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Pojo's Yu-Gi-Oh Card of the Day

The Wicked Avatar
#CT07-EN023 

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").

Card Ratings
Traditional: 3.13
Advanced: 3.75 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - March 23, 2012

Back to the main COTD Page

 

Dark

Paladin

The Wicked Avatar, certainly one of the more interesting Monsters in the Yugioh world, closes our week.  We have a Level 10, Dark attributed Fiend-type Monster, with ? attack and defense.  As for an immediate drawback, this card cannot be Special Summoned and can only be Normal Summoned by tributing three Monsters.   Now, The Wicked Avatar has attack and defense 300 points greater than the strongest Monster on the Field (other than The Wicked Avatar).  Furthermore, your opponent cannot activate Magic or Trap cards until the end of their second turn after this card is Normal Summoned.  However, said cards can still be activated in relation to the Normal Summon of this card.  The effect relating to attack and defense of The Wicked Avatar is nice.  Three Monsters IS a big investment, but you might need a specific Deck to work with in order to fully utilize this Monster.  Double Coston can help as this is a Dark Monster.  IF you can keep this  guy on the Field when you Summon him, it's going to be a good thing.  No Magic or Trap cards for two turns from your opponent makes your life easier.

Ratings:

Traditional:  3/5
Advanced:   4/5
Art:  5/5


Argouru

Friday:

The Wicked Avatar
Lv 10/DARK/Fiend/?A/?D
"This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar")."

The Giant Bowling Ball of Doom!"

The last bit of fun for the week, and this is a potentially useful fun card. I only call it fun because it's a bit difficult to get out. While there's ways to get 3 monsters on the field at the same time, that's quite a lot of effort. Still in this case, it's worth it. This acts as an opponent-only Cold Wave for 2 of their turns and makes itself the strongest monster on the field by a hundred points. Beatstick + S/T shutdown = game over.

Definitely a card that you can build a deck around, but sadly, you'll almost have too despite the fact that he could technically be splashed into just about any deck out there.

Traditional: 3.25
Advanced: 3.5

Philosophical
Psycho

Ok, I'm not gonna deny this is a powerful card. Just with its ATK-altering effect, you can get some pretty silly combos going on with overpowering your own monsters (such as with The Calculator or Phantom of Chaos) or capitalizing on Avatar's invulnerability to having its own ATK decreased.
 
Completely blocking off the opponent's Traps and Spells and invincibility to being destroyed by battle, means, obviously, the opponent must be reliant on monster effects. This isn't always the case, and if it isn't, Avatar will be a very hard glob of mass to stop. If it is, however, Avatar will be severely punished.
 
Tell me, what Deck will you use that will actually use Avatar in? Why would you want Avatar over something like Beast King Barbaros? It's not BAD, persay, but by no means is it splashable. Not only is it not a great splash, but it doesn't hold a niche either. This makes it very hard to justify a spot for Avatar in any deck. That in mind, I think the most likely scenario for Avatar is in a generic Fiend Deck. Decks like Infernities and Dark World...eh, I guess you could splash Avatar in, but it would only be an average option, and usually, average isn't good enough. Double Coston is also an invaluable asset to summoning Avatar properly.
 
So how do you get about to countering Avatar? You're usually using Avatar with a bunch of Dark monsters anyway, so if Shadow-Imprisoning Mirror or Skill Drain is already active on the field, Avatar is a worthless draw. Granted, Avatar will be safe if summoned before these two are activated, just like how Avatar will be safe from Mirror Force for two turns, but anyway this is a rarity. Effect Veiler turns Wicked Avatar into a very sad puddle of mush, and if for whatever reason Avatar isn't taken down that turn, the effect to block Traps and Spells is waived. Book of Moon, Black Luster Soldier, or Ryko, Lightsworn Hunter, all very splashable cards, also rips through Avatar easily, making those three Tributes a depressing investment.
 
Traditional: 1/5 You're never busting this guy out. Regardless, it is easily stopped by CED.
Advanced: 2.8/5
Aesthetics: 2/5 I know being a great black, shapeshifiting orb is supposed to be symbolic of Ra, but a little more detail in the art wouldn't hurt.
 
Philosophy Corner: Whenever I see a human . . . I see God-given rights. -William Lloyd Garrison, American civil rights activist
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