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Pojo's Yu-Gi-Oh Card of the Day

White Dragon Ninja
#PHSW-EN084 

Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.

Card Ratings
Traditional: 2.43
Advanced: 3.29 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan. 25, 2012

Back to the main COTD Page

 

Dark

Paladin
Wednesday
 
White Dragon Ninja...I absolutely LOVE this picture...so anime, so awesome, Dragon Ninja, I'm glad I have a couple of these :)  Anyway, a tribute monster?  There's something we don't look at often in the world of XYZ, Synchro, and the like.  This is a Level 7 Monster, Light attribute, and a Dragon, with 2700 attack and 1200 defense.  So two tributes, obviously not a great thing, but can be Special Summoned, although only by the effect of a "Ninjitsu Art" card.  Some of these new Ninja cards are awesome, and this is one of the best.  We should probably do a week of them I'm thinking...but what does this one do?  Honestly, not a great deal.  Magic and Trap cards you control cannot be destroyed by card effects...its not a bad effect, but doesn't justify the two tributes despite the badass art.
 
Ratings:

Traditional:  2/5 
Advanced:  3/5  More of a rating for the Deck, in the Deck 
Art:  5/5

John Rocha

White Dragon Ninja is pretty much the boss monster for Ninja’s. There is plenty of support in a Ninja deck to accommodate this card. Summoning Ninja Grandmaster Hanzc will get White Dragon Ninja to your hand and Totem Dragon gives you the easy summon. You can also special summon White Dragon Ninja from the deck with Ninjitsu Art of Super-Transformation.
 
Once you get this boss Dragon to the field, you can protect it with Safe Zone. Now, about the only thing your opponent can do is bounce Safe-Zone with something like Brionic. Of course you could Effect Vieler the dragon and hit safe zone with MST on your opponent’s turn. With White Dragon Ninja on the field protecting your spells and traps, you can have all kinds of fun with spell and trap cards.
 
Playing Vanity’s Emptiness will prevent your opponent from summoning a monster that can get rid of White Dragon Ninja. Using Royal Decree can shut down trap cards. If you are using traps that are also monsters when activated, they cannot be destroyed by effects or battle. Your opponent’s MST’s and Heavy Storm will be dead cards while your Heavy Storm becomes a Harpies Fairy Duster destroying only your opponent’s spells and traps. Malevolent Catastrophe will do the same thing.
 
White Dragon Ninja could become a card that Ninja decks can build around. It just needs to be supported by spells and traps to give it a useful purpose.
 
Traditional: 3/5
Advanced: 4/5

Miguel

It's the year of the dragon and we're looking at one that prefers the company of Ninjas, White Dragon Ninja. Dragon Ninja is a level 7, Light/Dragon type with 2700 ATK and 1200 DEF. Dragon Ninja's effect says: This card cannot be special summoned, except by a "Ninjitsu Art" card effect. As long as White Dragon Ninja is face up, Spells and Traps you control cannot be destroyed by card effects. While Dragon Ninja cannot be special summoned without a Ninjitsu Art card, and needing the right levels of ninja monsters, you can still normal summon this card though other means such as Cost Down, Totem Dragon and Star Blast. Once it hits the field, it will protect your spells and traps from any and all destruction, thus turning your Heavy Storm into Harpy's Feather Duster. Throw in Safe Zone and you have a card that's not going anywhere and that will protect your back row. In a Ninja deck, this will be the key card in winning, while in other decks, it will take some time and set-up to get out. A great card for a newly reborn arch-type, or a new toy for Dragons or a few other decks. 
 
Traditional: 2.5
Advanced: 4.5


Angelic Nightmare

As soon as I saw this card I thought the art work of this card was just simply amazing. I’m a fan of the Ninja archetype and I absolutely love dragons, so this card became on my want list almost instantly. Anyways, on to my usual review.

White Dragon Ninja
Dragon/ Light/ Lv 7/ 2700 ATK/ 1200 DEF
Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects.

Let me say is this card is completely useless outside of Ninja decks and can easily clog be a dead card if you don’t draw into the Ninjutsu Art cards in a reasonable amount of time. This card prevents the destruction based cards. Couple this card with Safe Zone and you have a pretty decent wall with a not so bad effect. If this card gets out on the field it’s going to be a semi-decent challenge to get over. You don’t have to fear Mirror Force or Torrential Tribute when you want to make a big play.

Traditional: 2/5
Advanced: 3/5
Art 5/5


Argouru

Wednesday:

White Dragon Ninja
Lv 7/LIGHT/Dragon, 2700A/1200D
"Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spell/Trap Cards you control cannot be destroyed by card effects."

Well, the fact that he can't be special summoned other than with a NA hurts, but still, his effect is amazing. I think that this may very well be the card that could make a FINAL deck playable. I've always regretted that the FINAL deck was so hard to pull off simply because of the vast ammount of S/T removal used in the game (esp. in the current format), but WDN gives the deck a fighting chance.

Keeping continuous & Field Spells, as well as Trap cards in play is one of the hardest things in the game to do, so this guy makes for a very welcome addition to the game. His stats are good and while he needs 2 tributes, you could experiment with several ways to bring him out. He works amazingly well in a ninja deck, too.

Traditional: 3.75
Advanced: 4


Justin
YouTube
Channel

Today’s card is White Dragon Ninja. It is the themed boss monster of ninja decks, being that it is both a dragon and also counts for uses with cards that require ninjas. This card can only be special summoned by a Ninjitsu Art card, most likely super transformation. It protects all you spell and trap cards from being destroyed by anything. The drawback is that it has no protection of itself, but this is mitigated by your spells and traps protecting White Dragon Ninja. 2700 attack is good for a boss monster and it is also a LIGHT dragon, and we know all the support both of those get. It is not the best card for a boss monster in a ninja deck but will suffice if you have no other options. The fact that it is a nomi monster hurts it though.

Traditional: 1.5
Advanced: 2.5


Jeff Lang
White Dragon Ninja
 
                When read the effect, I got very excited because Ninjas are a very old theme, and was nice to see it getting new support finally, and then I saw the Level of it. Obviously the deck can do tricks with their Cont. Traps cards, but I want to go over this lesson that I learned some time ago: Never build a deck with cards imaging that everything will go your way. What does this mean? What happens when your opponent breaks your setup and you are topdecking? This is one reason why people don’t use tributes anymore, dead topdecks, or if your opponent has a commanding lead on you, it doesn’t help you make a comeback. Amazing effect, but use at your own risk
 
Trad: 1/5
Adv: 2/5

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