When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 28, 2011
Today’s card is the Agent of Mystery – Earth.
Earth’s effect allows it to add a different Agent
monster, or if Sanctuary in the Sky is on the field
a Master Hyperion, from your deck to your hand when
it is normal summoned. It is effectively an Agent
Elemental Hero Stratos that has the ability to
search your boss monster from the deck. Earth’s
usefulness is only magnified by the fact that he can
be leveraged into a synchro monster. This card
should be played in triplicate in any Agent deck,
especially those running Sanctuary in the Sky.
Today we look at one of the best cards to come out
of the Lost Sanctuary Structure Deck. Earth is very
similar to one of my favorite cards of all time,
Elemental hero Stratos. Minus the spell/trap
destruction effect, Earth is essentially the same
card as Stratos; being able to search out any Agent
card in the deck. Instead of the back row
destruction, Earth has the benefit of searching out
the deck’s “boss” monster while Sanctuary of the Sky
is on the field. As an added bonus, Earth is even a
tuner. This card is absolutely essential in Agent
decks, providing a fair amount of speed and synchro-power.
The stats could be a little better, but if you
couldn’t use Chain Disappearance on it, it would be
a little too broken. If only the card could activate
the effect when special summoned as well, then we’d
have another Stratos on our hands.
This is one of my new favorite cards in the game.
Earth acts as an Elemental Hero Stratos for Agents
(usually Venus or Jupiter) when she's Normal
Summoned (if it included Special Summoned she would
be ridiculously broken), and while you have The
Sanctuary in the Sky on the field, Earth can grab
the new Fairy boss, Master Hyperion. I know there's
a lot of debate over which Agent build is better
(Sanctuary vs Valhalla), but I feel like adding a
Sanctuary or two to a Valhalla build will increase
speed and consistency a lot more, since Earth will
be able to get either Venus or Hyperion, whichever
puts you in a better position. This card is really
good, and being a Tuner helps her a lot, too. She's
a highly welcomed card to Fairy decks and definitely
a staple at 3 in all Agent decks.
Advanced: 4/5 (Obviously only playable in Agent
Hey everyone, here's agent number 2, Agent of
Mystery-Earth. A little fairy with 1000/800. I don't
see how she's mysterious, wouldn't that be pluto's
job or something? We live on earth. But I digress,
basically, she's like the stratos of the deck,
searching out the other agents or master hyperion if
you have our sanctuary in the sky. She's also a
tuner, so if you can get venus out a turn later, a
lot of level 8 and 9 shenanigans ensue. No wonder
her build topped. All in all, solid card, and a
wonderful addition to the archetype.
The Agent of Mystery - Earth
One of the new agents from Lost Sanctuary and ...wow
its really good.
Not so much in terms of atk/def but thats not why
you'll care anyways.
This little girl is oh so good, with a stratos
effect for agents and hyperion; with Sanctuary on
the field. Even in builds that don't run the field
spell, the ability to simply add any agent is
fantastic. On top of this shes a level two tuner,
giving the deck more synchro options. Theres no
debating this card being a staple in all kinds of
agent decks. It has so much synergy with the deck,
and gives it the much needed speed it lacked. The
combos are obvious, but I enjoy synching this gal
and then dropping the hyperion I just got with her.
Main three and don't look back. If only all the
agents had such redeeming qualities.
The Agent of Mystery--Earth, continues the week, who
is a considerable sight better than yesterday's
card. We have a Level 2, Light attributed Fairy
type, Tuner monster, with 1000 attack and 800
defense. Now, when Normal Summoned, you can add
another Agent monster from your Deck to your Hand,
excluding itself. Furthermore, if you control
Sanctuary in the Sky, you can add a Master Hyperion
from your Deck to your Hand instead. That's
fantastic, as Master Hyperion couldn't be Summoned a
whole lot easier, but more on that later. Earth
isn't going to do much attacking, or defending, but
it's a great combo card, and being a Tuner never
Ratings (in the Deck it belongs):
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