Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 27, 2011
The Agent of Wisdom--Mercury, opens the week. So we
have new Fairy monsters. Some of these Agent cards
are pretty solid, including their boss Monster.
Mercury, however, celestial as it may be, is not.
We have a Level 4, Light attributed, Fairy type
monster, with a whopping 0 attack and 1700 defense.
This thing isn't even a Tuner, so it all ready
doesn't have much going for it. It does have an
effect, but not much to speak of....If you control
this face-up card, and have no cards in your Hand,
during the opponent's End Phase, you get to Draw one
card from your Deck during your Standby Phase. So
this card promotes awful Hand management, just to be
able to Draw a card? It won't be attacking, and the
defense isn't going to save it.
The Agent of Wisdom – Mercury starts off our
Agent review week. This card earns the award for
most situational card in the archetype. In order to
trigger its effect, which allows you to draw an
extra card, Mercury must be face up at the end of
your opponents end phase AND you must have no cards
in your hand. At 4 stars with no attack and an
average 1700 defense, the only thing this card has
going for it are its light attribute and that it can
be used as targets for other Agent monsters. There
are much better ways to draw into your deck and I
highly doubt that even dedicated Agent duelists will
include Mercury into their builds.
The Agent of Wisdom - Mercury
Starting off what looks like Fairy Week, our first
card the The Agent of Wisdom - Mercury. His effect
lets you grab an extra card when you're topdecking,
but only after it survives an opponent's turn. He's
not terrible, but in a Fairy deck, which will most
likely be an Agent-based build now, there's really
not much use for him. It's nice that he doesn't need
The Sanctuary in the Sky for his effect to work,
since that would make him even less playable. The
best play you could probably make with him is to
bring him back during the End Phase via Call of the
Haunted or Miraculous Descent, but there should be
better targets to revive then this guy. I really
can't see this getting any play, since you have to
be in a losing position to use him.
I like this guy, but sadly, our fleet footed
messenger of the gods is too slow. First off, you're
going to be setting him, so his effect takes a turn,
if he survives at all. Secondly, his effect is like
Herbert Hoover trying to help the great depression-
not enough. He may be a debris target, but he's
level 4. Sadly, the first of the planets is your
last choice in agents.
Since I never took the opportunity to properly
introduce myself last week, I thought I’d take the
time at the beginning of this week to do so.
Obviously I am isca31 here and on Youtube. I first
started playing Yugioh during the first few months
of Legend of Blue Eyes’ release; so I‘ve been around
since the way beginning. I took a break from the
game after Rise of Destiny was released and came
back right after the release of Tactical Evolution
because as many problems this game gives me, I can’t
stay away. Anyway, I was never really competitive
until I came back into the game. From the minute I
came back, Six Samurai and Dark Worlds were two of
my favorite decks. Then I started going to events
around the time Phantom of Darkness was released. So
I’ve been playing competitively for a few years. I
am going to more and more events and I cannot wait
for nationals this year. I am also very big into
trading as a lot of you know from the forums here.
So that’s a basic introduction of me and my
experience with Yugioh. Now on to the real reason
you’re here; today’s card of the day.
Today’s card of the day is The Agent of Wisdom who
is obviously part of the new structure deck. The
first of the planetary Agents, Mercury is obviously
a Light Fairy. Being an Agent, this is clearly good
news. With no attack power and modest defense,
Mercury doesn’t stand out stat-wise. His effect is
the only thing he has going for him and even that is
only decent. Drawing cards at no cost is always
welcome in my book, but the requirement to get that
free card is a bit difficult to meet. Having this
guy survive an entire turn face-up is a challenge.
Although his 1700 defense could survive an attack
from some of the more formidable monsters right now
(Reborn Tengu comes to mind), his 0 attack is
flawed. If you manage to keep Mercury alive until
your opponent’s end phase, you then cannot have any
cards in your hand. If this is the case then you are
probably already losing. If Mercury had modest
attack, maybe he could be good, but without an easy
way to get him face-up on the field with enough
support, I don’t see a strong use for him in his own
deck. There could be a creative way to incorporate
him into an Infernity Randomizer deck, but that’s
all I can think of.
Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.