Quinn Pen of Gulldos, another Magic card, not quite
as simple as yesterday. You target two Wind
Monsters in your Graveyard and return them to your
Deck. You also target another card on the
Field, and return it to the respective owner's Hand.
I really like the second effect, likely returning
something powerful or that's annoying you to your
opponent's Hand, or even something you'd like to use
again to your Hand. But I digress into what
could have been...two WIND Monsters really hurts the
cards playability. Two Monsters would have
Quill Pen of Gulldos
Missing your other two Pots of Avarice? Here's a
replacement that's not as good. The best use you'll
get out of it is returning two Reborn Tengus and
spinning a Synchro or Xyz. While replenishing your
Tengus is trollishly hilarious and monumentally
satisfying, the Quill Pen won't do much more for
much else. You could run it in its own deck, but it
doesn't even look to great there.
Gulldos decks strive to fill the graveyard with lots
of those little Psychics and use them for all sorts
of things, but between things like Pot of Avarice
and Psychic Overload, there are better options out
Art: It's a feather. Did you know that? It's a weird
Fun Fact: The dialogue in YuGiOh GX is so stupid
Tomorrow: Remember how bad Thunder Crash was?
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