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Pojo's Yu-Gi-Oh Card of the Day

Top 10 New YuGiOh Cards of 2011- #8

Maxx "C"
#STOR-EN086 

You can activate this effect during either player's turn by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summon a monster(s), draw 1 card. You can only activate Maxx "C" once per turn.

Card Ratings
Traditional: 3.15
Advanced: 4.43 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 28, 2011

Back to the main COTD Page

 

Dark

Paladin

#8--Maxx "C"
 
Maxx "C"...this is one of those cards where about everything about said card is next to irrelevant, save the effect, of course.  This is a hell of a piece of Tech, one card I'm not ashamed to say I grossly misjudged upon its release.  Am I surprised it's on this list, moderately so, but I've been wrong before.  This is one of those cards I think in short, that either, (since you can use during either players' turn), you're going to gain massive advantage (say two Draws or more) or be a -1 or break even.  If you use this on your opponent's turn, it's essentially a guessing game.  They may not want to go as far out as they wanted, unless they KNOW they have the game, and you Drawing, even several cards, matters not.  Or you can use it yourself.  The top 10 cards are totally my favorite two weeks of the year =)
 
Ratings:
 
Traditional:  4/5  Even easier to Special Summon here 
Advanced:  5/5 
Art:  3/5  Meh


John Rocha

We are counting down to the New Year with one of the best tech cards of the format, Maxx “C”. With all of the special summoning in the game today, Maxx “C” is at the very least a draw card, one for one, and at the most a turn stopper. Almost every top tier deck is countered with this card. Fairies summon Venus and activate its effect to which Maxx “C” is chained. If it stops there, you get a one for one and stop the Fairy decks big play. If it continues, you get at least a plus two.
 
Plant Synchro decks are wrecked by Maxx “C”. Play One-For-One and chain Maxx “C” and you could have yourself a plus two or more easily. Shooting Quasar Dragon may be a powerful Synchro monster, but Maxx “C” will give you so much of a card advantage that you could easily deal with it and win the game. T.G. decks can Synchro summon Trishula easily, but by playing Maxx “C”, you can quickly negate any card advantage you would have lost.
 
Maxx “C” has become a staple in many decks. In fact, Billy Blake main decked several of them in his deck that won him two straight YCS championships. If there is a better argument for sunning this card in ether the main deck or side deck, then I do not know what it is.
 
Traditional: 3/5
Advanced: 5/5

Miguel

Coming in 8th on our list is a card that was hyped liked crazy when we all found out what it was able to do. Maxx "C" is a level 2 Earth/Insect type 500 ATK and 200 DEF. Maxx's effect says, You can activate this card during either player's turn, by sending this card from your hand to the grave. This turn, each time your opponent special summons a monster, you can draw a card. You can activate Maxx "C"'s effect once per turn. While our buggy friend will not win many battles outside of tokens, his effect will make your opponent think twice about trying to swarm when they see this card hit the grave from your hand. Yes, they will have field advantage, but you will be able to draw like two, three maybe four times in a turn, given the right circumstances and how brave your opponent feels. Samurais, Infernitys and Blackwings love to swarm and hate this card....a lot. Overall, a good card to try to overcome the one turn field fillers.
 
Traditional: 2.5
Advanced: 4 Great side deck card
Tomorrow: Yuma would be proud.


Ninja
Goemon

Next up on our countdown is a card that really became relevant this format, Maxx “C”. With Royal Oppression gone, people needed a way to keep Special Summoning at bay. Maxx “C” doesn’t stop summonings. At least not directly it doesn’t. Instead, it profits from them.

Once you discard Maxx, you draw a card each time your opponent completes a special summoning that turn. Let me put forth a fictional (but realistic) scenario. You’re going second and your opponent’s first move is to summon Rescue Rabbit. They activate Rabbit’s effect and you chain Maxx “C”. They summon their monsters and you draw a card. Now if they Xyz summon (they will), you’d draw another card. You’re at 7 cards in hand (and 1/5 of the deck removed) without even having a first turn.

You can also use this card offensively as well. Does your opponent have a Reborn Tengu out? Tengu’s effect is mandatory, so that should be at least two cards. Does your opponent have a battle searcher such as Giant Rat out? Draw those cards then.

While this sounds strangely overkill-dramatic, Maxx is a very good card to have in this format. It’s at three and feels very good when played at the right moment. At worst, you’ll break even. At best, you’ll get another hand.

Traditional: 3.5/5 (maybe in some kind of Exodia deck to beat a FTK deck)
Advanced: 4.5/5 (very good this format and makes you rethink that dice roll)
Art: 3/5 (meh, Shiny Black “C” is pretty much the same)


Angelic Nightmare

Sitting pretty at the number 8 slot we have an in invasion of insects, and this swarm deserves to be on the list.

Maxx “C”

Insect/Earth/Lv 2/500 ATK/200 DEF

You can activate this effect during either player's turn by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summon a monster(s), draw 1 card. You can only activate "Maxx "C”" once per turn.

This card can generate either advantage, or make your opponent think twice about special summoning many times in the same turn. The effect of Maxx “C” is spell speed 2 and can chain to the effect of a card that special summons a monster. Some cards that are on this list that are more commonly seen are Junk Synchron, Agent of Creation- Venus, Debris Dragon, etc. Another instance is when cards activate their own effect to special summons themselves like Plaguespreader Zombie, Glow-up Bulb, and Black Wing- Zyphros the Elite.

This card, when activated correctly, is at the very least a 1 for 1. It has also been seeing a lot of play in most decks to the amount of special summons Tour Guide from the Under World and Reborn Tengu Provide.

Pros: Searchable, Generates hand advantage, makes your opponent think twice, and the added draws can give you options.

Cons: Useless against Macro decks and against opponents who don’t special summon.

Traditional: 3/5
Advanced: 4/5


Argouru

Wednesday:

Maxx "C"
Lv. 2/EARTH/Insect/500A/200D
"You can activate this effect during either player's turn by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summon a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn."

An interesting card, but once again, it relies on what your opponent does. Against synchro decks, Six Samurai, Gladiator Beast and low-level Beast decks, this can be a useful card, but the rest of the time, you're likely to get very little bang for your buck, as this card will usually end up being a 1-for1 card.

It can be a real boon in certain situations, but most of the time, you'll just be trading it in for a different card during a duel.

Traditional: 4 (more multi special summoning options here)
Advanced: 3


Jeff Lang

Maxx “C”
                This is easily one of the best cards in the game. Why? It simply makes your opponent think twice before continuing or going into a huge set of plays. Just by chaining this to a cards activation will net you 1 for 1 in advantage, then your opponent decides how much you plus. Most times your opponent will just pass because the pluses can be overwhelming. Drawing into Gorz/Tragoedia/Effect Veiler/Battle Fader is too much of a risk

Advanced: 5/5
Traditional: 2/5


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