Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an Equip Card(s) is sent to your Graveyard while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 12, 2012
Inzektor Centipede opens the week, and is a
welcome member of the Inzektor family. Level 3, Dark
attributed, Insect Monster, all things that are
good, and 1600 attack (as well as 1200 defense) are
great for Level 3. Once per turn, you can equip an
Inzektor Monster from your Hand OR Graveyard to this
card. If an Equip card is sent from this card to the
Graveyard, save the Damage Step, you can add an
Inzektor from your Deck to your Hand. This is good,
and also continues to fit the theme of the Deck of
recycling and replenishing resources. Also, if this
card is equipped to a Monster, it's Level is
increased by 3. Obviously the last effect is to make
XYZ and/or Synchro Summoning easier. A solid card
for a growing Deck.
This week we are going to look at some cards that
can be a difference maker in certain decks. The
first card that is all the rage these days in
Inzektor and Inzektor/Wind-Up decks is Inzektor
Centipede. Inzektor Centipede, Hornet, and Dragonfly
make up the trifecta of the Inzektor theme.
After summoning Centipede, use its effect to
attach an Inzektor Hornet from your hand or
graveyard (effect does not target). If you do not
have a Hornet in your hand try this trick. Attach
Heart of Clear Water to Centipede. Heart will
destroy itself and you can then search for Hornet
with Centipede’s effect and then attach Hornet from
your hand to Centipede again with its effect.
Once you have the Inzektor Centipede/Hornet combo
you are plusing like crazy. Use Hornet’s effect to
send it to the graveyard to destroy one of your
opponent’s cards and use Centipede’s effect to
search for an Inzektor monster like Dragonfly. If
you combine this combo with the Wind-Up combo we
talked about last week, then you can destroy your
opponent’s field and hand. Can you say “Good game”?
While good, my rating is based on what is winning
right now – Dino/Rabbit’s and Wind-Up’s.
A new week brings us a slew of shiny new cards.
Time to look at Inzektor Centipede. Centipede is a
level 3 DARK/Insect with 1600 ATK and 1200 DEF. Not
bad for a level 3. Centipede's effect is: Once per
turn, you can eqiup 1 Inzektor monster from your
hand or graveyard to this card. If an Equip is sent
to the grave while equipped to this card, (Other
then during the damage step) You can add 1 Inzektor
card from your deck to your hand. While this card is
equipped to a monster, that monster's level is
increased by 3. This card adds a bit more tomfoolery
to the Inzektor clan. With his built in
Reinforcements of the Army-type ability, you can nab
any monster,spell,trap you need, cause Centipede's
wording says any Inzektor Card. You can use
Inztektor Ant to protect it and something like
Zektahawk, or the future equip card, Inzektor Bow-
Zektarrow. Inzektors have a lot of choices in terms
of what to equip to whom, and Centipede makes for a
good choice to equip something to or to equip to
Tomorrow: The Trance Dance....
Lv. 3/DARK/Insect 1600A/1200D
"Once per turn: You can equip 1 "Inzektor" monster
from your hand or Graveyard to this card. If an
Equip Card(s) is sent to your Graveyard while
equipped to this card (except during the Damage
Step): You can add 1 "Inzektor" card from your Deck
to your hand. While this card is equipped to a
monster, that monster's Level is increased by 3."
We start this mixed card week with another
Inzektor. Centipede has a good search effect and
helps you to get out your XYZs and Synchros by
upping the equiped bug's level. Good stats for a Lv.
3 and well worth including in an Inzektor deck,
which is sadly the only place he's usable.
Hello everyone. Due to a tight personal schedule in
the near future, I will keep me reviews concise for
a week or two. (I just couldn't resist taking a full
week off, especially considering I've only been on
for two weeks and we have quite the curious line-up
This card has the potential to grow very deadly very
fast. Not by itself, of course, but when paired with
any Equip Card that can send itself to the Graveyard
(such as Inzektor Hopper, sometimes Inzektor
Ant, most commonly of all Inzektor Hornet), it's an
So long as you have a Hornet in the Grave, Centipede
will throw you into a devastating loop. Centipede
literally becomes, "Once per turn, destroy a card
your monster controls and take an Inzektor from your
Deck." The trinity monsters that Centipede will take
will usually come in this order: Dragonfly,
This is why Wind-Ups or Inzektors have grown in so
much popularity and people are raging that the March
2012 list hasn't touched them. They destroy your
stuff too easily while fueling themselves up too
quickly. They can have an incredible +11 card
Literally, so long you have a Hornet in the
Graveyard and have another Hornet on the field, the
opposing field will get greatly creamed. Inzektor
Dragonfly will instantly summon a Centipede as a
bonus to recycle that Hornet, and as a result net
another Dragonfly in the hand for next turn. It's a
ruthless cycle of bloodlust. I wouldn't be surprised
to se Macro Cosmos or Chain Disappearance being
maindecked (Shadow-Imprisoning Mirror sided) due to
the prevalence of Inzektors.
This guy's effect when he is an Equip Card himself
rarely matters outside of Rank 6 Xyz, which Inzektor
players have found really aren't that impressive.
And this guy is a common!
Aesthetics: 4/5 Hrm, never noticed this guy was
kneeling before. Anyways, the Inzektors draw a great
deal of inspiration from the Kamen Rider series
(especially Kabuto). They also remind me of the
anime/manga Spider Riders. I don't understand why
they're all Dark though...maybe just to make them
more evil (I mean that in all sorts of contexts).
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