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Pojo's Yu-Gi-Oh Card of the Day

Shooting Quasar Dragon
#JUMP-EN055 

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

Card Ratings
Traditional: 2.20
Advanced: 3.60 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 1, 2011

Back to the main COTD Page

 

Dark

Paladin

Tuesday

Shooting Quasar Dragon--how I love thee. To open, we have another card picture with an incredibly sick picture. Shooting Quasar Dragon is a Level 12, Wind attributed, Dragon type Synchro Monster, who is Synchro Summoned with a Tuner-type Synchro Monster, and two or more non-Tuner, Synchro Monsters. Shooting Quasar Dragon boasts an impressive 4000 attack and defense, which is more than enough to take out anything and everything. Now, this Monster cannot be Special Summoned outside of Synchro Summon, which IS a downside, but a necessary balance to such an unwiedly, and powerful card. Now, Shooting Quasar Dragon is allowed a number of attacks per turn equal to the number of Non-Tuner Monsters used during the Synchro Summon. Once per turn, you can negate the activation or effect of a card, and destroy said card. Furthermore, when this card leaves the field, it replaces itself with Shooting Star Dragon. This is one hell of a card, and is almost guaranteed to win you a game if you get it on the Field.

Ratings:

Traditional: 3/5 Difficult to summon, but very powerful.
Advanced: 5/5
Art: 5/5


John Rocha

Today we get to the good stuff and the biggest reason to subscribe to Shonen Jump Magazine. If you subscribe now or within the next six months, one of the cards you will receive is Shooting Quasar Dragon. This highly anticipated card comes with some pretty hefty summoning requirements. It takes 3 synchro monsters with one of them being a tuner. At first glance, that would seem to be improbable. While in most decks this is true, there are a number of popular deck types that can accomplish this feat and still have plenty of resources left to win the game.

Probably the best deck type for synchro summoning runs the plant engine with cards like Lonefire Blossom, Spore, Glow-Up Bulb, Debris Dragon, Foolish Burial, and One-For-One. Add in some more token generating cards like Dopplewarrier, Scrapegoats, and/or Tanngrisnir of the Nordic Beasts, and you will have plenty of levels for those synchro summons. Then add in more special summoning cards like Cyber Dragon, The Tricky, and Quickdraw Synchron and you can see that getting 3 synchro monsters to the field is not impossible.

One of the key synchro monsters in summoning Shooting Quasar Dragon could be T.G. Recipro Dragonfly. This card combined with Formula Synchron and a level 8 monster are exactly what we need. T.G. decks combined with plants can accomplish this quite easily. Imagine summoning T.G. Hyper Librarian, then T.G. Recipro Dragonfly and T.G. Wonder Magician. Blow-up a spell or trap card of your opponent’s while drawing 2 cards, then send Wonder Magician to the grave for Dragonfly’s ability and summon it again to blow up a spell or trap and draw another card. For those of you counting, that is a plus 5 cards and enough stars for Shooting Quasar Dragon.

Other decks include Flamvell with plants and Rekindling and a new deck type from the future called Laval which is also used with Rekindling. You do not even have to get all of your synchro monsters out on one turn as Formula Synchron and T.G. Recipro Dragonfly can be brought back from the graveyard with Limit Reverse, Graceful Revival, Call of the Haunted, and Monster Reborn. A good card to use to bring out your level 2 monsters is Level Eater. This card goes great in a Quickdraw deck to bring out multiple synchro monsters. Even fish decks have the ability to special summon synchro’s fast, making Quasar Dragon a good extra deck card.

So why dedicate all of our resources to bringing out this big dragon? Let’s start with 4000 attack and defense. Then add in the fact that it can attack 2 or more times in one turn. That is 8000 attack points for my mathematicians. But we are not done yet. Quasar Dragon can negate a cards activation or a cards effect and destroy it. If we stopped there this card would only be great. Now in the ability to summon a Shooting Star Dragon when it leaves the field. That is why we want to go through all this trouble, because this card is awesome. Although this card is not for every deck, it can be used in most of the top tier decks in play today and in the near future.

Traditional: 3/5
Advanced: 5/5

Miguel

I hope you all had a great Halloween filled with candy and goodies....I got a rock. The 2nd day of our JUMP exclusive week bring us to Shooting Quasar Dragon. This specialty of Yusei's is a whopping level 12 Light/Dragon synchro with 4000 ATK and DEF. Quasar Dragon needs a Synchro/Tuner and two or more non tuner monsters. It's effect is first, this card can only be synchro summoned, no other way around it. Quasar Dragon gets to attack for as many non-tuner monsters you used to summon it. Once per turn, you can pretty much negate anything your opponent tries in the form of card or monster effects. When this card leaves the field, you can summon Shooting Star Dragon. All in all, this card packs a heck of a punch, but needs a lot of setting up to get to. Special summoning like crazy, using everything you have and more. The materials you have on the field you would use to get Quasar Dragon may be enough to win the game. It is worth getting out, yes with its negating and destroying effect, and should it leave the field in anyway, you get to summon Shooting Star Dragon from the extra deck. But you may have enough to win without it.

Traditional: 1
Advanced: 3
Art: 5 Epic
Tomorrow: This guy always knows what time it is.....always.


Raiburuto
YouTube
Channel

Next off we have one big monster. Real Big. Shooting Quasar Dragon.

A huge Level 12 LIGHT Dragon-Type Synchro with 4000 ATK and DEF, but it requires at least three smaller Synchro Monsters (one Synchro Tuner and 2 other Synchros) to be summoned.

A pig of a card to summon, but not impossible. Plant Synchro, T.G.
Synchro and Fish can realistically bring this card out without losing too much advantage - not like it'll matter. When Quasar is on the field, the player on the opposite end of his wrath are screwed. Once per turn negation and destruction of any card effect, maximum of five attacks (minimum of two) per turn and if your opponent actually does get rid of it, BAM! Shooting Star Dragon replaces him.

Apart from being hard to summon, there is one thing you should always keep in mind! Quasar's effect to Summon Shooting Star Dragon can miss the timing. So be careful when using it, and keep it in mind when facing it!

Traditional - 3/5
Advanced - 4/5
Art - 3/5


Argouru

Tuesday:

Shooting Quasar Dragon
Lv 10/LIGHT/Dragon-Synchro/4000A/4000D
"1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck."

Another heavily restricted summoning condition monster. Frankly, I doubt this card will ever get onto the field, seeing as it requires a minimum of 3 synchros just to get out. While his effects are very powerful, he is far too cumbersome a monster to ever see the light of day.

Traditional: 1
Advanced: 1


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