All right, as referred to last week, the first three
cards of this week are holdovers that I picked.
Today we look at something we haven't looked at
since it's release, DD Survivor. We have a Level 4,
Dark attributed, Warrior who has an impressive 1800
attack and 200 defense. Now I immediately would
like to say this would be a great main deck card
just because of it's effect, but I do believe it's
something you should consider carrying in the
side-deck at the very least. During the End Phase
of the current turn, if this card was removed (while
face-up) it returns to your side of the Field at the
End Phase. Removing is a very nifty mechanic,
always becoming more popular. One thing worth
noting...this guy alone staring down a BLS, it's
likely to force that player to attack DD Survivor,
unless there's enough other stuff going on to win
that turn, so your DD Survivor doesn't return.
Which is great if you have a destructive Trap down
yourself. It's obviously Chaos friendly being a
Dark (and Warrior) Monster. I think he's pretty
splashable honestly, but see for yourself.
D.D. Survivor, while not as strong as it used to
be before the card text was changed, is still an
important card in a Banishing Deck. When played with
Macro Cosmos and Dimensional Fissure, Survivor makes
sure you have a monster on the field at the end of
every turn. The text change specifies that it can
only come back at the end of the turn it was removed
making D.D. Survivor less effective than it used to
D.D. Survivor’s biggest role came in a monarch
removal deck that was popular many moons ago.
Banishing decks can still mess up most top tier
decks in play today, but they have one huge draw
back. They depend on combos. In other words, you
have to have both Survivor and a card that removes
monsters from play on the field at the same time. If
you have only D.D. Survivor, then you are stuck with
an 1800 beat stick.
In today’s format, D.D. Survivor can not survive.
There are too many cards that negate monster effects
and special summons for Survivor to be good.
It's a random bag of cards week. Today it's DD
Survivor. This card was a real bane is some players
life. When working in tandem with cards like Macro
Cosmos and Dimension Fissure, you pretty much have a
loop going with Survivor, as every time he's removed
from play, he comes back at the end phase. Along
with DD Scout Plane, you had a lot of monsters
coming back that can swarm you and be used as
tributes for whatever you had. Also when it hit the
field, players were forced to think about using
Bottomless Trap Hole or not, just to avoid getting
hit. Nowadays, you don't see too much of this card.
With more ways to destroy spell/traps, Cosmos and D.
Fissure won't stay on the field too long to really
be as effective as they once were. Maybe
after September 1st....maybe.
Tomorrow: A dragon...that judges?
Dark/ Warrior/ Lv4/ 1800 ATK/
“During the End Phase, if this
card was banished while face-up, on your side of the
field, this turn: Special Summon this banished card.
This effect can only activate once per turn.”
Today we have a very old card
that keeps getting reprinted; I think Konami might
want us to start playing this card again? Well, it’s
only really played in a macro deck, but this card
may be considered a tech card in the extra deck. A
lot of the top tier decks side multiple copies of
Dimensional Fissure and Macro Cosmos for opposing
Effect Veilers, Maxx C, and D.D. Crow. There is a
very big downside to this card, it cannot be set. If
it is set then ran over, the card will not be
special summoned during the end phase.
Pros: Searchable via
Reinforcement of the Army, Decent Attack, and Decent
Cons: Must be banished from the
field and it cannot be set.
Hello to all the Yugi maniacs out
there, Blackmarketyugioh back from a
much needed vacation with this
We start off the week with D.D.
Survivor. This Dark, 1800Atk/200Def,
4star monster, has a long standing
great play combination with
Dimensional Fissure, and it's trap
counterpart, Macros Cosmos. The
survivor says that when he is
banished while face-up on the field,
he will reutn to the field at the
end phase. Now for me, that is a
great ability. Not to mention that
he has a decent attack for a 4 star.
I actually run this guy in Macro
Monarch build, and just recycle him
to tribute off for my monarchs. He
also can be useful in Xyz
strategies, but once he becomes a
material, his effect is useless. I
feel that this is a great card
nonetheless, and can be utilized in
any banish style deck.
Advanced: 3/5. Has the potential as
Traditional: 1/5. Not completely
sure about this format for the
Artwork: 3/5. Great looking card as
Again, almost every card this
week is a repeat. First three are Thursday and
Friday are new.
I handpicked all the cards for next week, and I can
assure you they have never been reviewed before.
Half of them have been introduced to the TCG for a
long time now, but I'm sure you'll like my lineup
Now, without further ado, let's meet the guy who
comes back to life at a rate higher than that of
Treeborn Frog's. Past review WickeD placed Different
Dimension Survivor as the seventh best Dark monster
and Michael Lucas marked him as the fourth best
Level 4 Warrior during 2006, so you know this guy's
gotta have some legacy.
1800 ATK is not shabby at all. If anyone gives him
the banhammer while he's on the field, watch him
come back by the end of the turn. Granted, a Book of
Moon will banish his immortality, and that 200 DEF
has the defending power of tattered paper, but his
revival rate is quite ridiculous as is.
His effect will make the opponent think twice about
springing Bottomless Trap Hole or Dimensional
Prison; this is a capability many monsters would
dream of. Most often, however, you will see Survivor
combo'd with the likes of Macro Cosmos, Dimensional
Fissure, Banisher of Radiance, and the Banisher of
Light. These cards eliminate Survivor's primary
weakness, turning him into the main muscle of the
Different Dimension Deck.
Quite honestly, his Warrior Type is more helpful
than his Dark Attribute. Dark monsters are popular
mostly because their support cards involve banishing
them from the hand or Graveyard, while Survivor
prefers to not touch the Graveyard and to be
banished on the field. His Warrior Type gives him
access to Reinforcements of the Army and other
Warrior support; he was popular as an attacker
immune to the banishment for Warrior Decks, but
since RotA got Limited, the Warrior Toolbox Deck has
weakened significantly and so has Survivor (however,
since these Decks don't use stuff like Macro Cosmos,
Survivor has an opportunity to "not survive" and
therefore be used to summon Black Luster Soldier or
Dark Armed Dragon).
The other Deck that likes to employ Survivor is, of
course, the aforementioned Different Dimension Deck,
which can use him to great effect. However, a weaker
monster, D. D. Scout Plane, may prove to be more
popular. Scout Plane, a Level 3 Machine, has only
1200 DEF. However, the advantage it boasts over
Survivor is that it can revive itself when just
plain banished, as opposed to Survivor being only
able to revive himself when banished FACEUP ON THE
FIELD. This means, while Survivor can be used for
countless Synchros (provided Macro Cosmos is out),
Scout Plane can be banished from the hand,
Graveyard, used for Synchros, AND Xyzs (and arguably
the Rank 3 Xyzs are better than the Rank 4 ones).
Ruling Clarification: If you summon this guy with
his own effect and I Bottomless Trap Hole him, you
need to wait A WHOLE 'NOTHER TURN to bring him back
Trad: 2.3/5 (I suppose Different Dimension Decks are
good against OTKs that rely on any of Chaos Emperor
Dragon, Witch of the Black Forest, Exchange of the
Spirit, Last Will, etc.)
Aesthetics: 3.9/5 Chain Thrasher was a vigilante.
His whips struck like the wind and grew more
powerful each time his clones from parallel
universes perished. One day, he himself happened
upon the dimension of the Neo-Spacians. He studied
the power of light and the theory of dimensional
drifting; his favourite places to visit include the
Kokoro Forest, Hyrule Kingdom, and the Great Sea.
When Neo the Magic Sworsdman felt particularly
adventurous, he became ELEMENTAL HERO NEOS! One day,
he got stuck in a dark dimension; he barely
survived, but grew more powerful. Two years later,
he ACTIVATED HIS TRAP CARD and Escaped from the Dark
Dimension. Today, he has trained himself to be one
of the strongest Level 6 monsters alive, Trace the
Magic Swordsman, more talented in sorcery than ever
but is a dimensional drifter no longer due to the
permanent damage to his defensive capabilities. I
only wish that there were specific support for
"D.D." and "Different Dimension" cards.