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Pojo's Yu-Gi-Oh Card of the Day

Mind Haxorz
#RDS-EN054

Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.

Card Ratings
Traditional: 1.75
Advanced: 2.67 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 23, 2012

Back to the main COTD Page

 

Dark

Paladin

Monday
 
Mind Haxorz, certainly not a new card (like the rest of the week!) but one of the more useful Trap cards out there.  While this is one of those cards that doesn't specifically give you any advantage (at least not immediately) its certainly useful tech, and/or as a combo card.  For the cost of 500 Lifepoints, you get to view your opponent's Hand, and all the set cards on their Field.  At the very least, even if you can't do anything about what you see, you obviously know what's coming.  Sometimes that matters, but sometimes losing surprise can really throw a kink into things...not necessarily what, but how.
 
Ratings:

3/5 all around...helpful for some, useless for others, not likely to have room in most Decks I reckon
 
Art:  3.5/5


John Rocha

We start the week off with an old card from Rise of Destiny, called Mind Haxorz. Mind Haxorz can give you a tremendous advantage over your opponent by giving you knowledge of every card you opponent currently has. The disadvantage is that it is a (-1) and is not good card management. It is that trade off that you need to look at when deciding to play this card or not.
 
In the right deck, this card could be very good if you can find the room. Mind Haxorz is all about control and that is what Dark World does best. With Mind Crush at two, Deck Devastation Virus, and Trap Dust Shoot, controlling the hand and Grapha controlling the field, Dark World decks get an added boost from Mind Haxorz.
 
Knowing what your opponent has on the field and in the hand can give you all the information you need to win the game. You can play around that Gorz or Solemn Warning. Most people are finding this out with Trap Dust Shoot. Card advantage also wins games so. It is also not a good top deck card. Like Trap Dust Shoot, if you get Mind Haxorz early in the game, your success rate goes up. You probably do not want to run three of this card as starting with two of them really hurts your card advantage.
 
I think good players would rather have card advantage as they can usually read what their opponent has on the field and in the hand by the way their opponent plays their cards.
 
Traditional: 1/5
Advanced: 2/5

Miguel

It's a good week to be a pojo reviewer this week. First up is an oldie in Mind Haxorz. A trap card that lets you pay 500 to look at your opponent's hand and all face down set cards they control. For mere pennies, you can see what your opponent is up to. This card lets you plan around your opponent's strategy, especially if they are trying to bluff you with a few set back row cards with no protection from your Heavy Storm. Haxorz and Mind Crush were a brutal tag team back in the day. See what your opponent has, activate Mind Crush to get rid of their best card. With set cards being such a big secret, is it worth your opponent to pay either 2000 or half of their LPs to keep those cards a secret? Try using Mind Haxorz to find out. A good card to catch your opponent off guard and make them think about stopping you, or letting you see what they have and are up to.
 
Traditional: 2
Advanced: 3
Tomorrow: Please have exact bus fare.


Jeff Lang

Mind Haxorz
 
                I have actually loved this card ever since it first came out, and will until the end of time, unless Mind Crush and Trap Dustshoot get banned. Anyways, the first thing that you must know is that it is a -1 in advantage, unless you score 2 cards off of a Mind Crush, but don’t let that scare you away. You are paying 500 lp for all of the information you could want basically, which could be very valuable in the right deck. In no way am I suggesting that you use this card, because you should be worried about not using cards that make you minus, but it does have uses. Have enough cards in your hand to make a huge push but your opponent make have something threatening in their backrow? No need to fear, get that information and plan accordingly. All in all, there are better options to use, and you need those slots in your deck for cards to help yourself more
 
Trad: 1/5
Advanced: 2/5


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