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Pojo's Yu-Gi-Oh Card of the Day

Meklord Army of Granel
#EXVC-EN014 

This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.

Card Ratings
Traditional: 1.50
Advanced: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - May 9, 2011

Back to the main COTD Page

 
hitman

Meklord Army of Granel
LV4 1600/1200
This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase.
 
A very good card, inside the Meklord archetype and outside.  By now, everyone should be aware of the Meklord Emperors and their hate for Synchro monsters.  Meklord Army of Granel doesn't necessarily hate Synchro monsters, just whatever type of monster the opponent has out when you Normal Summon it. 
 
The effects are really self-explanitory.  The 100 ATK boost is nice.  Some people may look at it and say "Pssh, you will probably get +100 half the time...Who cares?"  That is a silly argument, as without the ATK boosting effect, it'd still be a good card.  It's just an added bonus.  The second effect is what you will be using this card for.  The turn you summon it, it acts as a Blackwing - Gale the Whirlwind.  Summon it, attack over Scrap Dragon / Stardust Dragon / Pretty much whatever you want.  On the down side, the halving effect goes away at the end of the turn, so if you fail to destroy the monster you halved, it returns to normal, so keep an eye out for Bottomless Trap Hole or Dimensional Prison.
 
So besides Meklords, where else will you find this card?  I'd be surprised if it doesn't start showing up everywhere in Machina Gadgets.  It's a Machine, so you get access to the benefits of that (Machina Fortress, Limiter Removal), and it's a solid attacker which the deck desperately needs.  Sometime the deck just scoops to a Stardust Dragon, especially when you're topdecking and can't stall your way into a Machina Fortress.
 
At the end of the day, it's not a spectacular, game-ending, format changing, rage-inducing card, but rather a balanced card that adds support to decks that could use it.  Between this and the last few cards I've reviewed, I'm actually impressed with Konami's card design.  *Gets reminded of Reborn Tengu* ...  Nevermind that last thought.
 
Traditional: 1/5
Advanced:  3.5/5

TENKOS777

Traditional: 2/5
Advanced: 3/5
 
Merklord Army of Grannel
 
What is this dude? Like really? Some strange UC Gundam reject. Anyway today we have Merklord Army of Grannel. Hes...very alright. But thats about it, just alright. 16/12 are decent stats...but only decent. His ability is really amazing. Might as well rename him Merklord Gale- Army of Blackwing Biteoffs, because he has Gales cut atk/def in half effect.
However his comes when he is normal summoned which is both good and bad depending on how you look at it. Overall its still good, and allows him to run over most synchros.  The attack boost may be alright but how often does a deck with Merklords swarm? Outside of machine decks, a theme deck, or....maybe some strange stun deck the dudes really not all that impressive. However, with 19atk beaters really back in style he may be a good random tech card, but I feel hes outclassed by ....tons.
 
What army? Its one robot!

Aeris

Meklord Army of Granel
 
One of the members of the recently introduced archetype of Meklords, Meklord Army of Granel bears a remarkable resemblance at first glance to a very popular card: Blackwing Gale the Whirlwind. However, closer inspection reveals that it is not quite as useful.
 
The Traditional format has no need for attack reduction cards, much less ones that are limited to being Normal Summoned to work.
 
In the Advanced format, it is a little different. While Gale was limited both for its powerful effect and ridiculous ease of Special Summoning, Granel offers little of the same benefits. It eats up a Normal Summon, but in turn is slightly stronger than Gale attack wise, and can take down slightly larger monsters as a result (smashing heads with up 3200 attack). Being a Machine-type monster is also a bit of a plus, but it’s almost complete lack of utility outside of that single Normal Summon (presuming no Ultimate Offering shenanigans), is quite restrictive. It might be limited to only its own archetype, or as a tech card in Gadget-like decks that can make the most use of its effect.
 
Ratings –
Art: 3/5
Traditional: 1/5
Advanced: 2.5/5


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