Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 29, 2011
Fiery Fervor...a watered down, Trap version, of
Megamorph...that could be the review, but for the
sake of argument, let's say it isn't. This card
could actually really surprise your opponent, but I
see about no spot in competitive play for it. The
effect only works in the Damage Step, becomes an
equip, and depends on what your opponent has on the
We got the Fervor today as in Fiery Fervor. At
first glance, this card seems pretty good, but then
we see that your opponent has to have a monster that
has an attack boost to be effective. If we are
playing against Fairies with Gachi Gachi,
Gravekeepers, or Number 17: Leviathan Dragon, or
maybe a T.G. deck with Horn of the Phantom Beast,
then Fiery Fervor would be a nice little surprise to
spring on your opponent providing your monster
already has at least a decent attack. The good thing
about this card is that it can be used in the damage
step and it is an equip card so its effect can be
used again as long as it is equipped.
With that said, I really can not endorse this card
because we have better options in Shrink. Fiery
Fervor is just too dependant and not that playable.
Shrink does basically the same thing except that you
are not dependant on your opponent’s monsters and
you do not need a monster to activate it. Shrink
also does crazy things to monsters that set their
attack when summoned.
Tuesday on pojo brings us to our second card on
TRAP cards week from Photon Shockwave, Fiery Fervor.
Fervor is that semi-rare trap card that equips to a
monster that we get every once in a while. Fervor's
effect is you target one face up monster you and
equip this card to it. If your opponents controls a
monster with a higher ATK than the equipped monster,
that equipped monster's original ATK is doubled
during the damage step only. It's an interesting way
to catch an opponent off-guard. Alpha Vylon would
love this card, as it cannot be destroyed by card
effects when it has an equip card on it. The extreme
downside is in a format that has 3x the Mystical
Space Typhoons and with the infamous Heavy Storm
always a top deck away, this card loses a lot of
playability. This little trap has some potential,
but not in this format.
Tomorrow: What better card to talk about just after
Our favourite purple
ninja returns yet again with another common from
Photon Shockwave! Fiery Fervor!
This card was misplayed so much at the sneak peak,
and with good reason, it is slightly confusing at
first glance. Fiery Fervor equips to one of your
monsters upon activation, and if at any point your
opponent controls a monster whose current ATK is
higher than its original ATK, than the equipped
monster's ATK is doubled during the Damage Step.
An interesting card that could have some interesting
applications, although most of them are rather
situational. Did your opponent just first turn a
Leviathan Dragon with 2500 ATK? Just set this card
and one your monster will be able to easily take it
down. Are you up against Gravekeeper's and your
opponent has a copy of Necrovalley on the field?
This card can help.
Despite these uses though, they are all too
situational and in a format of three Mystical Space
Typhoon and Heavy Storm, this card may not even be
able to use its effect.
"Target 1 face-up monster you control; equip this
card to that target. If your opponent controls a
monster with ATK higher than that same monster's
original ATK, the ATK of the equipped monster
becomes double the equipped monster's original ATK,
during the Damage Step only."
I had to re-read the card's effect multiple
times, but here's how I understand the effect to
work. If an opponent does something to increase a
monster's ATK power higher than normal, this card
gives one of your monsters double it's own base ATK
power for the damage step.
Honestly, there's way better ways to boost your
monster's attack power and personally, I'd rather use
Shrink instead of this card. FF is WAY too
situational to be even remotely reliable in any
situation and is destined to be yet another card
with thousands of copies in the singles bin at game
stores across the country. A horribly restricted
card that's far too situational to ever see any use.
CotD 11/29 Fiery Fervor
Hello Everyone, Blackmarketyugioh back for our
next CotD. Today we look at Fiery Fervor. A normal
trap that reads that when you activate this card,
target a face p monster you control, and equip this
card to that monster. If your opponent controls a
monster with a higher ATK than the equipped monster,
the equipped monster's ATK becomes double it"s
original ATK during the damage step only.
Now, with that being said, I almost like this
card. It can be used in a couple of ways. You can
activate before the Battle Phase in order to veer
your opponent away from attacking you at all, or you
can activate during Battle Phase after attacks have
been declared, in order to kill off your opponent's
monster. I almost like this card for it's almost
usefulness in this format, being as this card acts
similar to Honest. To be truthful, this card most of
the time will not make it to the Battle Phase, but
can be chained to it's own face down destruction.
Chain-able traps are a very important thing in this
format, whether people realize it or not.
Traditional- 1/5 again, this has no place in this
Advanced- 2/5 decent card, but not in this format
Artwork- not sure who that is, but looks to me he's
been taking Sonic's rings.
Today’s card is hot off of
Photon Shockwave, Fiery Fervor!
Fervor actually confused me at
first. Whenever your opponent has a monster who’s
attack is greater than its original attack, the
equipped monster’s attack becomes double the
equipped monster’s original attack.
Originally, I thought your
opponent just needed to have a monster with greater
attack. But for that to be true, the text would use
“equipped monster” again instead of “that same
monster”. This card serves as a useful tech against
Gravekeeper’s and Dark World because they both rely
on a stat-boosting field spell. This card also
causes Gachi Gachi Gantetsu to backfire against the
opponent. Gachi provides an attack boost which sets
this trap off. Blackwings use Kalut and Sirocco.
Machine decks use solidarity.
One strategy you may find
useful is forcing the opponent to increase attack
with your own field spell. DNA Transplant combined
with Luminous Spark will increase the opponent’s
attack. Include Parshath and you’ve got a 3800
attack, piercing, draw engine. This same strategy
will also work well with Ancient Gear monsters since
Earth is a very common attribute.
I’m going to to rate this on
what it does good on and that’s as a tech and as a
piece of combo material. You can also activate this
card during the damage step. So apart from
honest, stat boosters cry at this card.
Traditional: 2.5/5 (might help
you, but I don’t know)
Advanced: 3.75/5 (a highly useful tech, especially
against Gachi and can be crazy powerful with a card
like Ancient Gear Golem)
Art: 5/5 (Now I’m Mad!)
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