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Pojo's Yu-Gi-Oh Card of the Day

Six Strike - Thunder Blast
#STOR-EN089 

Remove 1 Bushido Counter on the field to activate one of the following effects: ●Select 1 monster your opponent controls, and destroy it. ●Select 1 card your opponent controls, and return it to the hand.

Card Ratings
Traditional: 1.00
Advanced: 3.13 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - March xx, 2011

Back to the main COTD Page

 

Dark Paladin
Friday
 
Six Strike-Thunder Blast...a quick, efficient, and destructive Six Samurai Trap, as if they need more support.  By removing a Bushido Counter on your side of the Field to destroy a monster your opponent controls, or return one card they control to their Hand.
 
Both are simple enough, and can be equally useful.  Destroy a monster you can't get through, recycle a Trap or Magic card you can't get rid of and aren't ready to have blow up in your face.  Not all Samurai users are going to be using Bushido Counters, but those who are, will play this.
 
4/5 Samurai
 
Art:  5/5

The
Crowing

We end this week with another six samurai card. As if you did'nt get enough of those last week. This one is a normal trap. You remove one busido counter to either destroy 1 monster your opponent controls or send it to their hand. 9/10 you'll want to destroy the monster, but just in case stardust is out or some other anti destruction card you have the option to bounce.

Its an ok card, and Six samurais get plenty of bushido counters. But since Gateway is at one now, it may not be as awesome as it was when gateway was at three.

Traditional- 1/5
Advanced- 3/5
Art- By the power of grayskull, I HAVE THE POWER.

General
Zorpa
Six Strike Thunder Blast

Now this is a cool card for the Samurai deck. It is a Normal Trap, which is good, but not great. It's effect is that you can remove from play a Bushido Counter on the field in order to Destroy a monster your opponent controls or to return one card your opponent controls to the owner's hand. This makes it very versatile and easy to use in a Samurai deck, even easier to use when in a mirror match, as you can remove it from either side of the field and stop their combos from going off as easy.

This is a cool tech card, but with Gateway being limited, it is a lot harder to remove Bushido counters. It is a very powerful card now, so you can even manage to play other cards that make Bushido counters and do some really cool stuff with them.

Traditional-1/5
Advanced-2.5/5
darthluigi36

Six Strike - Thunder Blast is a cool brand new trap from STOR. By removing a Bushido Counter from your field, you can either destroy any opponent's monster, or return any opponent's card to the owner's hand.
 
This card is a great way to make use of spare Bushido Counters left on a Gateway of the Six or Six Samurai United if you don't want or need to use their effects. It can destroy problematic monsters, but it's probably best used to hit face-down monsters. Then you don't have to worry about a Fossil Dyna Pachycephalo or Kinetic Soldier ruining your day. Returning a card to the hand is also nice, dealing with Synchro Monsters like Stardust Dragon, as well as removing Spell or Trap cards to keep them from blocking your big swings.
 
The biggest drawback to using Thunder Blast is the limitation of Gateway of the Six. You're now much less likely to have Bushido Counters laying around, since you'll usually be using Six Samurai United as soon as possible. Since there's less Bushido Counters, most players will prefer to use something that can be activated no matter what, like Compulsory Evacuation Device or Bottomless Trap Hole.
Still, this is a solid piece of tech for the theme.
 
Traditional: 1/5 Samurai probably could be ok here, but not this card.
Advanced: 2/5 Less copies of Gateway mean less chances to activate this, unfortunately.


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