When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 24, 2012
Any Trap with the text "You can activate this card
the turn it was set" is certainly worth a look.
Dimension Slice is one of the more fun Traps out
there, and something that has been popping up here
and there over the last little while. It can
only be activated when you Special Summon a Monster
to your Field, but that's good. When you
Special Summon said Monster, you get to remove an
opponent's Monster from play. I don't see a
problem with that either, maybe it was something at
present you didn't have the means to destroy.
There is the restriction that the Monster removed
has to be face-up, but we don't set many Monsters
these days in this aggressive Format of ours.
Now referring to the beginning of this review, IF
the Monster you Special Summoned was an XYZ Monster,
you can activate this card the turn you set it.
Obviously that greatly increases the playability of
this card, and makes it that much faster. The
only real problem I see is that it's more or less
tech, hardly a bad card, but do you have room to
play one in your Deck?
Dimension Slice is actually a pretty good card in
most decks. Finding space for it could be a problem
with so many good cards in the game and the need for
many of those good cards to be cards that negate
monster effects. Let’s take a look at this card in
more detail and try to determine if there is a spot
for this card in your deck.
Starting with the first effect, we see that all
we have to do is special summon a monster to be able
to banish a face-up monster your opponent controls.
We can do that pretty easily on your opponents turn
with cards like Call of the Haunted, Limit Reverse,
and Scapegoat. Of course, we need to have two cards
on the field to accomplish this while a card like
Bottomless Trap Hole or Solemn Warning does not.
Those cards destroy, however while Dimension Slice
does not. Those cards also do not target while
Dimension Slice does. I would therefore go with the
above cards over Dimension Slice.
You can use Dimension Slice on ether player’s
turn, much like Bottomless and Warning; however you
can also use it the turn you set it if you Xyz
summon a monster. It is like playing Smashing Ground
or Fissure, except that those cards have no
requirements like Slice does. Dimension Slice is
also still susceptible to being MST’d while Smashing
Ground is not. Unlike Smashing Ground, Dimension
Slice does not destroy so cards like Stardust Dragon
and Wind-Up Zenmaines can not stop it.
I like the versatility of Dimension Slice and the
fact that it banishes monster instead of destroying
them. It definitely makes playing a Banish Deck more
exciting, and gives us more options in stopping
decks like Dragon’s, Wind-Up’s, Inzektor, Lightswarm,
and HERO’s. I do not like this card over Bottomless
Trap Hole, Solemn Warning, Smashing Ground, and
Effect Veiler. If you still have room in your deck
after you have adding in your tech cards and theme
specific cards, then I would recommend you give
Dimension Slice a try.
Traditional: 2/5 (Lack of deck space with too
many broken card)
We're reviewing Dimension Slice. A rather
interesting trap card as it does something about
almost all trap can't do, but i'll get back to that.
Slice says, when a monster(s) is special summoned to
your side of the field, you can target 1 face up
monster your opponent controls, and banish that
target. if the summon was an Xyz monster, you can
activate this card the turn it was set. While it may
seems a little slow and needs some set up to simply
banish a monster, but the requirements aren't that
hard to meet. Special summon a monster to your
field? Easy as pie, we all know how to do it and the
million ways to do it. If the summoned monster is a
Xyz monster, you can set it off the same turn you
set it. That, to me, gives it a bit more reason to
try it. Xyz summoning is really fast and if you open
up with a way to Xyz summon and this card right
away, you're good. Also regular special summoning is
just as good. Dark World, Dragons, Wind-Ups and
several other decks that rely on special summoning,
including Hieratics. The down side is that is still
a trap and can be wiped off the field in the 3 MTS,
1 Storm format as soon as you set it. But with some
good planning ahead, you can catch your opponent off
Tomorrow: How to connect with your dragon.
Well, you can interpret this as a really flexible
Trap, or a really botched-up Quickplay Spell. I'm
going with the latter as, outside of Call of the
Haunted, it's very rare you would summon something
on your opponent's turn or have the need to chain
this to anything.
Very few decks are incapable of Special
Summoning. If you at least have a Monster Reborn,
you have a method of Special Summoning, and of
course Synchro Summons and Xyz Summons qualify as a
Special Summon (as are Fusions and Rituals).
However, this card is a Trap, requiring it to be Set
and disallowing it from being used immediately. This
severely hurts the tempo/momentum at which this card
can be played, which is very bad in an emergency
situation. As an experienced player can tell you,
any turn is liable to turn into an emergency
Xyz Summoning, while being unable to protect this
card from Mystical Space Typhoon regardless, will
bypass the stalled activation, acting as a free Dark
Core. Now, thankfully, Xyz Summoning isn't a rare
occurance, but it is still uncomfortable to rely on
an activation requirement to use such an effect. Now
why is Caius the Shadow Monarch so popular? Well, it
could be due to Caius' burn effect and also since
this card is also severely limited in the way it can
only target faceup monsters. Being able to target
any monster or Traps/Spells would greatly increase
the utility of this card; perhaps the card makers
felt in the instance of Xyz Summoning, you're at
such an advantage that the opponent deserves to have
as much defence as possible. The most practical
application I can see this card is transitioning
from Rescue Rabbit to Evolzar Laggia, then removing
an opposing Zenmaines for a potentially heavy direct
hit; something else would be transitioning from Tour
Guide From the Underworld to Levair the Sea Dragon
and using Levair to steal the monster banished with
Dimension Slice; a third example is with the summon
of Wind-Up Arsenal Zenmaioh to eradicate as many of
the opponent's defences as possible. The point is,
if your opponent has a monster worth banishing,
you're likely to be in a situation difficult to Xyz.
Take a look at Smashing Ground and Soul Taker,
popular staple cards that have been seeing waning
use. Smashing Ground does not target, a fact that
comes with different pros and cons, one pro being
that Smashing Ground defaults to the monster you
want destroyed anyway. Soul Taken targets a monster
for destruction while gifting your opponent 1000
Life, an insignificant payment (especially in an
antiheal Deck). Both cards, like Dimension Slice,
can only touch faceup monsters.
Now, neither Smashing Ground nor Soul Taker
banishes, which is only a neat little tidbit for
Dimension Slice. Dark Core is a Spell that requires
a discard to banish a faceup monster. For most
decks, I would recommend Dimension Slice over Dark
Core in most decks, even if DS is suspectible to
being halted by Solemn Warning. Similarly, Raigeki
Break is a useful Trap that requires a discard to
destroy ANY card on the field. Offerings to the
Doomed similarly is a Quickplay that destroys any
faceup monster at the cost of your next Draw Phase,
though with the increased popularity of Reckless
Greed you might find ways around this weakness.
Traditional: 1/5 (you're better off using much
more reliable cards such as Ring of Destruction and
Raigeki, and the likelihood of successfully
banishing a monster here that really matters during
your own turn is quite slim)
Aesthetics: 3.5/5 I like the effect. You could tell
they really wanted to make this card work. They
tried to make it good and didn't do a particularly
strong job in trying to restrain it. It's not really
a bad card, but usually you can fit something better
over it. I do agree that Grapha is a particularly
good target to banish, as this card art suggests.
It's as if the Xyz Summon of Tiras, Keeper of
Genesis is pushing Grapha into the black hole from
which Tiras came, or as if Tiras is carving a
dimensional hole to consume Grapha.
Philosophy Corner: There is only one thing that is
The rate at which Sinister Serpent regenerates.
Hey duelists, Blackamrketyuioh back again with
another CotD. So let's roll with it.
Today we have Dimension Slice, a normal trap that I
believe has some cool potential.
When you summon a monster or monsters to your
side of the field, you can activate Dimension Slice
and target a monster of your opponent's and banish
it. Cool right! Wait, If the summon you performed
was a Xyz monster, you can activate Dimension Slice
the turn you set it. Now if you ask me, I think this
is a great card that may actually see some play.
It's 1for1, which is mediocre, but being able to
possibly use it the turn you set it is what makes
the card viable in my opinion.
It could very well turn the tide of a game if
your opponent has a big threat on the field just
waiting to trample you, and this card will be very
disruptive. Got a CotH waiting? Wait for your
opponent to make a push, activate CotH, bring out a
monster, chain Dimension Slice, possibly stop
Now even though I think this card is great, the
meta will not see a lot of use in this card, as main
deck space is so limited as it is. In casual play, I
feel this card will see more play, as it could
actually mess with a player's combos, as well as
turn the game in your favor.
Artwork: 3/5 Looks like Grapha is getting diced!
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