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Pojo's Yu-Gi-Oh Card of the Day

Uria, Lord of Searing Flames
#LC02-EN001 

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.

Card Ratings
Traditional: 1.30
Advanced: 2.20 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Oct. 12, 2011

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
Uria, Lord of Searing Flames...was eaten by Heavy Storm and three copies of Mystical Space Typhoon...
 
That could be the entire review, but for the sake of argument, let's say it isn't.  The Sacred Beasts (or the "Gods" of the GX era), were never very playable cards.  This one can only be Special Summoned from your Hand by sending three face-up Continuous Trap Cards you control to the Graveyard, hence the opening line of the review.  Uria gains 1000 attack for each Continuous Trap in your Graveyard, and once per turn, can destroy a set Magic or Trap card your opponent controls.  Said effect cannot be responded to by Magic or Trap cards.  In short, this Format is beyond poison for Uria, as if you were going to play it anyway.

Ratings:
 
1/5 like wh0a 
Art:  5/5
Miguel

It's the middle of the week and today's COTD is an oldie, but can be a goodie. Uria, Lord of Searing Flames. This is one of the 3 Sacred Beasts from the GX anime and has the potential to pack a mean punch. Uria is  LVL 10, Fire, Pyro-type with 0 for both ATK and DEF. Uria cannot be normal summoned. It can only be Special Summoned by sending 3 face up continuous trap cards you control to the grave and no other way can this card be special summoned. Sorry to both UFO Turtle and Monster Reborn on this one. This card gains 1,000 ATK for each Con. trap card in the grave and once per turn you can destroy one set spell/trap your opponent controls. AND Spells/Traps cannot be activated in response to that effect, so Divine Wrath cannot stop Uria. He can be searched with Sangan, always good. It would seem that 3 Continuous trap cards can be a pain to keep on the field, with good cards like Call of the Haunted (At 2 right now), Gravity Bind, Ordeal of a Traveler,  Solemn Wishes, and Mirror Wall, but with MST at 3, and Heavy Storm just a top deck away, getting out Uria may take longer than it's worth. Uria needs its own deck, but even then it may not hit the field.
 
Traditional: 1 Nothing is sacred here.
Advanced: 2 Too much S/T removal to be effective
Art: Looks a lot like, Ra? no....Obelisk The Tormentor!
Tomorrow: This one's a real copycat.


Link0987

Uria, Lord of Searing Flames

Alright, so after a hectic cram session for a midterm, I’ve got my wits back in order. 

Continuing the legendary collection week is uria, one of the promo cards guaranteed in every legendary collection binder. 

Alright, so this guy can’t be normal summoned or set, and must be special summoned from your hand by sending three face up trap cards you control to the grave.  And this guy gains 1000 ATK for each cont. trap in the grave, so at the very least, this guy is packing 3000 ATK.  But having three face up traps at the same time to send for this guy in the format of heavy space typhoons is a bit of a chore. 

But, the other part of his effect is not as rewarding as you would like for having finally brought this guy out.  That being said, it’s not terrible, in that you get to target one set spell/trap card that your opponent controls, and destroy said target.  The thing that keeps this being a decent effect is that your opponent cannot chain spells or traps to this effect, ensuring the target is destroyed. 

While this guy is certainly interesting, I don’t see many decks that come to mind running three or more continuous trap cards, barring macro cosmos. 

Traditional: 1/5
Advanced 2/5 in a dedicated deck  


Argouru

Uria, Lord of Searing Flames
Lv 10/FIRE/Pyro/0A/0D
"Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation."

Well, the first of the GX 'Divine Beast' cards and the one that is the hardest to get out, symply because with so much S/T removal out there, keeping 3 continuous Traps in play is incredibly difficult. He has an excellent effect if you can get him out, but lacks any way to protect himself from monster removal. A good fun card, but not for competative use, sad to say.

Traditional: 2
Advanced: 2.5


John Rocha

Today’s card is Uria, Lord of Searing Flames, one of three Sacred Beast Monsters, first released in the Shadow of Infinity booster series, then released in Dark Revelations #4, and as Tin Promos, and now in the Legendary Collection #2 set as one of the 3 cover cards. The Sacred Beasts were modeled after the God cards are similar in many ways, especially in the art work. Uria was modeled after Slifer the Sky Dragon and gets it’s name after Uriah who was murdered by King David after King David had an affair with Uriah’s wife. For those of you who followed the GX anime series, if you remember, the Sacred Beasts were sealed beneath the Duel Academy and required seven spirit keys to unlock them.
 
Now that we have the color commentary out of the way, let’s talk about what this card can do for you. It takes 3 continuous trap cards to special summon Uria, so you will need to run a deck heavy in continuous traps. The best fit for this card is in a stall/burn type deck, or an anti-meta type deck, as we have a plethora of continuous trap cards at our disposal. For stalling, we have cards like Fiendish Chain, Gravity Bind, Wall of Revealing Light, and Metal Reflect Slime.  For burn, we can add in Nightmare Wheel, Zoma the Spirit, and Gen Flash Energy. For anti-meta, you can throw in Light and Shadow Imprisoning Mirrors, Grave of the Super Ancient Organism, Mask of Restrict, and Skill Drain. Then protect your traps with Dark Bribe, Fake Trap, Imperial Customs, and Starlight Road. That should give you time to get Uria in your hand and maybe even Heavy Storm via Gold Sarc., to push  through with enough battle damage to win the game.
 
Just some quick notes on some ruling on this card. When you summon Uria and activate it’s effect to destroy a magic or trap card, your opponent cannot activate a spell or trap in response, so Bottomless and Torrential Tribute are useless. If you have Macro Cosmos on the field, you cannot summon Uria because you cannot pay the cost to send to the graveyard so you cannot activate the card.
 
Frankly, I am not a big fan of anti-meta or stall/burn decks. I find them very annoying and most top tier decks have too many answers to stopping them. Effect Veiler will stop Uria dead in it’s tracks and Uria is too dependant on those continuous spells and traps.
 
Traditional: 1/5
Advanced: 2/5


Shadows
darkness
YouTube
Channel

Uria, Lord of Searing Flames

Alright, so after a hectic cram session for a midterm, I’ve got my wits back in order. 

Continuing the legendary collection week is uria, one of the promo cards guaranteed in every legendary collection binder. 

Alright, so this guy can’t be normal summoned or set, and must be special summoned from your hand by sending three face up trap cards you control to the grave.  And this guy gains 1000 ATK for each cont. trap in the grave, so at the very least, this guy is packing 3000 ATK.  But having three face up traps at the same time to send for this guy in the format of heavy space typhoons is a bit of a chore. 

But, the other part of his effect is not as rewarding as you would like for having finally brought this guy out.  That being said, it’s not terrible, in that you get to target one set spell/trap card that your opponent controls, and destroy said target.  The thing that keeps this being a decent effect is that your opponent cannot chain spells or traps to this effect, ensuring the target is destroyed. 

While this guy is certainly interesting, I don’t see many decks that come to mind running three or more continuous trap cards, barring macro cosmos. 

Traditional: 1/5

Advanced 2/5 in a dedicated deck  

That Guy

 ...I Guarantee You Will Want to Flame This One
 
From yesterday's great new burn card to a card that has been chilling in most of your binders, how ironic that such a hot card chills out and is not used very often. That pre-disposition will be thrown out of course after today's reviews...let there be light from the almighty burning candle that is Uria, Lord of Searing Flames!
 
God cards, the very idea brings images of the Pharaoh dropping down one of these bad guys and wreaking havoc on his opponent, taking out a hefty portion of their life points but more importantly blowing their freaking mind away! Uria can do exactly that, being the replica image and now *more* legalized form of Slifer the Sky Dragon. Breakdown time: we got an effect that puts our friend in the “Nomi” card type because of his summoning conditions, but at 0 atk and def this card is only a Sangan away! The destruction effect leaves more to be desired but the negation clause is nice so that your effect is guaranteed to go off. Having three or four traps sitting in your grave will add up to a nice 4000 powerhouse, but the real question is can you keep this guy on the field when all your opponent needs is a Compulsory Evacuation Device…
 
Most reviewers will call this card the minute they see it, saying things like “not in this format” or “three MST’s and heavy around” along with “dust tornado’s, royal decree” and so on but let that negativity fall on deaf ears in this case. If your dedicated to building a deck that can flourish with Uria go ahead and build it, or maybe you just want add in some muscle and aggression to your stall burn deck…that works too! At the end of the day there is a reason why this guy has the word “Lord” in his name.
 
Traditional: 2/5 (The larger removal available)
Advanced: 3.5/5 (Burn Decks can always have a trick up there sleeve)
Art: Uria is definitely a lady’s man, melting the hearts of woman everywhere! 


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