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Pojo's Yu-Gi-Oh Card of the Day

Top 10 New YuGiOh Cards of 2011 - #9

Legendary Six Samurai - Shi En
#STOR-EN041 

1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card, you can negate the activation of that card and destroy it. If this face-up card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

Card Ratings
Traditional: 3.80
Advanced: 4.67 



Date Reviewed -
Dec. 27, 2011

Back to the main COTD Page

 

Dark

Paladin

Tuesday
 
Coming in at #9 is Legendary Six Samurai-Shi En...

A Six Samurai Synchro Monster...which was interesting, at least at the time, and still is for the Archtype.  Legendary Six Samurai-Shi En is a Level 5 Synchro Monster, of the Dark attribute, Warrior monster, with 2500 attack and 1400 defense.  Synchro Summoned with one Warrior Tuner and one or more Six Samurai monsters.  Easy enough being Level 5 I believe.
 
Now, once per turn when your opponent activates a Magic or Trap card, you can negate said cards activation and destroy it.  It doesn't have to be the first card, so that's a bonus.  It adds some versatility to this card, which is nice.  Of course, your opponent could try to bluff this effect out, using something they expect or even want you to negate and/or destroy, but that's hardly a problem.
 
Furthermore, when this card would be destroyed, you can destroy another Six Samurai mosnter you control inated.  A nice bit of protection helps too.  2500 is powerful enough, and Level 5, even with specific monsters won't be difficult.  The protection from destruction is pretty standard for Six Samurai, enjoy!
 
Ratings:
 
Traditional:  4/5 
Advanced:     5/5
Art:  5/5 

Miguel

Coming in at #9 on our list of the top 10 cards of 2011, is a true bane in my existence, Legendary Six Samurai Shi En. Shi En is a level 5 Dark/Warrior type/Synchro with 2500 ATK and 1400 DEF. Shi En needs one warrior type tuner and 1 or more non-tuner Six Samurai. Once per turn, when your opponent activates a spell/trap card, you can negate the activation and destroy it. If Shi En would be destroyed, you can destroy another Six Samurai monster in its place. When this, and a few other cards were released in Storm of Ragnarok, almost everyone jumped on the Samurai bandwagon, and Shi En is one of the main reasons. It's easy to bring out, with cards like Reinforcements of the Army, Shien's Smoke Signal, and the infamous Kageki/Kagemusha team. Once Shi En hits the field, it's very hard to get off. And his spell/trap negating can get annoying quickly. Six Samurais were always hard to deal with, but with with all the new support this year, and Shi En leading that list, they became the deck to beat/play for some time. 
 
Traditional: 2.5
Advanced: 4.5


Angelic Nightmare

Today we are reviewing the number 9 slot of the top 10 cards of 2011.

Legendary Six Samurai- Shi En.

Warrior/ Dark/ Lv 5/ 2500 ATK/ 1400 DEF

1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters

Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Back when this card was being run at 3, it was one tough cookie to get over. The basic opening play for a typical Samurai deck is summoning Kageki, special summon Kagemusha, and then synchro summon Shi En. Your opponent would have to waste their resources trying to get this card off the field. Even if they manage to destroy this card, you can simply fodder out another samurai to save this card. Along with its self-protection effect, the addition of Musakani Magatama protecting the samurai’s, it’ll be even harder trying to get rid of this thing.

Now that Six Sam decks were nearly crippled with the limiting of Smoke Signal and limiting of Shi En, Asceticism Samurais are starting to make a comeback with the help of Shien’s Dojo. Also, just by adding Grand Elder of the Six Samurai in X-Saber decks, it allows them to have access to Shi En as well.

Pros: Can negate potentially game changing cards and your opponent wastes resources.

Cons: It’s defense is kind of low and it was hit by the ban hammer.

Traditional: 3/5
Advanced: 4/5

Jeff Lang

Legendary Six Samurai Shi-En

This was easily one of the best cards in the Samurai deck, despite it being limited. Level 5 is easy to make it Samurai, and it is a must use. Shi-En+ protection could be game locking, and even as a single card can cause havok for your opponent. Its not good in just Samurais, but X-Sabers as well. Elder+ Pashuul equals this guy. In a nutshell, if your deck can create it, you need it 100%

advanced 5/5
Traditional 4/5


Argouru

Tuesday:

Legendary Six Samurai - Shi En
Lv. 5/DARK/Warrior-Synchro/2500A/1400D
"1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card, you can negate its activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead."

LSS-SE is one of the best synchro monsters ever to be developed, in my opinion. Great stats ensure that he can be gotten out with little fuss and his optional ability is amazing. Do note, however that if you combine him with Great Shogun Shien that their effects cannot work together. GSS must allow 1 S/T to be successfully played, so if LSS-SE negates a card, GSS will not prevent the opponent from playing a second one. that one, however, will indeed count as their only S/T play for the turn.

LSS-SE was fully restricted down to 1 per deck, but he's still an amzing card and the mest monster to play in any Six Samurai deck. The fact that he can only be put into decks using Samruai is the one thing that hurts his overall usability, though.

Traditional: 4.5
Advanced: 4.5

logan_nagol

Hey all welcome to card 9 of our top ten
Legendary Six Samurai - Shi En

1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card, you can negate the activation of that card and destroy it. If this face-up card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

Simple thing, if you run six samuri you run this card. not much else to say.
5/5


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