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Pojo's Yu-Gi-Oh Card of the Day

Pojo's Top 10 Cards of 2012

#8 - Wind-Up Carrier Zenmaity
#ORCS-EN044 

2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.

Card Ratings
Traditional: 2.67
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 19, 2012

Back to the main COTD Page

 

Dark

Paladin

Wednesday
 
I think I mentioned, and may continue to do so, how incredibly fast Wind-Ups are...hella fast, that much is for sure, but they are a whole lot slower with Wind-Up Carrier Zenmaity down to one.  It's a Rank 3 XYZ Monster, who is XYZ Summoned with two Level 3 Monsters.  This is a Water attributed Machine with 1500 attack and defense.  Once per turn, you can detach an XYZ Material from this Monster to Special Summon a Wind-Up Monster from your Hand OR Deck.  Simply incredible right there.  The speed this added to Wind-Ups was crazy, and lets you accomplish or at least set up about whatever you want.  Furthermore, when a face-up Wind-Up Monster is on the Field and destroyed and sent to the Graveyard (save the Damage Step) you can detach an XYZ Material from this Monster to return that Monster to your Hand.  I really like this effect too, being able to replay a Wind-Up although returning your own cards to your Hand isn't usually the best way to go about things.  Here it could be awesome.  The only real downside to the Carrier is the 1500 attack, but this card shows how powerful a card can be without having a large attack score.  A key cog in the Wind-Up arsenal, and once the Deck gets going, its hard to play against, let alone win.
 
Ratings:
 
Traditional:  3/5 
Advanced:   4/5 
Art:  4.5/5


John Rocha

Today’s discussion on Wind-Up Carrier Zenmaity is a continuation from yesterday’s Card of the Day: Wind-Up Rat. To get the full flavor of our Card of the Day today, first review yesterday’s card and come back.
 
The importance of Wind-Up Carrier Zenmaity is in its ability to search for the Wind-Up that you need. It is one of three searchers. Wind-Up Magician and Wind-Up Factory are the others. The best thing about Zenmaity is that it can be easily summoned with Wind-Up Rat or Tour Guide.
 
Here is a big example of one of the plays you can make with Wind-Up Carrier Zenmaity. Summon Tour Guide, Xyz summon Zenmaity, use Zenmaity to special summon Magician, special summon Shark, special summon another Magician off of the fist Magician, make Shark a level 5, special summon a second Shark from your deck off of the second Magician’s effect, make it a level 5, then Xyz summon Tiras Keeper of Genesis and a rank 4 monster. You just turned 2 weak monsters into 3 Xyz monsters with about 6500 attack. Can you say broken?
 
Although Wind-Up Carrier Zenmaity being limited to one has hurt the deck, it is still top tier and winning tournaments. Zenmaity, while being the key ingredient to the hand loop, is still a key card in Wind-Ups ability to swarm the field.
 
Traditional: 3/5
Advanced: 4/5

Miguel

Just when you thought you were out of the Wind-Up Woods, our number 8 card comes out of nowhere. Wind-Up Zenmaity is one of the work horses of the Wind-Up deck, as once per turn you can detach a Xyz material from it to special summon a Wind-Up from your hand or deck, which begins the Wind-Up shenanigans that they are famous for. Rat + Shark = headache for the other guy. There's also that other effect that lets you detach a Xyz material to return a Wind-Up monster to the hand if it gets destroyed, but you don't really see that one to often. There is a reason why this card went to one, and also why it's number 9 on our list of the Top Ten cards released in 2012. 
 
Traditional: 2
Advanced: 4
Tomorrow: Number 7 is its own form of transportation.


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