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Pojo's Yu-Gi-Oh Card of the Day

Wind-Up Hunter
#PHSW-EN024 

You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.

Card Ratings
Traditional: 1.50
Advanced: 2.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 7, 2011

Back to the main COTD Page

 

Dark

Paladin

Monday

Didn't we just have a Wind-Up week?  A couple months ago...I guess that sounds right.  Wind-Up Hunter, a Level 3, Beast-Warrior type Monster, of the Dark attribute, with 1600 attack and 500 defense opens the week.  Didn't I say during the last Wind-Up week it was strange that any of these Monsters aren't Machines?  Anyway, once, while face-up on the Field, you can tribute a face-up  Wind-Up Monster you control, other than himself, to randomly discard one card from the opponent's Hand to the Graveyard.  The Wind-Up archtype really interests me.  On it's own, I just don't see it as all too powerful.  I see many of the cards as splashable tech however.  As for the Hunter here, Hand discards are good, 1600 attack is respectable on a Level 3, I'd say it's a must for the Deck.

Ratings:

Traditional:  1.5/5
Advanced:  2.5/5
Art:  4/5


John Rocha
I’ll be your freak-a-zoid, come on and wind me up. Good thing there is no music on these write ups because I can’t sing a lick. It’s time to get our toy soldiers wound up and ready for battle. The first wind-up toy we will be reviewing is the Hunter. But before do, we need to talk about Wind-Up decks in general. The whole strategy behind Wind-Ups is to Xyz summon like crazy. As we get bigger and better Xyz monsters, this strategy will get even better. Let me also point out that there are several Wind-Up monsters, Xyz’s, and support cards that we do not have yet, like Wind-Up Rat, Honey or Honeybee, Warrior, and Zenmaighty. We have seen how strategies based on powerful synchro monsters can dominate the format, so it is not unreasonable to assume that one based on Xyz monsters can do the same.
 
Each Wind-Up monster has a unique effect that can be useful in certain situations. We will be spending the rest of this week discussing many of those effect monsters. Wind-Ups also have the ability to special summon more Wind-Ups to the field and several Wind-Ups can even change their level. This enables them to Xyz summon at a fast pace. One important thing to note is that when you activate their effects, they do not have to remain face up on the field to resolve their effects.
 
Now that we have a good idea of how a Wind-Up deck works, let’s discuss our first card. Wind-Up Hunter can tribute another Wind-Up to send 1 random card from your opponent’s hand to the Graveyard. It seems counterproductive to the Wind-Up strategy to waist your Xyz materials. The first thing that comes to mind is; how do I abuse this card? It would seem that Konami has already predicted this abuse and made it so Wind-Up cards can only be activated once per turn. If we can have a turn where we have extra special summons from the deck and/or graveyard and we don’t need all of our Wind-Up monsters for Xyz summons, then using Hunter’s effect might be advantageous. Otherwise, I am not a big fan of Wind-Up Hunter. There are more useful Wind-Up monsters that fit our strategy better.
 
Traditional: 1/5
Advanced: 2/5
Miguel It's a new week here on pojo, and I've informed by the all-mighty pojo not to get all wound up, because it's wind-up week! Up first is Wind-Up Hunter. Hunter is a level 3 Dark/Beast Warrior with 1600 ATK and 500 DEF. All pretty good for a level 3 monster. Hunter's effect is that you can tribute one other Wind-Up monster to send one random card from your opponent's hand to the grave. You can only do this once while Hunter is face up. While Hunter's stats are pretty good, his effect is really not the best. It works well against Dark World and Fabled monsters, because it sends and not discards, giving up field presence may not be worth it, because you may hit a monster card that your opponent may want in the grave, something that can be brought back with cards like Monster Reborn, Junk Synchron, Debris Dragon or even Dandylion. While getting rid of something like a spell or trap may sound tempting, giving up your other wind-ups.....that's a price you have to think twice about before paying.
 
Traditional: 1
Advanced: 2
Tomorrow: Attack? i think not.

Argouru

Monday:

Wind-Up Hunter
Lv 3/DARK/Beast-Warrior/1600A/500D
"You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field."

It's toy week again with the Wind-Ups. Wind-Up monsters have some interesting effects going for them, but sadly, each effect usually only works once. There's a way or two around that though, so let's get to the first of the week's reviews:

Hunter is an alright card. Being able to reduce your opponent's hand-size is always good, but requiring a differen WU monster be tributed hurts its usability. The attack stat is alright as well, so hopefully he'll stick around for more than a single turn.

Traditional: 1.5
Advanced: 3


Shadows
darkness
YouTube
Channel
Hello Yugi-Nerds!

Are you wound up for wind-up week?

Today we have Wind-up Hunter. One of my personal favorite wind-ups I like 1600 attack for a lvl 3, he is Dark and you can tribute a face-up wind up to send 1 card from your opponents hand to the grave could be good could be bad idk i dont play wind-ups but the hand destruction could be good especially in those annoying decks that keep drawing

traditional: 2
Advanced: 3

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