Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - April 1, 2011
Happy April Fool's Day! Don't we usually do
something fun or stupid for our review today? Well
stupid yes apparently, but not very fun. Today's
card is only slightly more useful than the junk of
yesterday. Symphonic Warrior Basses is a Level 1,
Wind attributed, Machine type, Tuner monster, with
600 attack and 400 defense.
Now, today we're about changing monster's Level
instead of their attribute, something that at least
potentially could be useful. Being a Tuner here is
awesome, as you're likely going to be changing the
Level of this card. Select a Symphonic Warrior
monster you control and increase it's Level by the
number of cards in your Hand (until the End Phase.)
By removing him from the Graveyard, you can do the
exact same thing via the amount of cards in your
At least this guy is useful in the Deck he belongs.
Symphonic Warrior Basses is a WIND Machine-type
tuner with 600 ATK and 400 DEF. He's a much better
Symphonic Warrior than his friend Drumss. He can
increase the level of a Symphonic Warrior by the
number of cards in your hand until the end of the
turn. He can also remove himself from the Graveyard
to activate this effect.
Any deck that could use a variable leveled tuner
could use Basses effectively. It's possible to make
Basses into a very high level, allowing for some
surprises when you make some huge monster out of
nowhere. For example, just a couple of Fluff Tokens
combined with Basses could become a Stardust Dragon
or a Trishula. Using two copies of Basses together
can yield some interesting results too. With one
copy on the field using its own effect, then another
in the Graveyard doing it again, you can reach some
huge levels even with just a few cards in hand.
Unfortunately, Basses has terrible stats, and his
attribute and type do little to help him. If used
late in the game, it's likely Basses won't even have
many cards with which to apply his effect. It'll be
tough finding space for Basses when most competing
tuners have some sort of useful effect.
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