This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 23, 2011
First let me welcome the new reviewers from
yesterday on to the CotD team :) It's nice to see
some new and fresh people around here.
Soundproofed, a very boring, and rather lackluster
Magic card. You can only use this card during Main
Phase 1. Until the End Phase of your opponent's
next turn, neither player can Special Summon a
Synchro monster. OH, and you can't activate this
card unless you control no Synchro monsters.
Seriously, I see this thing as about as useful as
junk. Skip this, Synchro, and win...it's that
Art: 2/5 Even the picture isn't fun, but Dark
Resonator seems to be having a hard time.
A card that I don't think is utter garbage, yay!
Soundproofed seems like it should be renamed synchro
proof as it basically prevents synchro summoning
after being played; Main Phase 1, until your
opponents next endphase. Fairly simple, and if you
play an anit synchro summoning deck you just found
yourself a new tool. However, many of the most
popular don't bother synchro summoning; Gravekeepers/Frog
This is a card that needs a deck for it....some
silly deck that stuns and stops Synchros. Outside of
this its fairly useless and won't be sought out. Its
certainly not a good side deck card as there are
betters, but mained in a stun deck of some sort it
could have a chance.
I'm not saying thats a
"good" idea buts its....well its an idea. Its not
trashington but its far from good or useful. Test in
something funny if you're bored.
Today’s card is Soundproofed, a rare normal spell
card that can only be activated at the START of main
phase 1. I really like this card. It is a Cold Wave
for synchros and the cost is that you don’t have a
synchro of your own on the field. A lot of anti-meta
and gadgets can run this card as a tech option
against synchro heavy decks (and many of the recent
YCS topping decks rely on flooding). Gravekeepers
can also use this card as well to increase the
simplification process of the game state.
Furthermore, with new Exceed/XYZ mechanic it still
allows for big boss monsters to hit the field. This
card will most likely end up as one of the more
underrated cards of the set.
Traditional: 1 (Who needs synchros when there are
Envoys and Demise OTK and etc?)
Today's card reminds me of Cold Wave since both
cards need to be activated at the start of Main
Phase 1. Basically we're looking at a Cold Wave for
Synchro monsters. At first glance, I immediately
disliked the card. I am never a fan of cards that
are instant -1's and since this card has very little
benefit there is absolutely no reason to run it. If
I were to activate this card first turn, neither
player could Synchro until my next turn. It probably
wouldn't prevent my opponent from setting up so it
would be a waste of a card 99% of the time. The only
benefit I see from this card is stalling one turn
and there are many other cards that do it better.
Basically, this card is a Cold Wave for Synchros. I
can see this getting some play in more
Anti-Meta-based decks or even ones that just plain
don't Synchro Summon, but not much. Many decks do
have some kind of option for making a Synchro.
Obviously opening with this card would be the most
beneficial, since a lot of meta decks can drop a
Synchro or two on the first turn, but I would rather
have Royal Oppression or whatever to just stop the
Synchros altogether and then some.
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