Legnedary Six Samurai-Enishi...remember when Six
Samurai were everywhere? You might be back to
seeing them for a while. It's pretty playable
as far as Archtypes go. Enishi is a Level 4,
Light attributed Warrior with a decent 1700 attack
and a not-so-decent 700 defense.
So, this Samurai likes to bounce, as during either
player's turn, if you control another face-up Six
Samurai with a different name, you can return a
monster from the Field to the owner's Hand, by
removing two Six Samurai monsters from your
Said effect can only be used once per turn, and this
ability, while perhaps useful, is a bit costly at
two mosnters to be removed. However, while you
control two or more Six Samurai mosnters face-up,
other than himself, Enishi gains 500 extra attack
(and defense) for 2200, which is fun.
He fits the Deck well, and the bounce is nice.
Traditional: 3/5 Light and a Warrior,
Enishi, the LIGHT Legendary Six Samurai, is an
Ultra in Storm of Ragnarok. I think he's overrated.
Although this Enishi isn't a Chancellor, he still
has the remove-2-Sams effect. Instead of destroying
something, he spins them. However, you can do this
during the opponent's turn, so if they summon a
Synchro or any other big attacker, you can quickly
and quitely take them out of the game.
With 1700, this is on a sturdy-enough body, and
should you have 3 or more Sams out, he jumps to 2200
ATK. That's nice, but neither of his effects are
very consistent. This is one of those cards that's
good, but not quite good enough, especially in a
deck that's even more crowded than the others. You
won't always have two Samurais to remove, nor would
you always want to remove them, and you won't always
have two on the field, and if you do, you probably
Art: Enishi before the ages hit him.
Fun Fact: The Sneak is in the first weekend of
In case you didn’t know already, the Six
Samurai are about to become one of the best and most
played arch-types in the game. Why you ask? Because
of cards like this guy. Six Samurai Enishi has many
great things going for him. First off, he’s a Six
Samurai monster, meaning you can search this guy
about anytime you need him using Gateway of the Six.
Secondly, this card has a rather solid attack which
only gets higher as you special summon down your
Grandmasters and your Kizans. And the final reason
for why this card is about to become a major thorn
in the side: this card can select a face-up monster
on the field and return it to its owner’s hand. For
what cost, you might ask? For simply removing 2 Six
Samurai monsters from your graveyard. So mid to late
game, this card is going to be key in claiming your
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