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Pojo's Yu-Gi-Oh Card of the Day

Weights & Measures
#ORCS-EN055 

Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.

Card Ratings
Traditional: 1.80
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - March 9, 2012

Back to the main COTD Page

 

Dark

Paladin

Weights & Zenmaisures closes the week, certainly one of the more interesting Magic cards out there.  Obviously this is a combo card, here you target two Wind-Ups you control of different Levels, and then your opponent selects one.  The other Monster becomes the same level as the one selected, until the End Phase.  This is theoretically to make your XYZ Summoning easier, although it depends on which your opponent chooses, you're sure to choose two Monsters that regardless of the choice, you end up with whatever your desired Level total is.  For an added bonus, if your opponent chooses the Monster with the lower Level of the two, you get to Draw one card.  That's good too (although I'm thinking not likely) as that makes this a 1-for-1.

Ratings:

3/5  I honestly think your Wind-Up Deck can function without this, but it's not like it hurts it either.
 
Art:  4/5


John Rocha

Let’s face it folks, this is March Madness. In fact, I am typing this article as I watch my beloved Louisville Cardinals play Marquette. So in keeping with the season I am going to rate our Card of the Day “Weights & Zenmaisures”, in the same way the ESPN crew rates the basketball teams, with the eye test.
 
First, does Weights & Zenmaisures do something that Wind-Ups can’t do by themselves? Fail! Does Weights & Zenmaisures give us a card advantage? Fail! Does Weights & Zenmaisures give us any advantage? Fail! Sorry folks, but I can usually find something nice to say about a card, but in this case I can’t. Even the last effect of  Weights & Zenmaisures which grants you an extra card is probably never going to happen because rank 3 monsters are Wind-Ups most favorite friends.
 
Traditional: 1/5
Advanced: 1/5

Miguel

Our last day on Wind-Up week Pt.2  and we're looking at Weights and Zenmaisures. A rare normal spell card. You target 2 Wind-Up monsters with different levels and your opponent chooses one of them, and the other monster becomes the same level as the monster your opponent chooses, until the end phase. And if your opponent chose the monster with the lower level, you can draw 1 card. An interesting spell card, as your opponent gets to pick their poison in a way. Especially after the level changing effects that Wind-Ups Soldier, Dog and Warrior can do to themselves and other Wind-Ups. W&Z puts your opponent in a place where they are kinda choosing what Xyz monster may be dropped after choosing. Either deal with the high attack, face down clearer Zenmaioh or deal the ever popular Zenmaity and his ability to get another Wind-Up from the hand or deck. Some might shun this card, and I could see why, as it predicts what you may be up to. 
 
Traditional: 2
Advanced: 3.5
Friday Fact: Mass Effect 3 > Street Fighter X Tekken fanservice.


Argouru

Friday:

Weights & Zenmaisures
Normal Spell
"Target 2 face-up “Wind-Up” monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster’s, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card."

*Groan* That's not punny...

Well, I'm not really a fan of cards that give the opponent the choice as to the target of the card's effect, but at least you get a little payback if they try to hose you over. This clearly only works for Synchro and XYZ summoning. It's an alright card effect, but I'd want something less situational, personally speaking.

In the right situation, this card could be what makes or breaks the game, but I still don't think that it will see a lot of play, based on the amount of control the opponent is given when the effect triggers. Also, since the card effect is W-U exclusive, that hurts it's overall usability as well.

Traditional: 2
Advanced: 2.25

Philosophical
Psycho

I want to take the opportunity now to say that, in my first review on Monday, February 26, 2012, I neglected to include Otaku in my list of influential reviewers. I pay tribute to Otaku for inspiring me to be so creative in my deckbuilding, my gameplay, and now, my review style. Any questions or complaints, my email is abc_at_123.com@hotmail.com ^^
Now on with the show. We turn our sights upon a Spell Card. Wind-Ups function potently all on their own with Wind-Up Factory being a good boost (should've been a Field card), but let's see:
 
We need to assume you already have two unlike Leveled Wind-Ups ready to go on the field. In most cases, you have Level 4 and Level 3, and depending on what your opponent picks you'll likely be throwing out Zenmaighty/Zenmaines or Zenmaster/Utopia as your next move. In a given scenario...and also to just block the extra draw, I'm willing to battle Utopia rather than Zenmaines. If you're trying to boost something like Bee or Snail up to 3 or 4, I'm content with letting you just get the draw. Best case scenario I would say is to use Rat to summon have a Level 5 Shark or Warrior for a good chance to play Zenmaioh. Generally, though, Zenmaioh and Zenmaighty are two different paths to take of the same Deck (not saying they shouldn't be used in the same build, but they're distinct strategies). Zenmaisures is better if you want to focus on Zenmaioh more than Zemaighty, I'd use this only if Zenmaioh were your focus.
 
If it provided a draw for increasing a monster's Level, I'd be more impressed with its importance, but it currently lacks a punch with its main effect enough to justify how the secondary effect currently is.
 
Traditional: 1/5
Advanced: 2.5/5
Aesthetics: 2.5/5 "Zenmai" means "spring" in Japanese, and the Wind-Ups original archetype name is the Springs. The "Zenmai" puns for the Xyz monsters are actually original to the Japanese, but seeing how this card's original name is "Swinging Spring Scale," I think the dubbing industry took the punning a bit too far. Oh yeah, and both Bee and Bat are Level 1; how can Bee be heavier than Bat?? It looks interesting that the little window on the corner there looks like Zenmaighty's launching pad.
Philosophy Corner: Life is a game. You play to win. And you play because there’s nothing better to do.


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