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Pojo's Yu-Gi-Oh Card of the Day

Gusto Squirro
#HAO6-EN011 

When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck.

Card Ratings
Traditional: 1.00
Advanced: 2.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - July 26, 2012

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
What exactly makes or classifies a squirrel as a Thunder type Monster?  Squirrels have less than nothing to do with Thunder...Gusto Squirro, who isn't cute, as most little critters in Yugioh are, is a Wind, Level 2 Monster, (again) with 0 attack but a nice 1800 defense.  Another Tuner, Gusto Squirro is also a Thunder Monster for some reason.  This Monster allows you to Special Summon a Level 5 or higher Gusto Monster from your Deck when destroyed by a card effect.  That might be a LOT harder than you think.  If you Set it, assuming that maybe the 1800 defense survives a turn, your opponent is likely going to attack through it as soon as possible, as they aren't likely to intentionally give you this Monster via its effect...they obviously will attack if you throw it out in attack mode with its lovely score of 0.  This is likely one you're going to have to destroy yourself.  It tries to be good, and it's just not happening...
 
Ratings:
 
2.1725/5 
Art:  2/5 

John Rocha

There are three of Gusto tuners. A level 1, level 2, and a level 3. Today we will be looking at the level 2 tuner, Gusto Squirro. Squirro is an intriguing card. Being a tuner helps its playability, but its real value is in its effect to special summon a level 5 or higher Gusto monster from your deck.
 
We have two monsters that fit this requirement; Reeze Whirlwind of Gusto and Windaar Sage of Gusto. Both of these monsters give you something great for the situation. If your opponent has a monster you can attack over, special summon Windaar, attack, then get another Squirro to Synchro summon a level 8 monster like Stardust Dragon. If your opponent has a big monster, use Squirro’s effect to get Reeze and use Reeze’s effect to switch the big monster with your Reeze.
 
Now for the fun business of destroying Gusto Squirro. Let’s start with two Torrential Tributes and Dark Hole. Now let’s throw in some Limit Reverses. Activate it at the end of your opponent’s turn and switch Squirro to defense on your turn. All Squirro needs to do is to be destroyed, so a card like Chain Destruction would be perfect in this deck. If you have 2 Squirros in the hand or deck, you will be special summoning two level 5 and higher monsters from your deck. If you play a Stun/Gusto deck, you can play King Tiger Wanghu and then Call, Reborn, special summon, or summon Squirro to get its effect.
 
You can play Gusto Squirro in a standard Gusto deck with Gusto recruiters, destruction, and Gusto tribute monsters. Combined with Gusto’s defensive ability and swapping ability, and its ability to Synchro summon, this deck type could be quite fun and catch a few duelists off balance. If you are playing a lot of destruction with your Gusto/Wind build, go ahead and try out Shrine of Mist Valley for some additional special summoning. Even though Gusto decks are known for their defense, they can still swarm the field in the right build.
 
Traditional: 1/5
Advanced: 2.5/5

Miguel

After solving a almost week long problem with my laptop, im back and reviewing a cute and angry looking monster, Gusto Squirro. A level 2 WIND/Thunder tuner, with a big ole' 0 for ATK and a decent 1800 for DEF. Squrrio's effect is when this card is destroyed by a card effect and sent to the graveyard, you can special summon 1 level 5 or higher Gusto monster from your deck. That's pretty snazzy.....because there is no specific wording on who's card effect it has to be. So you can use things like Torrential Tribute and Dark Hole. Being a level 2 tuner is an added bonus. Im glad that they are still churning out Tuners and Synchros. 
 
Traditional: 1
Advanced: 2.5


Philosophical
Psycho

This card's effect and activation requirements are almost identical to Gusto Falco's, although if you remember, I didn't quite give Falco a high appraisal.

Similar to Falco, Squirro is only able to spring its effect when it meets its end to a card effect (Falco also has the handicap of needing to be destroyed whilst faceup).
Falco is slightly more flexible when it comes to selecting your Special Summon; Falco allows for any Gusto, whilst Squirro (as of right now) can only choose between either Reeze, Whirlwind of Gusto, or Windaar, Sage of Gusto. However, you probably would rather summon one of those higher-Level Gustos anyway, compared to the frailer, more defensive-orienated options Falco can select. Moreover, as opposed to Falco, Squirro will bring out a monster faceup, meaning if its your turn, you'll be able to use their effects. If you decide to actually run Falco and/or Squirro, you should manage a way to destroy them with your own cards on your turn (such as with Icarus Attack), as that provides more reliability than banking on your opponent's effect.

Squirro also boasts a reinforced 1800 DEF (impressive for a Level 2 Tuner) over Falco, but either's reliance on effect destruction severely limits their roles.

Ruling Clarification: One thing that tends to confuse many players is the concept of “missing the timing.” Inexperienced Gusto players are perhaps the biggest violators of this, due to many of their monsters being susceptible to this rule (Gusto Squirro included). Basically, if a card reads “When this thing happens, you can use this effect,” there’s a chance that you’re not allowed to use the effect. Here’s an example using Gusto Falco and Raiza the Storm Monarch. To activate Gusto Falco’s effect, the VERY last thing that needs to have happened is Falco touching the Graveyard. So I tribute Falco to summon Raiza, but in a Tribute Summon, the actual tributing and the actual summoning are two different things. You send Falco to the Graveyard and THEN you put Raiza on the field, not right at the same time. And you most certainly can’t send Falco to the Graveyard, activate Falco’s effect, and THEN summon Raiza. Because the actual summoning of Raiza in...terrupted Falco going to the Grave, Falco actually touching the Graveyard was not the last thing to happen, so you “miss the timing.” The same thing will happen if you use Falco for a Synchro Summon. Here’s a second example with Gusto Squirro and Soul Taker. Soul Taker destroys a monster then gives the opponent 1000 LP. So say I activate Soul Taker against your Squirro and destroy Squirro. BUT, my card isn’t finished, because after it destroyed Squirro, it still needs to give you 1000 LP. Since something happened right after Squirro getting destroyed (you getting 1000 LP), you missed your chance to use Squirro’s effect. I have one more example. Say I have two pieces of Exodia and I activate Graceful Charity to draw the next three pieces. But I can’t claim victory when Charity’s effect is still going, so I’m still obliged to go through with Charity’s effect. If a card says, "If this happens, you can use this effect," it will never be subjected to missing the timing, and you will always have the right to activate it after the current chain resolves. For mandatory effects like Sangan that say, "When this happens, use this effect," it's missing the key word "can," and you MUST use the effect as soon as possible. For example, if I tribute Sangan to summon Caius the Shadow Monarch, first I send Sangan to the Graveyard, THEN I put Caius on the field. Afterwards, Sangan's and Caius' effects chain to each other and I pick which gets to be Chain Link 1 and 2. See, it helps to know the difference between "May I" and "Can I!"  There’s another form of missing the timing (usually with Bottomless Trap Hole) that involves not being able to activate new cards when a chain is currently resolving, usually seen with Torrential Tribute versus a Special Summon that happened midchain.

Trad: 1/5 (Gustos in Traditional? How amusing.)
Adv: 2.35/5
Aesthetics: 2/5 It's an electric squirrel that rides the winds. It also looks like to be a particular big squirrel that escaped from The Last Airbender. The Gustos are a tribe that communes with how the wind flows and prays with the luscious land that they have for so long thrived on. The Steelswarms, having previously already corrupted past monsters and called them the Evilswarms, crawl out of the ground one day to threaten to infect the Gusto territory (the Steelswarms were previously locked away by the mechanical angels known as the Vylon, but war between the Gustos and their archenemy the Gishkis provoked them again). The Vylons arrive out of the sky to oppose the swarming invaders by developing a mercenary force from the Gustos, along with the Gishkis, Lavals, and Gem-Knights. Ultimately the Vylons and Steelswarms kill each other off. The Gustos resume their feud with the Gishkis, only to incur the wrath of the now-revived Vylons. The Gustos turn to the Gem-Knights and the Lavals to bind their souls to open an alternate dimension, creating Daigusto Emeral and Daigusto Phoenix, respectively. And thus, Xyz Summoning was born.

Philosophy Corner: Understanding the moral of a lesson is but only the first step to actually taking the moral to heart.

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