During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec. 18, 2012
If you didn't believe you were seeing a Wind-Up card
(or more) on this list, I don't know what game
you've been playing. Wind-Up Rat comes in at #9,
being quite the effective little critter. Level 3,
Earth-Beast types give you some combo potential and
versatility in the Rat alone (in such things like
Sangan and Giant Rat at the very least). Also
obviously easy enough to use and cycle via various
other Wind-Ups, to include, Honeybee, Factory,
Magician, and there could be more by now. Wind-Ups
are hella fast, even though I wouldn't consider them
the most powerful out there, dominant as they have
been. So by changing this guy from face-up Attack
to Defense position, you can Special Summon a
Wind-Up from your Graveyard. This guy actually gets
better as the Duel progresses, but it's never a bad
card to Draw into. Honestly, because of various
OTK/FTK in Traditional, he might be better in that
Format, even if you don't play the Deck there.
4/5 both Formats
Art; Almost cute with that eye...5/5
As I mentioned yesterday, most of the top 10
cards that we are reviewing have propelled their
respective decks into the top tier. Wind-Up Rat is
the main card in the Wind-Up Carrier Zenmaity hand
rape loop. By summoning Wind-Up Rat with Wind-Up
Hunter in the graveyard, you could us Rat’s effect
to special summon Hunter then use them to special
summon Zenmaity. Use Zenmaity to special summon
another Rat and use Rat to special summon Hunter.
Use Hunter to tribute Zenmaity to drop a card from
your opponent’s hand. Then just repeat. If you had a
Tour Guide in hand with Hunter in the grave, you
could bring out a Tour Bus and drop an additional
two cards from your opponent’s hand. Then, if you
had a Pot of Avarice you could take all of your
opponent’s hand and leave them with nothing on the
The hand loop was something most duelists did not
appreciate happening to them so Konami obliged us by
limiting Wind-Up Zenmaity to one. It did not slow
down the deck however as duelists found that they
could still Xyz summon monsters like crazy with
Wind-Up Rat, Shark, Rabbit, Magician, and Factory
all giving you special summoning abilities. With
combinations of the above cards we can Xyz summon
anything from a rank 3 to a rank 5 monster giving
the Wind-Up player a plethora of options when Xyz
What is so nice about Wind-Up Rat is that all it
needs is a Wind-Up in the graveyard to get its
effect. One card becomes many as we say in the YGO
Biz. Wind-Ups are not going away any time soon and
Wind-Up Rat is a big reason why.
If you would like more idea on any of the top 10
cards we are reviewing, you can also search on the
Card of the Day page to find our old posts.
Personally, I do not go back and look at those
articles in order to keep my reviews original, but
they may still mirror the Year End posts so just
keep that in mind when reading the top 10 reviews.
Number 9 on our list is Wind-Up Rat. This card is
almost like a Tour Guide for Wind-Ups, and you know
how that can go. You can target one Wind-Up Monster
in your graveyard, then change Rat to defense
position, then special summon that target. That has
lead to so many Wind-Up shenanigans in the past,
including summoning Zemaity among others. Wind-Up
Rat is one of those cards that can get the deck
rolling and kinda hard to stop once it starts.
Advanced: 4 *Wind-Up Only*
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