.....rabbits...please.


Ninja
Goemon

I think we have a language barrier here, because it’s something called “Creepy Coney”.

This is another rare kind of monster: a Flip-effect monster that also supports normal monsters. When flipped, you inflict a grand’s worth of life points for every normal monster you control. Well, every non-token normal monster you control. 1000 points is a pretty hefty sum of damage. The only problem I’ll hear is “How will you get multiple normals onto the field?”. There are a few decks and cards that are capable of normal swarm.

Ojamas have Ojama Red and Ojamagic. Ojamagic puts Ojamas Green, Yellow, and Black into your hand. Ojama Red can then summon all three while leaving you with an empty slot for Coney. And Ojama Country works very well with Coney’s 1900 DEF. And it’s a Beast, so Solidarity will still work as well. You can also use Enchanting Fitting Room to summon up to 4 normals at the cost of only 800 life points.

Geminis count as normals prior to their second summon, so you could potentially use this as a defense when low on support cards.

While Coney does inflict burn damage, this card should be used defensively. A 1900 point DEF isn’t going to be run over by most Lv 4’s and below. Burn is nice, but use this as a supplement instead of as a win condition. If you use normal monsters (or geminis), give this a try.

Traditional: 2/5 (normals have a slightly higher chance of winning)
Advanced: 4/5 (graded like Thunder-End; it benefits those decks that can use it)
Art: 4/5 (it’s pretty misleading; it’s not actually a creepy hotdog)

logan_nagol

Today we have Creepy Coney

FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens.

A great boon to normal decks. as well as Gemini decks not a bad card in the right deck

3/5


Argouru

Wednesday:

Creepy Corey
Lv. 3/EARTH/Beast/1000A/1900D
"FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens."

Does this mean that Anya from Buffy the Vampire Slayer was right? Bunnies are scary, evil creatures?

Well, this guy has the potential to do up to 4000 damage just by flipping face up, but you're likely to only get 1000 or 2000 damage. He has a nice defense for such a low level monster and can prove to be a good defense for a turn or two, but is likely to be Smashing Grounded because of it.

I would only recommend using him in a Level 4 Normal monster deck, as that's the only one that comes to mind that could make really good use of him.

Traditional: 1.5
Advanced: 2


Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.