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Pojo's Yu-Gi-Oh Card of the Day

The Forces of Darkness
#SDGU-EN032 

Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.

Card Ratings
Traditional: 2.00
Advanced: 3.17 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Oct. 25, 2011

Back to the main COTD Page

 

Dark

Paladin
Tuesday
 
The Forces of Darkness is an incredibly simple, Normal Trap, one you are obviously using for Dark World.  This is a +1, as you give up this Trap, but return two Dark World Monsters from your Graveyard back to your Hand.  Early enough in the game, I suppose it can be a dead Draw, but resource replenishment is a wonderful thing.  If you're playing Dark World, you're playing 1-2 of these.  

Ratings:
 
4/5 Dark World 
Art:  3/5

John Rocha

I apologize for missing out on yesterday’s card review as it is one of the key cards to the Dark World theme that we are reviewing this week, as I was busy judging YCS Columbus. I bring that up because as were anticipating Dark World to jump to the top ranks as soon as the structure deck was released last week, however this did not happen. Maybe it is because the top players felt that the current deck they were playing was more consistent and that most people would side deck against it, or maybe no one has hit on an idea to make it more consistent. (Note: the YCS winner was Billy Blake and he played the exact deck he played in Toronto). Dark Worlds are dependant on discard effects so if you only have monsters that work when they are discarded, or all support cards, then you loose.
 
That being said, let’s take a look at one of the cards that a good Dark World deck may rely on, “The Forces of Darkness”. Any card that will get you a two for one is good. By playing this card with at least two Dark World monsters in the graveyard, we automatically plus ourselves. Another nice benefit is that we get to choose which cards we want depending on our situation. Because this card does not say add BOTH targets to your hand and says add THEM to your hand, if one target is removed the other is still added to your hand. A negative to this card is that it is a trap card instead of being a magic card so it is going to work slower. This is not all bad, however as it can be useful in drawing out MST’s giving you a plus 2 advantage.
 
When deciding on if this card would warrant a coveted spot in our Dark World deck, I looked at other deck types to see if they played a similar card, and I found that Gravekeeper’s were playing two Gravekeeper’s Stele. Gravekeeper’s also did not play many monsters and had a recruiter to search out the right monster for the situation. Dark Worlds have a recruiter for the hand in Scarr although it has to be destroyed in battle to get its effect.
 
There are a lot of similarities between Dark World and Gravekeeper’s that make you believe that maybe with the right balance between cards, it could still be top tier. If it does reach this status, look for “The Forces of Darkness” to be one of the key cards in the deck.
 
Traditional: 1/5 (Chaos control rules)
Advanced: 2/5 (4/5 in a Dark World deck)

Miguel

It's day two here on Pojo's look at the spooky cards from the new Dark World structure deck. And time for one of my favorite card names, The Forces of Darkness. A simple, yet powerful name. And just as simple is this trap card's effect. Target 2 Dark World monsters in your grave and add them to your hand. Good for recycling those Dark World monsters that have been discarded and are waiting to be discarded again. But just like yesterday's card, this card can be shot down by Mystical Space Typhoon, Heavy Storm before you can even use it, or cards that banish from the grave, like my favorite, D.D. Crow. A good, useful card, but too many ways around it bring it down a little.
 
Traditional: 1
Advanced: 2.5

logan_nagol

For day 2 of the best COTD week we have
The Forces of Darkness
Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand.

Very simple card, best used in conjunction when you are forced to discard, and you get to use these fun cards all over again. not much more to say than that.

3/5


Shadows
darkness
YouTube
Channel

Hello All!

Welcome to the darkside!
Today we are reviewing The Forces of Dark world.

It is a basic trap card that lets you add 2 Dark World monsters from your graveyard to your hand. Seems Legit. Lets you recycle and resupply your hand and its probably going to be played as it can be chained to MSTorm. Aside from that there is not much else.

PROS
Resupplying the hand

CONS
trap

traditional: 2
Advanced: 2


Argouru

Tuesday:
 
The Forces of Darkness
Normal Trap
"Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand."
 
A good bit of recycling for Dark World decks that lets you get back any 2 monsters, regardless of stats. Not a lot to say here since it's a fairly useful retrieval card for the mid to late game.
Traditional: 2.50
Advanced: 3


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