2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 7, 2012
Wednesday brings us Wind-Up Carrier Zenmaity, a
Rank 3 XYZ Monster, who is XYZ Summoned with two
Level 3 Monsters. This is a Water attributed
Machine with 1500 attack and defense. Once per
turn, you can detach an XYZ Material from this
Monster to Special Summon a Wind-Up Monster from
your Hand OR Deck. Simply incredible right there.
That adds some much needed speed to the Wind-Up
Deck and lets you accomplish or at least set up
about whatever you want. Furthermore, when a
face-up Wind-Up Monster is on the Field and
destroyed and sent to the Graveyard (save the Damage
Step) you can detach an XYZ Material from this
Monster to return that Monster to your Hand. I
really like this effect too, being able to replay a
Wind-Up although returning your own cards to your
Hand isn't usually the best way to go about things.
Here it could be awesome. The only real downside
to the Carrier is the 1500 attack, cause that won't
last you very long, although you can spin it back to
the Hand via its own effect.
Our card today is Wind-Up Carrier Zenmaity. In a
Wind-Up deck, this card is played in three’s. We
talked about the hand destruction combo the other
day. Wind-Up Zenmaity is the key element in making
the combo work.
There are 3 fast ways to Xyz summon this card. You
can use Tour Guide to bring it out. All you need is
a level 3 Wind-Up in the graveyard to bring out 3
Zenmaity’s and a strong Rank 3 Xyz monster. Just
detach a material from your first Zenmaity to summon
Wind-Up Rat and use Rat’s effect to summon the
Wind-Up in the graveyard. Rinse and repeat.
The second way to summon a Wind-Up Carrier Zenmaity
fast is to simply summon Wind-Up Rat and use its
effect to special summon a Wind-Up from the
graveyard. The third way to summon Zenmaity is to
summon a level 3 Wind-Up monster and then special
summon Wind-Up Shark from your hand and use Sharks
effect to make itself a level 3 monster.
The combo of Wind-Up Rat and Wind-Up Hunter along
with Wind-Up Carrier Zenmaity is a powerful
combination and one that has many people main
decking 3 Maxx “C” and 3 Effect Veiler’s in order to
prevent your opponent from gaining card advantage
and field presence on the first turn.
The middle of the week brings us to the Wind-Up
of Wind-Ups. Wind-Up Zenmaity. Zenmaity is a Rank 3
WATER/Machine type with 1500 for both ATK and DEF,
and needs 2 level 3 monsters to Xyz summon.
Zenmaity's effect are this. Once per turn you can
detach one Xyz material form this card to special
summon 1 Wind-Up monster from your hand or deck.
When a face up Wind-Up monster you control is
destroyed and sent to the grave *Except during the
damage step* you can detach 1 material to target
that monster and return it to your hand. This card
is a major part of the reason why most hate
Wind-Ups. The stats aren't the best as most monsters
running around these days can overrun this,but its
ability to get ANY Wind-Up your hand or deck is very
powerful/useful/almost broken. I don't have to tell
you this is a key card in the Wind-Up deck. Nor why
Wind-Up Rat is his card's best friend. You're
playing Wind-Ups, then I hope you have this.
Advanced: 5 *Wind-Ups only*
Tomorrow: I dunno....Mass Effect 3 came out.....and
what is a Zenmaioh?
Wind-Up Carrier Zenmaighty
Machine/ Water/ Rank 3/ 1500
ATK/ 1500 DEF
2 Level 3 monsters
Once per turn: You can detach 1
Xyz Material from this card; Special Summon 1
"Wind-Up" monster from your hand or Deck. When a
face-up "Wind-Up" monster on the field is destroyed
and sent to your Graveyard (except during the Damage
Step): You can detach 1 Xyz Material from this card
to target that monster; return that target to the
Behold the card that brings the
infamous Wind-Up deck together, Zenmiaty! The basic
bread and butter combo once you XYZ into this bad
boy is detach to special summon a Wind-Up Rat,
activate Rat’s effect to special summon another
level 3, xyz into another Zenmaity, rinse wash
repeat. Now depending on what deck you’re running
you can end up with 3 Zenmaity and another rank 3
XYZ on your side of the field waiting to rush your
opponent or you have a Wind-Up Hunter with your
opponent’s hand in the grave. Typically, the latter
is usually seen left and right at all big events and
Keep those Effect Veiler, Neko
Mane King, and D.D. Crows handy because there isn’t
much that can stop this deck once it gets the loop
going unless you are really lucky with top decks.
Pros: Swarming combo
capabilities and deck thinning.
"2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from
this card; Special Summon 1 "Wind-Up" monster from
your hand or Deck. When a face-up "Wind-Up" monster
on the field is destroyed and sent to your Graveyard
(except during the Damage Step): You can detach 1
Xyz Material from this card to target that monster;
return that target to the hand."
Serving as the ultimate in recursion for W-U
decks, Zenmaity is rather easy to get out with cards
like Monday's W-U Rat or Wind-Up Magician combined
with a Level , 3 or 4 W-U (a Lv 4 that can reduce
it's Level by 1, such as W-U Shark).
Since W-Us can only use their effects once,
recursion is an invaluable part of any W-U deck, so
I'd highly recomend using a few of him in your Extra
deck. Sadly, his effects are too restrictive to
splash him into other decks, like virtually all
W-Us. Also, his stats are laughable for an XYZ
monster, so he won't be around very long, so make
the most of him while you can.
Mainspring Aircraft Carrier Zenmighty!
Out of all the Wind-Ups, it's the Xyzs that resemble
the least like little kids' toys, yet they're the
only ones that are actually Machines (except Wind-Up
Bat, which should've just been Winged Beast).
This card is the reason Wind-Up monsters will swarm
continuously. Consistently transisting between
multiple copies of this and Wind-Up Rat can easily
use fish Wind-Up Hunter out of your deck, then
consistently using it as Xyz Material and then
reviving it again and again to gain a massive
advantage. Of course, being a Rank 3 Xyz, it works
with Tour Guide and Rescue Rabbit as normal...if you
think having a deck over $1000 is normal.
The second effect probably won't be used often, as
Zenmaighty tends to have already served its purpose
or is going to be the target of death anyway. It
doesn't protect by battle, but like I said, you're
not gonna be using it much anyway. But hey, an
effect's an effect.
It's even possible splash this Machine into any
Extra Deck, provided you splashed a few other
Wind-Ups in your Main. A prime example would be a
mix of this card, Shark, and Snail in a generic
Aesthetics: 3/5 I'm not entirely sure how an
aircraft carrier works into the Wind-Up theme, but
it IS a big, bad machine worthy of a powerful
support Xyz (at least 1800 DEF would've been nice
though). The Wind-Up theme is quite an interesting
concept, but it's flawed in the sense not a single
Wind-Up monster is going to live long enough to use
its effect more than once anyway unless you plan to
do crazy flip action with Ceasefire, Spell Absorbing
Life, and Book of Taiyou. I don't know how important
it is to make them Machines or their own individual
Types, but I have a feeling had they all had a
common Attribute or Type, they'd be that much more