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Pojo's Yu-Gi-Oh Card of the Day

Wind-Up Rabbit
#PHSW-EN083 

During either player’s turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Card Ratings
Traditional: 2.17
Advanced: 3.17 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 11, 2011

Back to the main COTD Page

 

Dark

Paladin
Friday

Closing Wind-Up week, is Wind-Up Rabbit, who for some reason to me looks as though is a creature who escaped the Mega Man universe.  This is a Level 3, Earth attributed, Beast-Warrior type Monster, with 1400 attack and 600 defense.  What does Robo Rabbit do?  Once, during either player's turn, you can remove a Wind-Up Monster you control, until your next Stand-by Phase.  An interesting ability, but not the most useful, in my humble opinion.  Saving a Monster can be really good, if only for a turn.  Maybe you need it for a combo, or whatever else next turn.  But it seems pretty desperate I think. 

Ratings:

Traditional:  1.5/5
Advanced:  2.5/5
Art:  4/5

John Rocha

The last Wind-Up monster that we are going to review this week is a key card and catalyst for the Wind-Up theme. Wind-Up Rabbit has a quick effect that can be activated on ether players turn, so it can escape the grasp of cards like Dark Hole, Torrential Tribute, Chaos Sorcerer, Mirror Force, and Scrap Dragon to name just a few. It was rightfully named Rabbit, because it just bounces around and it is hard to trap.
 
This card is important to the Wind-Up theme, because each time it activates its effect to remove itself from play; it triggers other Wind-Ups like Magician and Factory. It also has the nice benefit of special summoning itself to the field each turn, so you can use your normal summon to summon another Wind-Up, get its effect, and then banish it with the Rabbit so you can use its effect again. You can also protect Wind-Up Rabbit with Overwind which doubles its attack and defense. Then simply remove it from play to keep it from bouncing back to your hand during the End Phase.
 
We are still waiting on several key cards to come out, but Wind-Ups can be a very powerful deck type as new Xyz monsters are released. There are several cards that can be added to the theme that work well. Sense several of the monsters are Level 3 or lower Beasts, like our card of the day; we can use Super-Nimble Mega Hamster. Sense most of the Wind-Ups are Earth type monsters we can include Glow-Up Bulb and make the Naturia Synchro monsters. Wind-Ups have their own tool box of effects and several ways to search for what they need. That, their abilities, and ease of making Xyz monsters makes it a force to be recond with in the future. My ratings will reflect that. As a parting thought on Wind-Up Rabbit, you could use it in decks other than Wind-Ups. It gives you a level 3 special summon so you can synchro with it next turn. You could use it in Monarch decks. You could use it with Pineapple Blast to destroy all of your opponent’s monsters. Use your imagination and let’s get those monsters wound up.
 
Traditional: 2/5
Advanced: 3/5


Argouru

Friday:

Wind-Up Rabbit
Lv 3/EARTH/Beast-Warrior/1400A/600D
"During either player’s turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field."

This fuzzay little guy is the key to the success of any WU deck. Just bounce another WU for the turn to regain the use of that WU's effect. Again he's a one-hit wonder, but Rabbit's job is to give other WUs a second chance anyways, so having multiple uses of this guy would be incredibly unbalanced. His stats could be better, but still, you can always make him material for your XYZs and synchros.

Traditional: 3
Advanced: 4

Miguel

Last day here on Wind -Up week and we're closing with a good one. Wind-Up Rabbit! He's a level 3 1400 ATK and and 600 DEF, ok stats for a level 3. An Earth/Beast -Warrior helps as well. His effect helps out Wind-Ups greatly, while rabbit is face up, once you can banish a face up Wind-Up monster you control, and it returns during your next standby phase. Giant Rat, Sangan and Wind-Up Magician are a few ways to get it to your hand or field faster. Rabbit combos so well with Wind-Up Factory, you are getting a lot out of it. Overall this card can do a lot in the Wind-Ups, you play Wind-Ups, try your best to get a copy or two of this card.
 
Traditional- 1
Advanced- 4.5 In a Wind-Up deck
Fun Friday Fact: Chuck Norris once battled Abe Lincoln in a rap battle.


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