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Pojo's Yu-Gi-Oh Card of the Day

 Malefic Truth Dragon
#JUMP-EN048 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls.

Card Ratings
Traditional: 1.33
Advanced: 2.33 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 6, 2011

Back to the main COTD Page

 

Dark

Paladin

Tuesday

Malefic Monsters...anyway, today we look at Malefic Truth Dragon, a Level 12 Dragon, of the Dark attribute, with 5000 attack and defense. I would say anything with that much power at least deserves a serious look as to whether or not it should be in your Deck. Right off the bat, you cannot Normal Summon or Set this Monster, so we hope there isn't an absurd Special Summoning requirement involved here. Some of the Malefic Monsters you could actually play in other Decks, but as for this particular one, it more or less needs a Malefic Deck to function properly. If a face-up Malefic Monster is destroyed (note not necessarily yours) you can pay half your Lifepoints to Special Summon this card from your Hand or the Graveyard. As you should know, there can only be one face-up Malefic Monster on the Field, and if there isn't a face-up Field Magic card on the Field, this card is destroyed. Now, what can Malefic Truth Dragon do? Not a whole lot, to be honest. If it destroys a Monster in Battle, all face-up Monsters your opponent controls are destroyed. Certainly not a bad effect, but you have to jump through a lot of hoops for this Special Summon, and the 5000 attack is beastly awesome, but not enough to play this card with the limited effect I think.

Ratings:

Traditional: 1/5

Advanced: 3/5 VERY generous, in a dedicated, constructed Malefic build, it could do something for you

Art: 5/5

Miguel

Tuesday here on SJ promo week has us looking at the powerful Malefic Truth Dragon. Truth Dragon is a level 12 Dark/Dragon type with 5000 ATK and DEF. Stats rivaled by 5 Headed Dragon. Truth Dragon's effect is not to be over-looked. Truth Dragon cannot be normal summoned or set, but only special summoned by its own effect. If a face up Malefic monster you control is destroyed by either battle or card effect, you can pay half of your life points to special summon Truth Dragon from your hand or grave. You can control only one Malefic monster at a time and if there is no field spell active, destroy this card. If Truth Dragon destroys an opponent's monster by battle, destroy all face up monsters your opponent controls. A bit of text there. To get it on the field, you have to have it either in your hand or in the grave. It' a bit much to get it from your deck to your hand, so might want to use cards like Armageddon Knight, Foolish Burial or Future Fusion to get it in the grave. What's interesting is you can destroy your own Malefic monster(s) with card effects like Torrential Tribute or Dark Hole to get out Truth Dragon, or use it as a counter from your opponent's cards such as the aforementioned two and others like Black Rose Dragon. There's a lot you can do with this card, including equipping Truth Dragon with Megamorph after paying half your life points. The real tricks are getting it on the field, and keeping it there long enough. With triple Mystical Space Typhoons and Heavy Storm, it may not stay long enough as your opponent will be aiming for the weak spot of almost all Malefic monsters and that's the field spell cards that keep them alive. 
 
Traditional: 2
Advanced: 3
Tomorrow: Everyone loves Magical Trevor!


Argouru

Tuesday:

Malefic Truth Dragon
LV. 12/DARK/Dragon/5000A/5000D
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls."

This monster has nice stats, but is hard to get out as it requires a different Malefic monster already be in play and get destroyed to bring him out by paying a hefty amount of life points.

To be honest, I've never liked Malefic monsters because they seem like more toruble to get out and keep out to be worth the effort, despite their effects and stats and MTD is no exception.

In Traditional you have Raigeki which does the same thing and much easier. In Advanced, There's Dark Hole, which nukes the field, allowing you to follow up with a summon and attack directly. With choices like that, it's easy to bypass this guy for something way easier to get out that isn't so vulnerable.

Traditional: 1
Advanced: 1


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